Dungeons and Dragons Invisible Stalker 3.5 PBP RPG

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Invisible Stalker

Invisible Stalker

Large Elemental (Air, Extraplanar)

Hit Dice:

8d8+16 (52 hp)

Initiative:

+8

Speed:

30 ft. (6 squares), fly 30 ft. (perfect)

Armor Class:

17 (-1 size, +4 Dex, +4 natural), touch 13, flat-footed 13

Base Attack/Grapple:

+6/+14

Attack:

Slam +10 melee (2d6+4)

Full Attack:

2 slams +10 melee (2d6+4)

Space/Reach:

10 ft./10 ft.

Special Attacks:

-

Special Qualities:

Darkvision 60 ft., elemental traits, natural invisibility, improved tracking

Saves:

Fort +4, Ref +10, Will +4

Abilities:

Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 11

Skills:

Listen +13, Move Silently +15, Search +13, Spot +13, Survival +2 (+4 following tracks)

Feats:

Combat Reflexes, Improved Initiative, Weapon Focus (slam)

Environment:

Elemental Plane of Air

Organization:

Solitary

Challenge Rating:

7

Treasure:

None

Alignment:

Usually neutral

Advancement:

9-12 HD (Large); 13-24 HD (Huge)

Level Adjustment:

-

Invisible stalkers are creatures native to the Elemental Plane of Air. They sometimes serve wizards and sorcerers, who summon them to perform specific tasks.

A summoned invisible stalker undertakes whatever task the summoner commands, even if the task sends it hundreds or thousands of miles away. The creature follows a command until the task is completed and obeys only the summoner. However, it resents protracted missions or complex tasks and seeks to pervert its instructions accordingly.

Invisible stalkers have an amorphous form. A see invisibility spell shows only a dim outline of a cloud, while a true seeing spell reveals a roiling cloud of vapor.

These creatures speak only Auran but can understand Common.

Combat

An invisible stalker attacks by using the air itself as a weapon. It creates a sudden, intense blast of wind that pounds a single target on the same plane as the creature.

An invisible stalker can be killed only when it is on the Elemental Plane of Air. When performing a task elsewhere, it automatically returns to its home plane when it takes damage sufficient to destroy it.

Natural Invisibility (Su): This ability is constant, allowing a stalker to remain invisible even when attacking. This ability is inherent and not subject to the invisibility purge spell.

Improved Tracking (Ex): An invisible stalker is a consummate tracker and makes Spot checks instead of the usual Survival checks to trace a creature's passage.


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Before you make plans let's see what permissions you get and I will need to get the verification Emails as well with any terms they may propose, however to answer you… you need two Players first before you can start any Threads and the theme should be about the Campaign: "Lost Worlds", "Final Frontier", etc.

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