Dungeons and Dragons Monsters (K-L) 3.5 PBP RPG

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Monsters (K-L)

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Kobold

Kobold, 1st-Level Warrior

Small Humanoid (Reptilian)

Hit Dice:

1d8 (4 hp)

Initiative:

+1

Speed:

30 ft. (6 squares)

Armor Class:

15 (+1 size, +1 Dex, +1 natural, +2 leather), touch 12, flat-footed 14

Base Attack/Grapple:

+1/-4

Attack:

Spear +1 melee (1d6-1/x3) or sling +3 ranged (1d3)

Full Attack:

Spear +1 melee (1d6-1/x3) or sling +3 ranged (1d3)

Space/Reach:

5 ft./5 ft.

Special Attacks:

-

Special Qualities:

Darkvision 60 ft., light sensitivity

Saves:

Fort +2, Ref +1, Will -1

Abilities:

Str 9, Dex 13, Con 10, Int 10, Wis 9, Cha 8

Skills:

Craft (trapmaking) +2, Hide +6, Listen +2, Move Silently +2, Profession (miner) +2, Search +2, Spot +2

Feats:

Alertness

Environment:

Temperate forests

Organization:

Gang (4-9), band (10-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 plus 2-4 dire weasels), tribe (40-400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, and 5-8 dire weasels)

Challenge Rating:

1/4

Treasure:

Standard

Alignment:

Usually lawful evil

Advancement:

By character class

Level Adjustment:

+0

Kobolds are short, reptilian humanoids with cowardly and sadistic tendencies.

A kobold's scaly skin ranges from dark rusty brown to a rusty black color. It has glowing red eyes. Its tail is nonprehensile. Kobolds wear ragged clothing, favoring red and orange. A kobold is 2 to 2-1/2 feet tall and weighs 35 to 45 pounds. Kobolds speak Draconic with a voice that sounds like that of a yapping dog.

Combat

Kobolds like to attack with overwhelming odds-at least two to one-or trickery; should the odds fall below this threshold, they usually flee. However, they attack gnomes on sight if their numbers are equal.

They begin a fight by slinging bullets, closing only when they can see that their foes have been weakened. Whenever they can, kobolds set up ambushes near trapped areas.

Light Sensitivity (Ex): Kobolds are dazzled in bright sunlight or within the radius of a daylight spell.

Skills: Kobolds have a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.

The kobold warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Challenge Rating: Kobolds with levels in NPC classes have a CR equal to their character level -3.

Kobold Characters

Kobold characters possess the following racial traits.

-A kobold's base land speed is 30 feet.

  • Darkvision out to 60 feet.

  • Racial Skills: A kobold character has a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.

  • Racial Feats: A kobold character gains feats according to its character class.

  • +1 natural armor bonus.

  • Special Qualities (see above): Light sensitivity.

  • Automatic Languages: Draconic. Bonus Languages: Common, Undercommon.

  • Favored Class: Sorcerer.

  • Level adjustment +0.


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Latest RPG Post

I continue to swing with reckless abandon at the hobgoblins. Ghost weaves between then ripping at them and tripping enemies when he can.

Out of Character: : 4 more rounds of action here. No need to use spells to defeat these hobgoblins. Conserving resources.

Rachel attacks: Replying to: Kyrroeth game_die
Result: 4d20 (12, 18, 17, 9)
Total: 56 add + 6 to each attack.
Club damage: Replying to: Kyrroeth game_die
Result: 4d6 (1, 5, 6, 3) + (3)
Total: 18. Add + 3 to each.
Ghost attacks: Replying to: Kyrroeth game_die
Result: 4d20 (9, 13, 4, 9)
Total: 35. Add +11 to each
Bite damage: Replying to: Kyrroeth game_die
Result: 4d8 (5, 5, 8, 7)
Total: 25 add + 4 to each roll.
Trip : Replying to: Kyrroeth game_die
Result: 4d20 (8, 20, 13, 18)
Total: 59 add + 11 to each roll

AoO attacks: Replying to: Kyrroeth game_die
Result: 4d20 (1, 1, 9, 17)
Total: 28. Add +11 to each.
AoO damage: Replying to: Kyrroeth game_die
Result: 4d8 (6, 6, 8, 8)
Total: 28. Add +4 to each roll.

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