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Faerie Fire: Outlines subjects with light, canceling blur, concealment, and the like.
Jump: Subject gets bonus on Jump checks.
Magic Fang, Greater: One natural weapon of subject creature gets +1/four levels on attack and damage rolls (max +5).
Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin.
Call Lightning Storm: As call lightning, but 5d6 damage per bolt.
Insect Plague: Locust swarms attack creatures.
Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
Bear's Endurance, Mass: As bear's endurance, affects one subject/level.
Bull's Strength, Mass: As bull's strength, affects one subject/level.
Cat's Grace, Mass: As cat's grace, affects one subject/level.
Dispel Magic, Greater: As dispel magic, but +20 on check.
Liveoak: Oak becomes treant guardian.
Owl's Wisdom, Mass: As owl's wisdom, affects one subject/level.
Changestaff: Your staff becomes a treant on command.
Creeping Doom: Swarms of centipedes attack at your command.
Scrying, Greater: As scrying, but faster and longer.
Elemental Swarm: Summons multiple elementals.
Shambler: Summons 1d4+2 shambling mounds to fight for you.