Dungeons and Dragons Minotaur 3.5 PBP RPG

Tue, 14th July, 2020 - 9:32 am GMT
test Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Minotaur

Minotaur

Large Monstrous Humanoid

Hit Dice:

6d8+12 (39 hp)

Initiative:

+0

Speed:

30 ft. (6 squares)

Armor Class:

14 (-1 size, +5 natural), touch 9, flat-footed 14

Base Attack/Grapple:

+6/+14

Attack:

Greataxe +9 melee (3d6+6/x3) or gore +9 melee (1d8+4)

Full Attack:

Greataxe +9/+4 melee (3d6+6/x3) and gore +4 melee (1d8+2)

Space/Reach:

10 ft./10 ft.

Special Attacks:

Powerful charge 4d6+6

Special Qualities:

Darkvision 60 ft., natural cunning, scent

Saves:

Fort +6, Ref +5, Will +5

Abilities:

Str 19, Dex 10, Con 15, Int 7, Wis 10, Cha 8

Skills:

Intimidate +2, Listen +7, Search +2, Spot +7

Feats:

Great Fortitude, Power Attack, Track

Environment:

Underground

Organization:

Solitary, pair, or gang (3-4)

Challenge Rating:

4

Treasure:

Standard

Alignment:

Usually chaotic Evil

Advancement:

By character class

Level Adjustment:

+2

A minotaur stands more than 7 feet tall and weighs about 700 pounds.

Minotaurs speak Giant.

Combat

Minotaurs prefer melee combat, where their great strength serves them well.

Powerful Charge (Ex): A minotaur typically begins a battle by charging at an opponent, lowering its head to bring its mighty horns into play. In addition to the normal benefits and hazards of a charge, this allows the beast to make a single gore attack with a +9 attack bonus that deals 4d6+6 points of damage.

Natural Cunning (Ex): Although minotaurs are not especially intelligent, they possess innate cunning and logical ability. This gives them immunity to maze spells, prevents them from ever becoming lost, and enables them to track enemies. Further, they are never caught flat-footed.

Skills: Minotaurs have a +4 racial bonus on Search, Spot, and Listen checks.

Minotaurs as Characters

Minotaur characters possess the following racial traits.

  • +8 Strength, +4 Constitution, -4 Intelligence (minimum 3), -2 Charisma.

  • Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.

  • Space/Reach: 10 feet/10 feet.

-A minotaur's base land speed is 30 feet.


Sponsor Ads:

Latest RPG Post

I didn't see anyone mention X-Men: Dark Phoenix so I'm adding my review. The whole surrounding Jean makes her to be all powerful and that is what this movie is about. She is a different Jean than the one we see in the previous X-men movies. Overall it was good.

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.



Dungeons and Dragons Minotaur - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2020
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Future Terra II
Automated system to Role-play. No worries about Rules, Dice or updating your Character Sheet, they are taken care of for you. Just immerse in pure Role-playing.
Become A Backer!

See More
RPG Highlights
Cleric's Guild: What are your thoughts about this Topic? By Chaospaladin 1 Week Ago
Rogue's Guild: What are your thoughts about this Topic? By Chaospaladin 1 Week Ago
Druid's Guild: What are your thoughts about this Topic? By Hunter 30th Jun, 2020 - 12:03am
Assassin's Guild: What are your thoughts about this Topic? By Adventure 27th Jun, 2020 - 11:41pm
Emissary's Guild: What are your thoughts about this Topic? By Hunter 13th May, 2020 - 9:13pm
Fighter's Guild: What are your thoughts about this Topic? By Chaospaladin 8th Feb, 2020 - 6:44pm
Barbarian's Guild: What are your thoughts about this Topic? By Telly 24th Sep, 2019 - 12:33pm
Alchemist's Guild: What are your thoughts about this Topic? By warlock 24th Aug, 2018 - 6:31pm
Bard's Guild: What are your thoughts about this Topic? By Wizard 1st Jul, 2018 - 10:05pm
Ranger's Guild: What are your thoughts about this Topic? By Wizard 1st Jul, 2018 - 6:40pm

This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,