Dungeons and Dragons Krenshar 3.5 PBP RPG

Thu, 29th July, 2021 - 12:53 pm GMT
test Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Krenshar

Krenshar

Medium Magical Beast

Hit Dice:

2d10 (11 hp)

Initiative:

+2

Speed:

40 ft. (8 squares)

Armor Class:

15 (+2 Dex, +3 natural), touch 12, flat-footed 13

Base Attack/Grapple:

+2/+2

Attack:

Bite +2 melee (1d6)

Full Attack:

Bite +2 melee (1d6) and 2 claws +0 melee (1d4)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Scare

Special Qualities:

Darkvision 60 ft., low-light vision, scent

Saves:

Fort +3, Ref +5, Will +1

Abilities:

Str 11, Dex 14, Con 11, Int 6, Wis 12, Cha 13

Skills:

Hide +4, Jump +9, Listen +3, Move Silently +6

Feats:

Multiattack, Track B

Environment:

Temperate forests

Organization:

Solitary, pair, or pride (6-10)

Challenge Rating:

1

Treasure:

None

Alignment:

Usually neutral

Advancement:

3-4 HD (Medium); 5-8 HD (Large)

Level Adjustment:

+2

The krenshar is a strange, catlike carnivore with extremely flexible skin on its head. A typical krenshar measures 4 or 5 feet in length with a long, narrow head. It weighs about 175 pounds.

Combat

Krenshars use solitary scouts to drive prey into the waiting clutches of the pride. The scout appears from hiding, uses its scare ability, then chases the fleeing target to join the attack.

Scare (Ex or Su): As a standard action, a krenshar can pull the skin back from its head, revealing the musculature and bony structures of its skull. This alone is usually sufficient to scare away foes (treat as a Bluff check with a +3 bonus).

Combining this scare ability with a loud screech produces an unsettling effect that works like a scare spell from a 3rd-level caster (Will DC 13 partial). A creature that successfully saves cannot be affected again by the same krenshar's scare ability for 24 hours. The shriek does not affect other krenshars. This is a supernatural, sonic mind-affecting fear effect. The save DC is Charisma-based.

Skills: Krenshars have a +4 racial bonus on Jump and Move Silently checks.


Sponsor Ads:

Latest RPG Post

I am Markos, known as the Pathfinder, born of an elven soldier and a human maid. My father had hoped I would follow in his footsteps and that naming me after the God of War might grant me protection.

Alas, I never knew my father. My mother, bless her soul, did not say much about him. Only that he loved us and his absence was not by choice. It was only later that I came to understand the stigma of a human and an elf loving each other.

As such, I grew up with no friends my own age. I would spend my days alone in the woods, practicing with a makeshift shortbow I had fashioned with a green sapling and stripped vines.

One day, while completely engrossed trying to track some unfamiliar footprints, I was startled by a bear. The bear chased me into a part of the forest I haven't been in before. It took me a day and part of the next to finally make my way back to my mother's hut. That misadventure is how I became known as the Pathfinder.

My mixed heritage has endowed me with a lithe muscular body on a 5'11" frame. Days spent outdoors has given my skin the color of mahogany. Numerous scratches criss-cross my arms from pushing through dense underbrush. I keep my reddish-brown hair shoulder length and unkempt in a feeble attempt to hide my pointed ears and slanted brown eyes.

Unbeknownst to myself, I had already embarked on the path of a ranger. I can live off the land but I should also be able to make a bit of coin collecting bounties on monsters.

The weight of prophecy hangs heavy on me and drives me to seek out ever greater conquests. I know I have much to learn. I need to seek out allies and build up my strength if I am to be Ruler of Kings.

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.



Dungeons and Dragons Krenshar - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2021
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,