Dungeons and Dragons Lillend 3.5 PBP RPG

Thu, 18th October, 2018 - 2:30 pm GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Lillend

Lillend

Large Outsider (Chaotic, Extraplanar, Good)

Hit Dice:

7d8+14 (45 hp)

Initiative:

+3

Speed:

20 ft. (4 squares), fly 70 ft. (average)

Armor Class:

17 (-1 size, +3 Dex, +5 natural), touch 12, flat-footed 14

Base Attack/Grapple:

+7/+16

Attack:

Short sword +11 melee (1d8+5/19-20)

Full Attack:

Short sword +11/+6 melee (1d8+5/19-20) and tail slap +6 melee (2d6+2)

Space/Reach:

10 ft./10 ft.

Special Attacks:

Constrict 2d6+5, improved grab, spells, spell-like abilities

Special Qualities:

Darkvision 60 ft., immunity to poison, fire resistance 10

Saves:

Fort +7, Ref +10, Will +8

Abilities:

Str 20, Dex 17, Con 15, Int 14, Wis 16, Cha 18

Skills:

Appraise +12, Concentration +12, Diplomacy +16, Knowledge (arcana) +12, Listen +13, Perform (any one) +14, Sense Motive +13, Spellcraft +14, Spot +13, Survival +17

Feats:

Combat Casting, Extend Spell, Lightning Reflexes

Environment:

A chaos-aligned plane

Organization:

Solitary or covey (2-4)

Challenge Rating:

7

Treasure:

Standard

Alignment:

Always chaotic good

Advancement:

8-10 HD (Large); 11-21 HD (Huge)

Level Adjustment:

+6

A typical lillend's coils are 20 feet long. The creature weighs about 3,800 pounds. A few lillends have male torsos.

Lillends speak Celestial, Infernal, Abyssal, and Common.

Combat

Lillends are generally peaceful unless they intend vengeance against someone they believe guilty of harming, or even threatening, a favored art form, artwork, or artist. Then they become implacable foes. They use their spells and spell-like abilities to confuse and weaken opponents before entering combat. A covey of lillends usually discusses strategy before a battle.

A lillend's natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and good-aligned for the purpose of overcoming damage reduction.

Constrict (Ex): A lillend deals 2d6+5 points of damage with a successful grapple check. Constricting uses the entire lower portion of its body, so it cannot take any move actions when constricting, though it can still attack with its sword.

Improved Grab (Ex): To use this ability, a lillend must hit with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Spells: A lillend casts arcane spells as a 6th-level bard.

Typical Bard Spells Known (3/4/3; save DC 14 + spell level): 0- dancing lights, daze, detect magic, lullaby, mage hand, read magic; 1st- charm person, cure light wounds, identify, sleep; 2nd-hold person, invisibility, sound burst.

Spell-Like Abilities: 3/day-darkness, hallucinatory terrain (DC 18), knock, light; 1/day-charm person (DC 15), speak with animals, speak with plants. Caster level 10th. The save DCs are Charisma-based.

A lillend also has the bardic music ability as a 6th-level bard.

Skills: Lillends have a +4 racial bonus on Survival checks.


Sponsor Ads:

Latest RPG Post

That happens when they use a template background as a standard for an event that hasn't happened yet. Mistakes like this happen a lot when you create those memory kind of episodes where you go back in time to remember an even that is already current in the show.

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


Share:


Search via our Community for:

Dungeons and Dragons Lillend - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2018
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

RPG Info

Latest Game Topics

Video: Mad Weapon Skills

Highlights

Dependable Game Master / Dungeon Master: The root of the game is the Game Master. While Players contribute it is the GM that decides how it all pans out. By Madison 25th Sep, 2018 - 4:14am
Using Alignment In Role-Playing Games: What are your thoughts about this Topic? By Jack 9th Sep, 2018 - 4:07pm
Embedded Dice Support: What are your thoughts about this Topic? By JB 21st Aug, 2018 - 11:32pm
RPG Newsletters: This is a copy of the RPG Newsletters sent to your Email address. By JB 11th Aug, 2018 - 11:03pm
Justice League: What are your thoughts about this Topic? By Staple 12th Feb, 2018 - 1:19am
Romance In Role-playing Games: What are your thoughts about this Topic? By DarkScribe 30th Dec, 2017 - 9:46pm
RPG Marching Order: What are your thoughts about this Topic? By KNtoran 30th Dec, 2017 - 8:27pm
Text RPG Creator's Gems: Gems enable your Character to have special powers or enhancements. By KNtoran 9th Sep, 2017 - 11:08pm
Don't Break A New Player's Enthusiasm: Make sure to welcome those brand new Players wanting to get their Character created. By KNtoran 9th Sep, 2017 - 10:56pm
Kung Fu Yoga: What are your thoughts about this Topic? By Factual 28th Mar, 2017 - 10:44am

This site uses cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Privacy and Disclaimer pages.