Dungeons and Dragons Locathah 3.5 PBP RPG

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Locathah

Locathah

Medium Humanoid (Aquatic)

Hit Dice:

2d8 (9 hp)

Initiative:

+1

Speed:

10 ft. (2 squares), swim 60 ft.

Armor Class:

14 (+1 Dex, +3 natural), touch 11, flat-footed 13

Base Attack/Grapple:

+1/+1

Attack:

Longspear +2 melee (1d8/3) or light crossbow +2 ranged (1d8/19-20)

Full Attack:

Longspear +2 melee (1d8/3) or light crossbow +2 ranged (1d8/19-20)

Space/Reach:

5 ft./5 ft.

Saves:

Fort +3, Ref +1, Will +1

Special Attacks:

-

Special Qualities:

-

Abilities:

Str 10, Dex 12, Con 10, Int_13, Wis 13, Cha 11

Skills:

Craft (any one) +6, Listen +6, Spot +6, Swim +8

Feats:

Weapon Focus (longspear)

Environment:

Warm aquatic

Organization:

Company (2-4), patrol (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or tribe (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)

Challenge Rating:

1/2

Treasure:

Standard

Alignment:

Usually neutral

Advancement:

By character class

Level Adjustment:

+1

Although humanoid in shape, locathahs are clearly more fish than human. The average locathah stands 5 feet tall and weighs 175 pounds. Females and males look very much alike, although the former can be recognized by the two ochre stripes marking their egg sacs.

Locathahs speak Aquan.

Combat

Any battle with locathahs usually begins with the creatures loosing volleys of bolts from their crossbows; underwater, their crossbows have a range increment of 20 feet. If they have managed to set up an ambush or other trap, they continue to employ crossbows for as long as possible. Otherwise, they close to bring their longspears into play. Although primarily used for fishing, these spears make formidable weapons.

Locathahs lack teeth, claws, and other natural weapons, so they are not especially dangerous if unarmed. A weaponless locathah will generally turn and flee.

Skills: A locathah has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered.

It can use the run action while swimming, provided it swims in a straight line.


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Penelope looks to Velon, "Velon, do you know of anyone? I know you guys gifted some blue dragon hybrid eggs to some people somewhere. Maybe we could get the two parties in touch so that they may talk about parenting strategies for these unique babies?"

She turns back to the King, "The dragon said that your bloodline had a lot of patience and wisdom. Maybe if you raised it with those principles in mind it could be fine? What if you raised the child in a sort of monastery to cultivate inner peace and wisdom, like some Monk stuff? Do the forest elves have such traditions?"

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