Dungeons and Dragons Minotaur 3.5 PBP RPG

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Minotaur

Minotaur

Large Monstrous Humanoid

Hit Dice:

6d8+12 (39 hp)

Initiative:

+0

Speed:

30 ft. (6 squares)

Armor Class:

14 (-1 size, +5 natural), touch 9, flat-footed 14

Base Attack/Grapple:

+6/+14

Attack:

Greataxe +9 melee (3d6+6/x3) or gore +9 melee (1d8+4)

Full Attack:

Greataxe +9/+4 melee (3d6+6/x3) and gore +4 melee (1d8+2)

Space/Reach:

10 ft./10 ft.

Special Attacks:

Powerful charge 4d6+6

Special Qualities:

Darkvision 60 ft., natural cunning, scent

Saves:

Fort +6, Ref +5, Will +5

Abilities:

Str 19, Dex 10, Con 15, Int 7, Wis 10, Cha 8

Skills:

Intimidate +2, Listen +7, Search +2, Spot +7

Feats:

Great Fortitude, Power Attack, Track

Environment:

Underground

Organization:

Solitary, pair, or gang (3-4)

Challenge Rating:

4

Treasure:

Standard

Alignment:

Usually chaotic Evil

Advancement:

By character class

Level Adjustment:

+2

A minotaur stands more than 7 feet tall and weighs about 700 pounds.

Minotaurs speak Giant.

Combat

Minotaurs prefer melee combat, where their great strength serves them well.

Powerful Charge (Ex): A minotaur typically begins a battle by charging at an opponent, lowering its head to bring its mighty horns into play. In addition to the normal benefits and hazards of a charge, this allows the beast to make a single gore attack with a +9 attack bonus that deals 4d6+6 points of damage.

Natural Cunning (Ex): Although minotaurs are not especially intelligent, they possess innate cunning and logical ability. This gives them immunity to maze spells, prevents them from ever becoming lost, and enables them to track enemies. Further, they are never caught flat-footed.

Skills: Minotaurs have a +4 racial bonus on Search, Spot, and Listen checks.

Minotaurs as Characters

Minotaur characters possess the following racial traits.

  • +8 Strength, +4 Constitution, -4 Intelligence (minimum 3), -2 Charisma.

  • Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.

  • Space/Reach: 10 feet/10 feet.

-A minotaur's base land speed is 30 feet.


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I’d be very interested to see how this pans out.

A thought would be that it would be nice if character progression could be had without increasingly dangerous conflicts.

In many games, despite there being a broad range of skills (Many of which come into play later) many of the quests involve fighting tougher and harder enemies thus making it essential to ignore more character building stuff in favour of advanced combat prowess.

I’d suggest that this was even more relevant in a system similar to Traveller where you could build a great scientist or diplomat but ‘in game’ have very little opportunity to develop skills above and beyond those that you selected in the beginning.

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