Dungeons and Dragons Ghoul 3.5 PBP RPG

Wed, 22nd November, 2017 - 2:00 am GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Ghoul

Ghoul

Ghast

Medium Undead

Medium Undead

Hit Dice:

2d12 (13 hp)

4d12+3 (29 hp)

Initiative:

+2

+3

Speed:

30 ft. (6 squares)

30 ft. (6 squares)

Armor Class:

14 (+2 Dex, +2 natural), touch 12, flat-footed 12

17 (+3 Dex, +4 natural), touch 12, flat-footed 14

Base Attack/Grapple:

+1/+2

+2/+5

Attack:

Bite +2 melee (1d6+1 plus paralysis)

Bite +5 melee (1d8+3 plus paralysis)

Full Attack:

Bite +2 melee (1d6+1 plus paralysis) and 2 claws +0 melee (1d3 plus paralysis)

Bite +5 melee (1d8+3 plus paralysis) and 2 claws +3 melee (1d4+1 plus paralysis)

Space/Reach:

5 ft./5 ft.

5 ft./5 ft.

Special Attacks:

Ghoul fever, paralysis

Ghoul fever, paralyis, stench

Special Qualities:

Darkvision 60 ft., undead traits, +2 turn resistance

Darkvision 60 ft., undead traits, +2 turn resistance

Saves:

Fort +0, Ref +2, Will +5

Fort +1, Ref +4, Will +6

Abilities:

Str 13, Dex 15, Con -, Int 13, Wis 14, Cha 12

Str 17, Dex 17, Con -, Int 13, Wis 14, Cha 16

Skills:

Balance +6, Climb +5, Hide +6, Jump +5, Move Silently +6, Spot +7

Balance +7, Climb +9, Hide +8, Jump +9, Move Silently +8, Spot +8

Feats:

Multiattack

Multiattack, Toughness

Environment:

Any

(Lacedon: Any aquatic)

Any

Organization:

Solitary, gang (2-4), or pack (7-12)

Solitary, gang (2-4), or pack (2-4 plus 7-12 ghouls)

Challenge Rating:

1

3

Treasure:

None

Standard

Alignment:

Always chaotic evil

Always chaotic evil

Advancement:

3 HD (Medium)

5-8 HD (Medium)

Level Adjustment:

-

-

Ghouls speak the languages they spoke in life (usually Common).

Combat

Ghouls try to attack with surprise whenever possible. They strike from behind tombstones and burst from shallow graves.

Ghoul Fever (Su): Disease-bite, Fortitude DC 12, incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma-based.

An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast, not a ghoul.

Paralysis (Ex): Those hit by a ghoul's bite or claw attack must succeed on a DC 12 Fortitude save or be paralyzed for 1d4+1 rounds. Elves have immunity to this paralysis. The save DC is Charisma-based.

Lacedon

These cousins of the ghoul have the aquatic subtype. They lurk near hidden reefs or other places where ships are likely to meet their end. They have a base land speed of 30 feet and a swim speed of 30 feet and are found only in aquatic environments.

Ghast

Although these creatures look just like their lesser kin, they are far more deadly and cunning.

Combat

Ghoul Fever (Su): Disease-bite, Fortitude DC 15, incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma-based.

Paralysis (Ex): Those hit by a ghast's bite or claw attack must succeed on a DC 15 Fortitude save or be paralyzed for 1d4+1 rounds. Even elves can be affected by this paralysis. The save DC is Charisma-based.

Stench (Ex): The stink of death and corruption surrounding these creatures is overwhelming. Living creatures within 10 feet must succeed on a DC 15 Fortitude save or be sickened for 1d6+4 minutes. A creature that successfully saves cannot be affected again by the same ghast's stench for 24 hours. A delay poison or neutralize poison spell removes the effect from a sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. The save DC is Charisma-based.


Sponsor Ads:

Latest RPG Post

She think about taking up a hobby, something that will keep her from thinking about relationships and all the drama that comes with it.

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


Share:


Search via our Community for:

Dungeons and Dragons Ghoul - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2017
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Register/Login via:

RPG Info

Latest Game Topics

Video: Mad Weapon Skills

Highlights

RPG Marching Order: What are your thoughts about this Topic? By LitRPG 21st Oct, 2017 - 6:04pm
Embedded Dice Support: What are your thoughts about this Topic? By KNtoran 6th Oct, 2017 - 5:58pm
Using Alignment In Role-Playing Games: What are your thoughts about this Topic? By KNtoran 10th Sep, 2017 - 3:10am
Text RPG Creator's Gems: Gems enable your Character to have special powers or enhancements. By KNtoran 9th Sep, 2017 - 11:08pm
Romance In Role-playing Games: What are your thoughts about this Topic? By KNtoran 9th Sep, 2017 - 11:02pm
Don't Break A New Player's Enthusiasm: Make sure to welcome those brand new Players wanting to get their Character created. By KNtoran 9th Sep, 2017 - 10:56pm
RPG Newsletters: This is a copy of the RPG Newsletters sent to your Email address. By JB 9th Sep, 2017 - 9:27pm
Justice League: What are your thoughts about this Topic? By News 24th Jul, 2017 - 2:20am
Kung Fu Yoga: What are your thoughts about this Topic? By Factual 28th Mar, 2017 - 10:44am
Dependable Game Master / Dungeon Master: The root of the game is the Game Master. While Players contribute it is the GM that decides how it all pans out. By Txtrpg 31st Jan, 2016 - 2:34pm