Dungeons and Dragons Paladin Spells 3.5 PBP RPG

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Paladin Spells

1ST-LEVEL PALADIN SPELLS

Bless: Allies gain +1 on attack rolls and +1 on saves against fear.

Bless Water: Makes holy water.

Bless Weapon: Weapon strikes true against evil foes.

Create Water: Creates 2 gallons/level of pure water.

Cure Light Wounds: Cures 1d8 damage +1/level (max +5).

Detect Poison: Detects poison in one creature or small object.

Detect Undead: Reveals undead within 60 ft.

Divine Favor: You gain +1 per three levels on attack and damage rolls.

Endure Elements: Exist comfortably in hot or cold environments.

Magic Weapon: Weapon gains +1 bonus.

Protection from Chaos/Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Read Magic: Read scrolls and spellbooks.

Resistance: Subject gains +1 on saving throws.

Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.

Virtue: Subject gains 1 temporary hp.

2ND-LEVEL PALADIN SPELLS

Bull's Strength: Subject gains +4 to Str for 1 min./level.

Delay Poison: Stops poison from harming subject for 1 hour/level.

Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.

Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.

Remove Paralysis: Frees one or more creatures from paralysis or slow effect.

Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.

Shield OtherF: You take half of subject's damage.

Undetectable Alignment: Conceals alignment for 24 hours.

Zone of Truth: Subjects within range cannot lie.

3RD-LEVEL PALADIN SPELLS

Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).

Daylight: 60-ft. radius of bright light.

Discern Lies: Reveals deliberate falsehoods.

Dispel Magic: Cancels spells and magical effects.

Heal Mount: As heal on warhorse or other special mount.

Magic Circle against Chaos: As protection from chaos, but 10-ft. radius and 10 min./level.

Magic Circle against Evil: As protection from evil, but 10-ft. radius and 10 min./level.

Magic Weapon, Greater: +1 bonus/four levels (max +5).

Prayer: Allies +1 bonus on most rolls, enemies -1 penalty.

Remove Blindness/Deafness: Cures normal or magical conditions.

Remove Curse: Frees object or person from curse.

4TH-LEVEL PALADIN SPELLS

Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.

Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).

Death Ward: Grants immunity to death spells and negative energy effects.

Dispel Chaos: +4 bonus against attacks by chaotic creatures.

Dispel Evil: +4 bonus against attacks by evil creatures.

Holy Sword: Weapon becomes +5, deals +2d6 damage against evil.

Mark of Justice: Designates action that will trigger curse on subject.

Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.

RestorationM: Restores level and ability score drains.


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My name is Garit, I am still not entirely sure of why this name was chosen for me, but as I have read scholarly books between my sword practice, I have discovered my name means Mighty Hunter. I suspect this is because my father was Elven, and in the Elven heritage it is said they have legendary skill with the bow. As a half elf I don't believe I picked up those skills, though I have always had a easy time picking up the tracks of creatures. (Be it human or animal)
My mother was a battle maid. She was fixing the wounds of my father when they met, one could say it was love at first sight. Although it was frowned upon in most of my village they did not let it affect them.
I stand 6 feet 1 inches tall. I believe myself to have a muscular body but as I have read the books of many great thought provoking scholars, the way one sees themselves is often different than the way others perceive you. I have a dark brown hair color. (It is quite odd I inherited brown as my father was an elf and mother had blond hair.) I also possess small Blue eyes. My pale skin and comely appearance have made me a favorite of the village maidens. That is until their father found out I was half elf and they were banished from seeing me. (Although that didn't stop all of them.)
I generally align myself as a skilled swordsman but I also consider myself an avid scholar, as I have always picked up on things quicker than others and enjoyed the thought provoking literature I read from my fathers trunk. My goal is to unite humans and elves under one flag. A goal I know will likely come at great cost, a cost I am willing to pay. I intend to use my sword-skill to earn a place in the elite units in the army and from there use my various skills to earn my title as Ruler of Kings. I now start my humble path to become a legend, and stop the scrutiny against my people. This is where it begins.

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