Dungeons and Dragons Cleric Spells 3.5 PBP RPG

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Cleric Spells

3rd-Level Cleric Spell

Telepathic Bond, Lesser: As telepathic bond, but you and one other creature.

4th-Level Cleric Spell

Dweomer of Transference: Convert spellcasting into psionic power points.

5th-Level Cleric Spell

Psychic Turmoil: Invisible field leeches psionic power points away.

7th-Level Cleric Spell

Psychic Turmoil, Greater: As psychic turmoil, but you gain power points as temporary hp.

8th-Level Cleric Spell

Brain Spider: Listen to thoughts of up to eight other creatures.

Mind Domain

Granted Power: Gain a +2 bonus on Bluff, Diplomacy, and Sense Motive checks. Gain a +2 bonus on Will saves against enchantment spells and effects.

Mind Domain Spells

1 Comprehend Languages: You understand all spoken and written languages.

2 Detect Thoughts: Allows 'listening' to surface thoughts.

3 Telepathic Bond, Lesser: Link with subject within 30 ft. for 10 min./level.

4 Discern Lies: Reveals deliberate falsehoods.

5 Telepathic Bond: Link lets allies communicate.

6 Probe Thoughts: Read subject's memories, one question/round.

7 Brain Spider: Eavesdrop on thoughts of up to eight other creatures.

8 Mind Blank: Subject is immune to mental/emotional magic and scrying.

9 Weird: Fearful illusion affects all within 30 ft., either killing or dealing 3d6 damage.

Sorcerer/Wizard Spells

3rd-Level Sorcerer/Wizard Spell

Telepathic Bond, Lesser: As telepathic bond, but you and one other creature.

4th-Level Sorcerer/Wizard Spell

Dweomer of Transference: Convert spellcasting into psionic power points.

5th-Level Sorcerer/Wizard Spell

Psychic Turmoil: Invisible field leeches psionic power points away.

6th-Level Sorcerer/Wizard Spells

Mental PinnacleM: You gain the mental powers of a psion.

Probe Thoughts: Read subject's memories, one question/round.

7th-Level Sorcerer/Wizard Spell

Psychic Turmoil, Greater: As psychic turmoil, but you gain power points as temporary hit points.


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Latest RPG Post

I continue to swing with reckless abandon at the hobgoblins. Ghost weaves between then ripping at them and tripping enemies when he can.

Out of Character: : 4 more rounds of action here. No need to use spells to defeat these hobgoblins. Conserving resources.

Rachel attacks: Replying to: Kyrroeth game_die
Result: 4d20 (12, 18, 17, 9)
Total: 56 add + 6 to each attack.
Club damage: Replying to: Kyrroeth game_die
Result: 4d6 (1, 5, 6, 3) + (3)
Total: 18. Add + 3 to each.
Ghost attacks: Replying to: Kyrroeth game_die
Result: 4d20 (9, 13, 4, 9)
Total: 35. Add +11 to each
Bite damage: Replying to: Kyrroeth game_die
Result: 4d8 (5, 5, 8, 7)
Total: 25 add + 4 to each roll.
Trip : Replying to: Kyrroeth game_die
Result: 4d20 (8, 20, 13, 18)
Total: 59 add + 11 to each roll

AoO attacks: Replying to: Kyrroeth game_die
Result: 4d20 (1, 1, 9, 17)
Total: 28. Add +11 to each.
AoO damage: Replying to: Kyrroeth game_die
Result: 4d8 (6, 6, 8, 8)
Total: 28. Add +4 to each roll.

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