Dungeons and Dragons Monsters (G) 3.5 PBP RPG

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Monsters (G)

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Gargoyle

Gargoyle

Medium Monstrous Humanoid (Earth)

Hit Dice:

4d8+19 (37 hp)

Initiative:

+2

Speed:

40 ft. (8 squares), fly 60 ft. (average)

Armor Class:

16 (+2 Dex, +4 natural), touch 12, flat-footed 14

Base Attack/Grapple:

+4/+6

Attack:

Claw +6 melee (1d4+2)

Full Attack:

2 claws +6 melee (1d4+2) and bite +4 melee (1d6+1) and gore +4 melee (1d6+1)

Space/Reach:

5 ft./5 ft.

Special Attacks:

-

Special Qualities:

Damage reduction 10/magic, darkvision 60 ft., freeze

Saves:

Fort +5, Ref +6, Will +4

Abilities:

Str 15, Dex 14, Con 18, Int 6, Wis 11, Cha 7

Skills:

Hide +7*, Listen +4, Spot +4

Feats:

Multiattack, Toughness

Environment:

Any

Organization:

Solitary, pair, or wing (5-16)

Challenge Rating:

4

Treasure:

Standard

Alignment:

Usually chaotic evil

Advancement:

5-6 HD (Medium); 7-12 HD (Large)

Level Adjustment:

+5

Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes. They require no food, water, or air, but often eat their fallen foes out of fondness for inflicting pain.

Gargoyles speak Common and Terran.

Combat

Gargoyles either remain still, then suddenly attack, or dive onto their prey.

A gargoyle's natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive.

Skills: Gargoyles have a +2 racial bonus on Hide, Listen, and Spot checks. *The Hide bonus increases by +8 when a gargoyle is concealed against a background of stone.

Kapoacinth

These cousins of the gargoyle have the aquatic subtype. They have a base land speed of 40 feet and a swim speed of 60 feet (no fly speed) and are found only in aquatic environments.

Gargoyles as Characters

Gargoyle characters possess the following racial traits.

  • +4 Strength, +4 Dexterity, +8 Constitution, -4 Intelligence, -4 Charisma.

  • Medium size.

-A gargoyle's base land speed is 40 feet. It also has a fly speed of 60 feet (average).


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After being shackled up, Eya looks around at the others in the cell with her. She looks to Kiven first and says, "Aloro, your brother seems like a real ass. I wouldn't mind adding him to my rapidly growing list of shitstains to kill. I'll help, but only if I get the ears after."

Eya then inspects her shackles and tests their strength a little. She scoffs, "They expect these to hold her?" She looks to Jesla, "You there, warrior of Gorum, God of Battle and Lord in Iron. Jesla, right? That's what they called you earlier. Listen Jesla, I can tell just by looking at these chains that they are far too weak to hold you. BUT, if you attempt to break free right now, you would alert the guards immediately from the noise." Eya nods in the direction of the guards down the hallway, then continues, "If you're serious about bathing in their blood, which, by the way, is a favorite pastime of mine, then bide your time for now and wait for the right moment. Side note, blood bathing is actually good for the skin. It keeps the aging down. It's a shame we can't flay them alive too though; we don't have the luxury of time." Eya sighs, seemingly disappointed.

"You all might be wondering why they went through the trouble of branding us if they're just planning to execute the majority of us tomorrow. Well, the branding iron the used had magical runes inscribed on it. You saw them too, right Aloro? Anyway, the scar created by that magical branding iron is permanent and no amount of healing can make it go away. Essentially, they didn't just brand our physical bodies, but our souls as well. You could cut off your arm, regrow it with magic, and the brand would be right back there again. Why do they do this you might ask? Perhaps it's to humiliate us, to brand us forever as the Other, the Forsaken. That's their terminology, not mine. But perhaps that's only part of the reason."

"So, why am I telling you all this? Because I think we can all break out of this place if we play our cards right and work together. I'm Eya by the way."

Out of Character: Probably obvious but Eya keeps her voice low enough so that the guards can't hear but loud enough for the others in the cell to hear.

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