Dungeons and Dragons Hagunemnon (Protean) 3.5 PBP RPG

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Hagunemnon (Protean)

Hagunemnon

Large Aberration (Shapechanger)

Hit Dice:

44d8+616 (814 hp)

Initiative:

+17 (+13 Dex, +4 Improved Initiative)

Speed:

50 ft.

Armor Class:

50 (-1 size, +13 Dex, +28 natural), touch 22, flat-footed 37

Base Attack/Grapple:

+33/+58

Attack:

Slam +54 (2d6+21/19-20) melee

Full Attack:

5 slams +54 (2d6+21/19-20) melee

Space/Reach:

10 ft./10 ft.

Special Attacks:

Psionics, destabilize form

Special Qualities:

Alter shape, damage reduction 10/epic, darkvision 120 ft., immunities, regeneration 50, spell resistance 39

Saves:

Fort +40, Ref +39, Will +32

Abilities:

Str 53, Dex 37, Con 39, Int 20, Wis 23, Cha 34

Skills:

Bluff +59, Diplomacy +53, Disguise +59, Hide +35, Intimidate +47, Jump +29, Listen +55, Move Silently +35, Sense Motive +29, Spot +55

Feats:

Alertness, Cleave, Combat Reflexes, Endurance, Great Cleave, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Weapon Focus (slam)

Epic Feats:

Blinding Speed, Devastating Critical (slam), Overwhelming Critical (slam)

Environment:

Any

Organization:

Solitary

Challenge Rating:

29

Treasure:

Standard

Alignment:

Always chaotic neutral

Advancement:

45-59 HD (Large); 60-74 HD (Huge); 75-89 HD (Huge)

A hagunemnon's natural weapons are treated as epic for the purpose of overcoming damage reduction.

Combat

Psionics (Sp): At will -detect thoughts, dimension door, ethereal jaunt, knock, nondetection, plane shift, suggestion. Caster level 20th, save DC 22.

Destabilize Form (Su): If a protean hits with two or more slam attacks in the same round, it partly destabilizes its foe's physical form, dealing an additional 4d6+31 points of Damage as well as 2 points of temporary Constitution Damage. If the victim is drained to 0 Constitution, its dead body is only so much clear fluid that drains away unless somehow preserved by friends of the victim.

Alter Shape (Ex): A protean can assume the shape of any combination of physical nondeific creatures at the same time as a free action. In fact, a protean's form constantly boils, and it requires a move-equivalent action each round for a protean to maintain a certain shape (even if that shape is a combination of several shapes). Whatever its present form, the protean retains all its own special qualities. Plus, it gains the advantage of up to four extraordinary abilities from the forms it mimics (but not spell-like or supernatural powers). The assumed form can be no smaller than a flea and no larger than 200 feet in its largest dimension (make sure to take into account rules for reach and size modifiers to AC and melee attacks). Incorporeal traits can also be assumed, which counts as a single extraordinary ability. If a hagunemnon assumes a partial form that confers an extraordinary ability already possessed by the creature, only the better of the two abilities is retained. No matter its form, the protean can never make more than five attacks using a full-round action. However, it may substitute a melee attack form for one of its slam attacks, using its own base attack bonus and Strength modifier to Damage, but dealing base Damage appropriate to the attack type.


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I have never played any of those but you have to be careful saying what you haven't played for years because you will reveal your age. *laugh* I don't think Palladium released anything since the 80s and with Dungeons & Dragons at the forefront they never took a major footing.

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