Protection from Chaos/Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Remove Paralysis: Frees one or more creatures from paralysis or slow effect.
Heal Mount: As heal on warhorse or other special mount.
Magic Circle against Chaos: As protection from chaos, but 10-ft. radius and 10 min./level.
Magic Circle against Evil: As protection from evil, but 10-ft. radius and 10 min./level.