Dungeons and Dragons Girallon 3.5 PBP RPG

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Girallon

Girallon

Large Magical Beast

Hit Dice:

7d10+20 (58 hp)

Initiative:

+3

Speed:

40 ft. (8 squares), climb 40 ft.

Armor Class:

16 (-1 size, +3 Dex, +4 natural), touch 12, flat-footed 15

Base Attack/Grapple:

+7/+17

Attack:

Claw +12 melee (1d4+6)

Full Attack:

4 claws +12 melee (1d4+6) and bite +7 melee (1d8+3)

Space/Reach:

10 ft./10 ft.

Special Attacks:

Rend 2d4+9

Special Qualities:

Darkvision 60 ft., low-light vision, scent

Saves:

Fort +7, Ref +8, Will +5

Abilities:

Str 22, Dex 17, Con 14, Int 2, Wis 12, Cha 7

Skills:

Climb +14, Move Silently +8, Spot +6

Feats:

Iron Will, Toughness (2)

Environment:

Warm forests

Organization:

Solitary or company (5-8)

Challenge Rating:

6

Treasure:

None

Alignment:

Always neutral

Advancement:

8-10 HD (Large); 11-21 HD (Huge)

Level Adjustment:

-

Girallons are savage, magical cousins of the gorilla. When moving on the ground, a girallon walks on its legs and lower arms. An adult girallon is about 8 feet tall, broad-chested, and covered in thick, pure white fur. It weighs about 800 pounds.

Combat

A solitary girallon usually conceals itself in the branches of a tree or under a pile of leaves and brush, with only its nose showing. When it spots or scents prey, it charges to the attack. A girallon picks up prey that is small enough to carry and withdraws, often vanishing into the trees before the victim's companions can do anything to retaliate. Against larger foes, a girallon seeks to tear a single opponent to bits as quickly as it can.

Rend (Ex): A girallon that hits with two or more claw attacks latches onto the opponent's body and tears the flesh. This attack automatically deals an extra 2d4+12 points of damage.

Skills: A girallon has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.


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Respar tries not to make a sound when the brand burns into his tricep, but grunts and groans escape his lips. Even a curse word or two (If anyone speaks it, he curses in Celestial). But he does not issue threats.

Once the group is alone he turns away from the others and begins to whistle tunelessly for a few minutes. He seems to be ignoring the others in the cell. But he finally turns and looks at the fiery barbarian woman and the tiefling.

"Oh I assure I can be useful. But before I agree to help you with your pointless attempt to smash and kill your way out of here, leaving everyone behind in various states of dismemberment and death, let me offer you an alternative. It may not be as… satisfying to your bloodlust, but I think it might have a slightly better chance of achieving escape, which is my priority."

He lowers his voice and says, "Right now there are few enough guards out there we might be able to overpower them. But if we suddenly start tearing chains from walls and what have you, they'll call for reinforcements. However if we can just get one or two to come in, I can have us ready to totally take them by surprise, and possibly very quietly. You might prefer to put on a loud and violent show, but I prefer to work quietly."

He then raises his hands, freed from the manacles in his lap. "Now, what say you all?"

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