Dungeons and Dragons Part IX. Spells 3.5 PBP RPG

Mon, 21st October, 2019 - 9:41 am GMT
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Spells

Table of Contents

Magic Overview
Casting Spells
Choosing A Spell
Concentration
Counterspells
Caster Level
Spell Failure
The Spell's Result
Special Spell Effects
Combining Magical Effects
Spell Descriptions
Arcane Spells
Preparing Wizard Spells
Arcane Magical Writings
Sorcerers and Bards
Divine Spells
Preparing Divine Spells
Divine Magical Writings
New Divine Spells
Special Abilities
Spell List I
Bard Spells
Cleric Spells
Cleric Domains
Air Domain
Air Domain Spells
Animal Domain
Animal Domain Spells
Chaos Domain
Chaos Domain Spells
Death Domain
Death Domain Spells
Destruction Domain
Destruction Domain Spells
Earth Domain
Earth Domain Spells
Evil Domain
Evil Domain Spells
Fire Domain
Fire Domain Spells
Good Domain
Good Domain Spells
Healing Domain
Healing Domain Spells
Knowledge Domain
Knowledge Domain Spells
Law Domain
Law Domain Spells
Luck Domain
Luck Domain Spells
Magic Domain
Magic Domain Spells
Plant Domain
Plant Domain Spells
Protection Domain
Protection Domain Spells
Strength Domain
Strength Domain Spells
Sun Domain
Sun Domain Spells
Travel Domain
Travel Domain Spells
Trickery Domain
Trickery Domain Spells
War Domain
War Domain Spells
Water Domain
Water Domain Spells
Spell List II
Druid Spells
Paladin Spells
Ranger Spells
Sorcerer/Wizard Spells
Spells (A-B)
Spells (C)
Spells (D-E)
Spells (F-G)
Spells (H-L)
Spells (M-O)
Spells (P-R)
Spells (S)
Spells (T-Z)
Epic Spells
Acquiring Epic Spells
Epic Spell Development
Epic Spellcasting
Epic Spell Terms
Epic Spell Formulas and Calculations
Dispelling, Epic Spells, and Antimagic Field
Epic Spell Descriptions
Developing Epic Spells
Seed Descriptions
Seed: Afflict
Seed: Animate
Seed: Animate Dead
Seed: Armor
Seed: Banish
Seed: Compel
Seed: Conceal
Seed: Conjure
Seed: Contact
Seed: Delude
Seed: Destroy
Seed: Dispel
Seed: Energy
Seed: Foresee
Seed: Fortify
Seed: Heal
Seed: Life
Seed: Reflect
Seed: Reveal
Seed: Slay
Seed: Summon
Seed: Transform
Seed: Transport
Seed: Ward
Epic Psionic Powers
Non-Epic Spell
Psionic Spells
Bard Spells
Cleric Spells
Mind Domain
Sorcerer/Wizard Spells
Spell Descriptions

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I’d be very interested to see how this pans out.

A thought would be that it would be nice if character progression could be had without increasingly dangerous conflicts.

In many games, despite there being a broad range of skills (Many of which come into play later) many of the quests involve fighting tougher and harder enemies thus making it essential to ignore more character building stuff in favour of advanced combat prowess.

I’d suggest that this was even more relevant in a system similar to Traveller where you could build a great scientist or diplomat but ‘in game’ have very little opportunity to develop skills above and beyond those that you selected in the beginning.

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