Table of Contents
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
An M or F appearing at the end of a spell's name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An X denotes a spell with an XP component paid by the caster.
Order of Presentation: In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains.
When a spell's name begins with 'lesser,' 'greater,' or 'mass,' the spell description is alphabetized under the second word of the spell name instead.
Hit Dice: The term 'Hit Dice' is used synonymously with 'character levels' for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice.
Caster Level: A spell's power often depends on caster level, which is defined as the caster's class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word 'level' in the spell lists that follow always refers to caster level.
Creatures and Characters: The words 'creature' and 'character' are used synonymously in the spell descriptions.
Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Darkness: 20-ft. radius of supernatural shadow.
Minor Image: As silent image, plus some sound.
Glibness: You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
Major Image: As silent image, plus sound, smell and thermal effects.
Phantom Steed: Magic horse appears for 1 hour/level.
Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).
Hold Monster: As hold person, but any creature.
Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
Shadow Conjuration: Mimics conjuring below 4th level, but only 20% real.
Dispel Magic, Greater: As dispel magic, but +20 on check.
Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Mirage Arcana: As hallucinatory terrain, plus structures.
Persistent Image: As major image, but no concentration required.
Shadow Evocation: Mimics evocation of lower than 5th level, but only 20% real.
Shadow Walk: Step into shadow to travel rapidly.
Suggestion, Mass: As suggestion, plus one subject/level.
Cat's Grace, Mass: As cat's grace, affects one subject/level.
Charm Monster, Mass: As charm monster, but all within 30 ft.
Eagle's Splendor, Mass: As eagle's splendor, affects one subject/level.
Fox's Cunning, Mass: As fox's cunning, affects one subject/level.
Geas/Quest: As lesser geas, plus it affects any creature.
Programmed ImageM: As major image, plus triggered by event.
Scrying, Greater: As scrying, but faster and longer.