Dungeons and Dragons Lizardfolk 3.5 PBP RPG

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Lizardfolk

Lizardfolk

Medium Humanoid (Reptilian)

Hit Dice:

2d8+2 (11 hp)

Initiative:

+0

Speed:

30 ft. (6 squares)

Armor Class:

15 (+5 natural) or 17 (+5 natural, +2 heavy shield), touch 10, flat-footed 15 or 17

Base Attack/Grapple:

+1/+2

Attack:

Claw +2 melee (1d4+1) or club +2 melee (1d6+1) or javelin +1 ranged (1d6+1)

Full Attack:

2 claws +2 melee (1d4+1) and bite +0 melee (1d4); or club +2 melee (1d6+1) and bite +0 melee (1d4); or javelin +1 ranged (1d6+1)

Special Attacks:

-

Special Qualities:

Hold breath

Space/Reach:

5 ft./5 ft.

Saves:

Fort +1, Ref +3, Will +0

Abilities:

Str 13, Dex 10, Con 13, Int 9, Wis 10, Cha 10

Skills:

Balance +4, Jump +5, Swim +2

Feats:

Multiattack

Environment:

Temperate marshes

Organization:

Gang (2-3), band (6-10 plus 50% noncombatants plus 1 leader of 3rd-6th level), or tribe (30-60 plus 2 lieutenants of 3rd-6th level and 1 leader of 4th-10th level)

Challenge Rating:

1

Treasure:

50% coins; 50% goods; 50% items

Alignment:

Usually neutral

Advancement:

By character class

Level Adjustment:

+1

A lizardfolk is usually 6 to 7 feet tall with green, gray, or brown scales. Its tail is used for balance and is 3 to 4 feet long. A lizardfolk can weigh from 200 to 250 pounds.

Lizardfolk speak Draconic.

Combat

Lizardfolk fight as unorganized individuals. They prefer frontal assaults and massed rushes, sometimes trying to force foes into the water, where the lizardfolk have an advantage. If outnumbered or if their territory is being invaded, they set snares, plan ambushes, and make raids to hinder enemy supplies. Advanced tribes use more sophisticated tactics and have better traps and ambushes.

Hold Breath: A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.

Skills: Because of their tails, lizardfolk have a +4 racial bonus on Jump, Swim, and Balance checks. The skill modifiers given in the statistics block include a -2 armor check penalty (-4 on Swim checks) for carrying a heavy shield.

Lizardfolk as Characters

Lizardfolk characters possess the following racial traits.

  • +2 Strength, +2 Constitution, -2 Intelligence.

  • Medium size.

-A lizardfolk's base land speed is 30 feet.


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Latest RPG Post

A rogue can use it's Bonus Action to use it's Cunning Action ability, an ability that allows the rogue to do movement related things that normally take a full Action.

Anyone can duel wield but there are limitations (See below, light weapons, damage modifier). One of the Fighting Styles (Fighter/Paladin) and a Feat help you get around those limitations.

(Yes you'd have to choose between using your Bonus Action to use Cunning Action to Dash or Disengage OR use that Bonus Action to make an off hand attack.)

Page 195 of PHB
Two-Weapon Fighting (Combat Rules)

When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand. You don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative. If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.

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