Dungeons and Dragons Planetouched 3.5 PBP RPG

Mon, 23rd September, 2019 - 1:06 am GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Planetouched

Planetouched is a general word to describe someone who can trace his or her bloodline back to an outsider, usually a fiend or celestial.

The effects of having a supernatural being in one's heritage last for many generations. Although not as dramatically altered as a half-celestial or a half-fiend, planetouched still retain some special qualities.

The two planetouched varieties described here are the most common. Aasimars are humans with some trace of celestial blood in their veins, and tieflings have some fiendishness in their family tree.

Aasimar

Aasimar, 1st-Level Warrior

Medium Outsider (Native)

Hit Dice:

1d8+1 (5 hp)

Initiative:

+4

Speed:

20 ft. in scale mail (4 squares); base speed 30 ft.

Armor Class:

16 (+4 scale mail, +2 heavy shield), touch 10, flat-footed 16

Base Attack/Grapple:

+1/+2

Attack:

Longsword +2 melee (1d8+1/19-20) or light crossbow +1 ranged (1d8/19-20)

Full Attack:

Longsword +2 melee (1d8+1/19-20) or light crossbow +1 ranged (1d8/19-20)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Daylight

Special Qualities:

Darkvision 60 ft., acid resistance 5, cold resistance 5, electricity resistance 5

Saves:

Fort +3, Ref +0, Will +0

Abilities:

Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 10

Skills:

Heal +4, Knowledge (religion) +1, Listen +3, Ride +1, Spot +3

Feats:

Improved Initiative

Environment:

Temperate plains

Organization:

Solitary, pair, or team (3-4)

Challenge Rating:

1/2

Treasure:

Standard

Alignment:

Usually good (any)

Advancement:

By character class

Level Adjustment:

+1

Aasimars are usually tall, good-looking, and generally pleasant. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare.

Most aasimars are decidedly good-aligned. They fight against evil causes and attempt to sway others to do the right thing. Occasionally they take on the vengeful, judgmental aspect of their celestial ancestor, but this is rare.

Combat

Aasimars usually like a fair, straightforward contest. Against a particularly evil foe, however, they fight with utter conviction and to the death.

daylight (Sp): An aasimar can use daylight once per day as a 1st-level caster or a caster of his class levels, whichever is higher.

Skills: An aasimar has a +2 racial bonus on Spot and Listen checks.

The aasimar warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Aasimar as Characters

Aasimar characters possess the following racial traits.

Sylvan.

  • Favored Class: Paladin.

  • Level adjustment +1.

Tiefling

Tiefling, 1st-Level Warrior

Medium Outsider (Native)

Hit Dice:

1d8+1 (5 hp)

Initiative:

+1

Speed:

30 ft. (6 squares)

Armor Class:

15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14

Base Attack/Grapple:

+1/+2

Attack:

Rapier +3 melee (1d6+1/18-20) or light crossbow +2 ranged (1d8/19-20)

Full Attack:

Rapier +3 melee (1d6+1/18-20) or light crossbow +2 ranged (1d8/19-20)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Darkness

Special Qualities:

Darkvision 60 ft., cold resistance 5, electricity resistance 5, fire resistance 5

Saves:

Fort +3, Ref +1, Will -1

Abilities:

Str 13, Dex 13, Con 12, Int 12, Wis 9, Cha 6

Skills:

Bluff +4, Hide +5, Move Silently +1, Sleight of Hand +1

Feats:

Weapon Focus (rapier)

Environment:

Temperate plains

Organization:

Solitary, pair, or gang (3-4)

Challenge Rating:

1/2

Treasure:

Standard

Alignment:

Usually evil (any)

Advancement:

By character class

Level Adjustment:

+1

Many tieflings are indistinguishable from humans. Others have small horns, pointed teeth, red eyes, a whiff of brimstone about them, or even cloven feet. No two tieflings are the same.

Combat

Tieflings are sneaky, subtle, and generally conniving. They prefer to strike from ambush and usually avoid a fair fight if they can.

darkness (Sp): A tiefling can use darkness once per day (caster level equal to class levels).

Skills: A tiefling has a +2 racial bonus on Bluff and Hide checks.

The tiefling warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Tieflings as Characters

Tiefling characters possess the following racial traits.

  • +2 Dexterity, +2 Intelligence, -2 Charisma.

  • Medium size.

-A tiefling's base land speed is 30 feet.

  • Darkvision out to 60 feet.

  • Racial Skills: Tieflings have a +2 racial bonus on Bluff and Hide checks.

  • Racial Feats: A tiefling gains feats according to its class levels.

  • Special Attacks (see above): Darkness.

  • Special Qualities (see above): Resistance to cold 5, electricity 5, and fire 5.

  • Automatic Languages: Common, Infernal. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Orc.

  • Favored Class: Rogue.

  • Level adjustment +1.


Sponsor Ads:

Latest RPG Post

I have never played any of those but you have to be careful saying what you haven't played for years because you will reveal your age. *laugh* I don't think Palladium released anything since the 80s and with Dungeons & Dragons at the forefront they never took a major footing.

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.



Search via our Community for:

Dungeons and Dragons Planetouched - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2019
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Text Adventure


Decide now: Free Text RPG Start ROK II

Current Leaders

Krusten

Krusten (15)
Wizard

Merlin (13)
Hunter

Thorin (12)
Stacia

Sapphire (9)
Adventure

Hayden (6)
Ammon

Nephi (6)


Video: See

Video: FAQ

Aspiring Leaders

Uncleshotgun / Killian (6)
Symphony / Melodee (4)
Fantasy / Lileth (4)
Warlock / Runic (3)
Livdera / Auma (3)
Workman / Shamus (3)

Ready To Rule?

Are you here yet or still hiding? Come out of your cave and become a Ruler... a Ruler of Kings.

RPG Highlights

Ruler Of Kings 2 Text RPG General Discussion: What are your reviews for this Topic? By JB 11 Hours Ago
Crowdfunding For Ruler Of Kings II: What are your reviews for this Topic? By JB 1 Week Ago
Role-players Who Threaten To Leave A Game: What are your reviews for this Topic? By Hunter 25th Aug, 2019 - 1:13am
Thinking Required For A Text Adventure: What are your reviews for this Topic? By Hunter 24th Nov, 2018 - 5:19pm
Crowdfunding For Future Terra II: What are your reviews for this Topic? By JB 21st Nov, 2018 - 8:15pm
Being The Author: Writing In ROK II: What are your reviews for this Topic? By Adventure 20th Nov, 2018 - 3:56pm
Martial Artist's Guild: What are your reviews for this Topic? By ROK Harker 10th Jun, 2018 - 12:11am
Cavalier's Guild: What are your reviews for this Topic? By ROK Harker 10th Jun, 2018 - 12:09am
Paladin's Guild: What are your reviews for this Topic? By ROK Harker 9th Jun, 2018 - 6:42pm

This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,