Dungeons and Dragons Ghaele 3.5 PBP RPG

Wed, 21st August, 2019 - 8:45 pm GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs



Medium Outsider (Chaotic, Extraplanar, Good)

Hit Dice:

10d8+20 (65 hp)




50 ft. (10 squares), fly 150 ft. (perfect)

Armor Class:

25 (+1 Dex, +14 natural), touch 11, flat-footed 24, or 14 (+1 Dex, +3 deflection), touch 14, flat-footed 13

Base Attack/Grapple:



+4 holy greatsword +21 melee (2d6+14/19-20) or light ray +11 ranged touch (2d12)

Full Attack:

+4 holy greatsword +21/+16 melee (2d6+14/19-20) or 2 light rays +11 ranged touch (2d12)


5 ft./5 ft.

Special Attacks:

Spell-like abilities, spells, gaze

Special Qualities:

Alternate form, damage reduction 10/evil and cold iron, darkvision 60 ft., immunity to electricity and petrification, low-light vision, protective aura, cold resistance 10, fire resistance 10 spell resistance 28, tongues


Fort +9, Ref +8, Will +10


Str 25, Dex 12, Con 15, Int 16, Wis 17, Cha 16


Concentration +15, Diplomacy +5, Escape Artist +14, Handle Animal +16, Hide +14, Knowledge (any two) +16, Listen +16, Move Silently +14, Ride +16, Sense Motive +16, Spot +16, Use Rope +1 (+3 with bindings)


Combat Expertise, Improved Disarm, Improved Initiative, Improved Trip


A chaotic good-aligned plane


Solitary, pair, or squad (3-5)

Challenge Rating:



No coins; double goods; standard items


Always chaotic good


11-15 HD (Medium); 16-30 HD (Large)

Level Adjustment:


A ghaele can take the form of an incorporeal globe of eldritch colors, 5 feet in diameter. A ghaele is about 6 feet tall and weighs about 170 pounds.

Ghaeles speak Celestial, Infernal, and Draconic, but can communicate with almost any creature, thanks to their tongues ability.


Ghaeles who enter combat prefer direct confrontation and damaging attacks to more subtle or insidious methods. They usually fight in their humanoid form, wielding incandescent +4 holy greatswords. If a ghaele desires mobility, it assumes its globe form and blasts the enemy with light rays.

A ghaele's natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and good-aligned for the purpose of overcoming damage reduction.

Spell-Like Abilities: At will-aid, charm monster (DC 17), color spray (DC 14), comprehend languages, continual flame, cure light wounds (DC 14), dancing lights, detect evil, detect thoughts (DC 15), disguise self, dispel magic, hold monster (DC 18), greater invisibility (self only), major image (DC 16), see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-chain lightning (DC 19), prismatic spray (DC 20), wall of force. Caster level 12th. The save DCs are Charisma-based.

Spells: Ghaeles in humanoid form can cast divine spells as 14th-level clerics. A ghaele has access to two of the following domains: Air, Animal, Chaos, Good, or Plant (plus any others from its deity). The save DCs are Wisdom-based.

Typical Cleric Spells Prepared (6/7/7/6/5/4/4/3; save DC 13 + spell level): 0-cure minor wounds, detect magic, guidance, light, resistance, virtue; 1st-bless, calm animals*, command, divine favor, obscuring mist, sanctuary, shield of faith; 2nd-aid, align weapon, bear's endurance, hold animal*, lesser restoration, remove paralysis, zone of truth; 3rd-daylight, gaseous form*, prayer, remove curse, searing light, water breathing; 4th-death ward, dismissal, divine power, restoration, summon nature's ally IV (animal)*; 5th-control winds*, flame strike, raise dead, true seeing; 6th-banishment, blade barrier, chain lightning*, heal; 7th-animal shapes*, holy word, summon monster VII.

*Domain spell. Domains: Air and Animal.

Gaze (Su): In humanoid form-slay evil creatures of 5 or less HD, range 60 feet, Will DC 18 negates. Even if the save succeeds, the creature is affected as though by a fear spell for 2d10 rounds. Nonevil creatures, and evil creatures with more than 5 HD, must succeed on a DC 18 Will save or suffer the fear effect. The save DCs are Charisma-based.

Light Ray (Ex): A ghaele in globe form can project light rays with a range of 300 feet. This attack overcomes damage reduction of any type.

Alternate Form (Su): A ghaele can shift between its humanoid and globe forms as a standard action. In humanoid form, it cannot fly or use its light rays, but it can use its gaze attack and spell-like abilities, make physical attacks, and cast spells. In globe form, it can fly, use its light rays, and use spell-like abilities, but it cannot cast spells or use its gaze attack. The globe form is incorporeal, and the ghaele has no Strength score while in that form.

A ghaele remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does the ghaele revert to any particular form when killed. A true seeing spell or ability, however, reveals both forms simultaneously.

Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the ghaele. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals ghaele's HD). (The defensive benefits from the circle are not included in a ghaele's statistics block.)

Tongues (Su): Ghaeles can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.

Sponsor Ads:

Latest RPG Post

Rivoril, continues his attack with composite bow on the advancing Trolls. Aiming for the closest to his position.

See Similar Topics


NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.

Search via our Community for:

Dungeons and Dragons Ghaele - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2019
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Future Terra II

Automated system to Role-play. No worries about Rules, Dice or updating your Character Sheet, they are taken care of for you. Just immerse in pure Role-playing.
Become A Backer!

See More

RPG Highlights

Ruler Of Kings 2 Text RPG General Discussion: What are your reviews for this Topic? By JB 4 Hours Ago
Crowdfunding For Ruler Of Kings II: What are your reviews for this Topic? By JB 21st Jul, 2019 - 6:08pm
Role-players Who Threaten To Leave A Game: What are your reviews for this Topic? By Grimcrow 22nd Dec, 2018 - 12:03pm
Thinking Required For A Text Adventure: What are your reviews for this Topic? By Hunter 24th Nov, 2018 - 5:19pm
Crowdfunding For Future Terra II: What are your reviews for this Topic? By JB 21st Nov, 2018 - 8:15pm
Being The Author: Writing In ROK II: What are your reviews for this Topic? By Adventure 20th Nov, 2018 - 3:56pm
Martial Artist's Guild: What are your reviews for this Topic? By ROK Harker 10th Jun, 2018 - 12:11am
Cavalier's Guild: What are your reviews for this Topic? By ROK Harker 10th Jun, 2018 - 12:09am
Paladin's Guild: What are your reviews for this Topic? By ROK Harker 9th Jun, 2018 - 6:42pm

This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,