Dungeons and Dragons Ha-Naga 3.5 PBP RPG

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Ha-Naga

Ha-Naga

Colossal Aberration

Hit Dice:

20d8+220 (310 hp)

Initiative:

+14 (Dex)

Speed:

60 ft., fly 120 ft. (perfect)

Armor Class:

40 (-8 size, +14 Dex, +24 natural armor), touch 16, flat-footed 26

Base Attack/Grapple:

+15/+39

Attack:

Coil whip +21 (4d6+8) melee

Full Attack:

Coil whip +21 (4d6+8) melee, sting +19 (2d8+4 plus poison) melee, bite +13 (4d8+4) melee

Space/Reach:

30 ft./20 ft.

Special Attacks:

Charming gaze, poison, improved grab, constrict 4d6+12

Special Qualities:

Flight, spell resistance 30, damage reduction 5/epic

Saves:

Fort +17, Ref +22, Will +22

Abilities:

Str 27, Dex 38, Con 32, Int 35, Wis 31, Cha 36

Skills:

Appraise +35, Concentration +34, Bluff +24, Diplomacy +38, Escape Artist +37, Hide +21, Jump +20, Knowledge (arcana, history, religion) +35, Listen +33, Move Silently +37, Search +35, Sense Motive +24, Spellcraft +37, Spot +33

Feats:

Dodge, Flyby Attack, Lightning Reflexes, Mobility, Multiattack, Quicken Spell, Weapon Finesse

Environment:

Temperate and warm land or underground

Organization:

Solitary or nest (2-4)

Challenge Rating:

22

Treasure:

Standard

Alignment:

Usually chaotic evil

Advancement:

21-40 HD (Colossal)

A ha-naga's natural weapons are treated as epic for the purpose of overcoming damage reduction.

Combat

Flight (Su): As per the fly spell, 120 ft. (perfect). This ability gives the ha-naga a +6 circumstance bonus on Move Silently checks.

Charming Gaze (Su): As mass charm monster, 90 ft., Will save (DC 33). The DC is Charisma-based.

Chameleon Ability (Ex): Ha-nagas can blend in with their surroundings, giving them a +8 circumstance bonus on Hide checks.

Improved Grab (Ex): To use this ability, the ha-naga must hit with its coil whip attack. If it succeeds, it can constrict.

Constrict (Ex): A ha-naga deals 4d6+12 points Damage with a successful grapple attack against Huge or smaller opponents.

Poison (Ex): Sting, Fort save (DC 31); initial and secondary Damage 2d8 temporary Con. The DC is Constitution-based.

Spells: Ha-nagas can cast spells as 21st-level sorcerers, and can also cast cleric spells and spells from the domains of Chaos and Evil as arcane spells (save DC 33 + spell level). The DC is Charisma-based.


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Velon kneels around the various corpses in the room, drawing a hand axe from his belt and using it to poke around the bodies for fear of the poison that has been mentioned. He uses it to push their outer layers of clothing aside, and to feel for metal items, coin, or other such valuables. His face reveals his distaste for the corpses of the snake like people, but he's still curious as to what they might be carrying. At one point he kneels opposite Lia and gives her a wink.

He looks to Lawrance and asks "What would it take to use this pool?" "How long would it take and how many times can we use it? What type of information could we obtain? I agree that we should not linger here for very long, especially if we are caught up in some sort of ritual and become an easy lunch for these snake men… things… As Poljen says though, perhaps more information could be extremely valuable here. I was also thinking, there is a small chance Varram is listening, and using this to locate the mask could be exactly what he wants. We seem to be very fortunate that they did not have better success in the wizard's bedroom back there or they would have the scroll and the orb. I have no intention of helping to remedy that issue for our dwarven friend!"

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