Dungeons and Dragons Pseudodragon 3.5 PBP RPG

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Pseudodragon

Pseudodragon

Tiny Dragon

Hit Dice:

2d12+2 (15 hp)

Initiative:

+2

Speed:

15 ft. (3 squares), fly 60 ft. (good)

Armor Class:

18 (+2 size, +2 Dex, +4 natural), touch 14, flat-footed 16

Base Attack/Grapple:

+2/-8

Attack:

Sting +4 melee (1d3-2 plus poison)

Full Attack:

Sting +4 melee (1d3-2 plus poison) and bite -1 melee (1)

Space/Reach:

2-1/2 ft./0 ft. (5 ft. with tail)

Special Attacks:

Poison

Special Qualities:

Blindsense 60 ft., darkvision 60 ft., immunity to sleep and paralysis, low-light vision, spell resistance 19, telepathy 60 ft.

Saves:

Fort +4, Ref +5, Will +4

Abilities:

Str 6, Dex 15, Con 13, Int 10, Wis 12, Cha 10

Skills:

Diplomacy +2, Hide +20*, Listen +7, Search +6, Sense Motive +7, Spot +7, Survival +1 (+3 following tracks)

Feats:

Weapon Finesse

Environment:

Temperate forests

Organization:

Solitary, pair, or clutch (3-5)

Challenge Rating:

1

Treasure:

None

Alignment:

Always neutral good

Advancement:

3-4 HD (Tiny)

Level Adjustment:

+3

A pseudodragon has a body about 1 foot long, with a 2-foot tail. It weights about 7 pounds.

A pseudodragon can communicate telepathically and can also vocalize animal noises.

Combat

A pseudodragon can deliver a vicious bite, but its principal weapon is its sting-equipped tail.

Poison (Ex): Injury, Fortitude DC 14, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus.

Blindsense (Ex): A pseudodragon can locate creatures within 60 feet by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). Opponents the pseudodragon can't actually see still have total concealment against the pseudodragon.

Telepathy (Su): Pseudodragons can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 feet.

Skills: Pseudodragons have a chameleonlike ability that grants them a +4 racial bonus on Hide checks. *In forests or overgrown areas, this bonus improves to +8.


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Poljen listens as people discuss how they will get across, since they will be unable to anchor a rope to the stones. Then he has an idea. "If we have enough ropes, maybe we can jury-rig something. Lia, on your broom, you can fly under the bridge, yes? We tie one rope in a big loop around the bridge at this end, and another at the far end. Then run a third rope between them. It should help steady everyone, and as long as the end ropes are tight, if someone falls but holds on, the ends should not simply slide to the middle. They should bite enough for us to help bring someone back up. Or they could at least climb back to the bridge. I think it is worth a try." He brings his own coil of rope that is fifty feet long to donate to the cause. "I would hate for us to be running back this way and not have something like that."

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