Dungeons and Dragons Mimic 3.5 PBP RPG

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Mimic

Mimic

Large Aberration (Shapechanger)

Hit Dice:

7d8+21 (52 hp)

Initiative:

+1

Speed:

10 ft. (2 squares)

Armor Class:

15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 15

Base Attack/Grapple:

+5/+13

Attack:

Slam +9 melee (1d8+4)

Full Attack:

2 slams +9 melee (1d8+4)

Space/Reach:

10 ft./10 ft.

Special Attacks:

Adhesive, crush

Special Qualities:

Darkvision 60 ft., immunity to acid, mimic shape

Saves:

Fort +5, Ref +5, Will +6

Abilities:

Str 19, Dex 12, Con 17, Int 10, Wis 13, Cha 10

Skills:

Climb +9, Disguise +13, Listen +8, Spot +8

Feats:

Alertness, Lightning Reflexes, Weapon Focus (slam)

Environment:

Underground

Organization:

Solitary

Challenge Rating:

4

Treasure:

1/10th coins; 50% goods; 50% items

Alignment:

Usually neutral

Advancement:

8-10 HD (Large); 11-21 HD (Huge)

Level Adjustment:

-

A mimic can have almost any dimensions, but usually is not more than 10 feet long. A typical mimic has a volume of 150 cubic feet (5 feet by 5 feet by 6 feet) and weighs about 4,500 pounds.

Mimics speak Common.

Combat

A mimic often surprises an unsuspecting adventurer, lashing out with a heavy pseudopod. The creature does not necessarily fight to the death if it can succeed in extorting treasure or food from a party.

Adhesive (Ex): A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first.

A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 16 Reflex save. A successful DC 16 Strength check is needed to pry it off.

Strong alcohol dissolves the adhesive, but the mimic still can grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies.

Crush (Ex): A mimic deals 1d8+4 points of damage with a successful grapple check.

Mimic Shape (Ex): A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic's body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful Spot check opposed by the mimic's Disguise check. Of course, by this time it is generally far too late.

Skills: A mimic has a +8 racial bonus on Disguise checks.


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On hearing about the details, Bastion decides to change tack. He asks for lamp oil and other flammables to be put into smaller, throwable, containers. He'll also take a single fair sized cask of the same, at least a few gallons.

Then he'll ride out with anyone willing to harry the oncoming group as they approach.

Out of Character: if possible, trying to time it such that the group riding out meets the undead ten minutes away from the town.

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