Dungeons and Dragons Ha-Naga 3.5 PBP RPG

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Ha-Naga

Ha-Naga

Colossal Aberration

Hit Dice:

20d8+220 (310 hp)

Initiative:

+14 (Dex)

Speed:

60 ft., fly 120 ft. (perfect)

Armor Class:

40 (-8 size, +14 Dex, +24 natural armor), touch 16, flat-footed 26

Base Attack/Grapple:

+15/+39

Attack:

Coil whip +21 (4d6+8) melee

Full Attack:

Coil whip +21 (4d6+8) melee, sting +19 (2d8+4 plus poison) melee, bite +13 (4d8+4) melee

Space/Reach:

30 ft./20 ft.

Special Attacks:

Charming gaze, poison, improved grab, constrict 4d6+12

Special Qualities:

Flight, spell resistance 30, damage reduction 5/epic

Saves:

Fort +17, Ref +22, Will +22

Abilities:

Str 27, Dex 38, Con 32, Int 35, Wis 31, Cha 36

Skills:

Appraise +35, Concentration +34, Bluff +24, Diplomacy +38, Escape Artist +37, Hide +21, Jump +20, Knowledge (arcana, history, religion) +35, Listen +33, Move Silently +37, Search +35, Sense Motive +24, Spellcraft +37, Spot +33

Feats:

Dodge, Flyby Attack, Lightning Reflexes, Mobility, Multiattack, Quicken Spell, Weapon Finesse

Environment:

Temperate and warm land or underground

Organization:

Solitary or nest (2-4)

Challenge Rating:

22

Treasure:

Standard

Alignment:

Usually chaotic evil

Advancement:

21-40 HD (Colossal)

A ha-naga's natural weapons are treated as epic for the purpose of overcoming damage reduction.

Combat

Flight (Su): As per the fly spell, 120 ft. (perfect). This ability gives the ha-naga a +6 circumstance bonus on Move Silently checks.

Charming Gaze (Su): As mass charm monster, 90 ft., Will save (DC 33). The DC is Charisma-based.

Chameleon Ability (Ex): Ha-nagas can blend in with their surroundings, giving them a +8 circumstance bonus on Hide checks.

Improved Grab (Ex): To use this ability, the ha-naga must hit with its coil whip attack. If it succeeds, it can constrict.

Constrict (Ex): A ha-naga deals 4d6+12 points Damage with a successful grapple attack against Huge or smaller opponents.

Poison (Ex): Sting, Fort save (DC 31); initial and secondary Damage 2d8 temporary Con. The DC is Constitution-based.

Spells: Ha-nagas can cast spells as 21st-level sorcerers, and can also cast cleric spells and spells from the domains of Chaos and Evil as arcane spells (save DC 33 + spell level). The DC is Charisma-based.


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I think we all put a little bit of ourselves into our characters because we want to feel like we can relate to our character. But making my character completely out my own attributes would make for a weak boring character because we don't live in medieval times so I would not naturally have the strength or wisdom I would of had if I were living in that era.

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