Dungeons and Dragons Monsters (K-L) 3.5 PBP RPG

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Monsters (K-L)

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Kobold

Kobold, 1st-Level Warrior

Small Humanoid (Reptilian)

Hit Dice:

1d8 (4 hp)

Initiative:

+1

Speed:

30 ft. (6 squares)

Armor Class:

15 (+1 size, +1 Dex, +1 natural, +2 leather), touch 12, flat-footed 14

Base Attack/Grapple:

+1/-4

Attack:

Spear +1 melee (1d6-1/x3) or sling +3 ranged (1d3)

Full Attack:

Spear +1 melee (1d6-1/x3) or sling +3 ranged (1d3)

Space/Reach:

5 ft./5 ft.

Special Attacks:

-

Special Qualities:

Darkvision 60 ft., light sensitivity

Saves:

Fort +2, Ref +1, Will -1

Abilities:

Str 9, Dex 13, Con 10, Int 10, Wis 9, Cha 8

Skills:

Craft (trapmaking) +2, Hide +6, Listen +2, Move Silently +2, Profession (miner) +2, Search +2, Spot +2

Feats:

Alertness

Environment:

Temperate forests

Organization:

Gang (4-9), band (10-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 plus 2-4 dire weasels), tribe (40-400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, and 5-8 dire weasels)

Challenge Rating:

1/4

Treasure:

Standard

Alignment:

Usually lawful evil

Advancement:

By character class

Level Adjustment:

+0

Kobolds are short, reptilian humanoids with cowardly and sadistic tendencies.

A kobold's scaly skin ranges from dark rusty brown to a rusty black color. It has glowing red eyes. Its tail is nonprehensile. Kobolds wear ragged clothing, favoring red and orange. A kobold is 2 to 2-1/2 feet tall and weighs 35 to 45 pounds. Kobolds speak Draconic with a voice that sounds like that of a yapping dog.

Combat

Kobolds like to attack with overwhelming odds-at least two to one-or trickery; should the odds fall below this threshold, they usually flee. However, they attack gnomes on sight if their numbers are equal.

They begin a fight by slinging bullets, closing only when they can see that their foes have been weakened. Whenever they can, kobolds set up ambushes near trapped areas.

Light Sensitivity (Ex): Kobolds are dazzled in bright sunlight or within the radius of a daylight spell.

Skills: Kobolds have a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.

The kobold warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Challenge Rating: Kobolds with levels in NPC classes have a CR equal to their character level -3.

Kobold Characters

Kobold characters possess the following racial traits.

-A kobold's base land speed is 30 feet.

  • Darkvision out to 60 feet.

  • Racial Skills: A kobold character has a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.

  • Racial Feats: A kobold character gains feats according to its character class.

  • +1 natural armor bonus.

  • Special Qualities (see above): Light sensitivity.

  • Automatic Languages: Draconic. Bonus Languages: Common, Undercommon.

  • Favored Class: Sorcerer.

  • Level adjustment +0.


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That funny Ninja. I posted almost exactly the same thing and I didn't read this until afterwards. Surely with invisibility and the stone they will be undetected. If not then they need to find another line of work *wink*.

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