Dungeons and Dragons Wyvern 3.5 PBP RPG

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Wyvern

Wyvern

Large Dragon

Hit Dice:

7d12+14 (59 hp)

Initiative:

+1

Speed:

20 ft. (4 squares), fly 60 ft. (poor)

Armor Class:

18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17

Base Attack/Grapple:

+7/+15

Attack:

Sting +10 melee (1d6+4 plus poison) or talon +10 melee (2d6+4) or bite +10 melee (2d8+4)

Full Attack:

Sting +10 melee (1d6+4 plus poison) and bite +8 melee (2d8+4) and 2 wings +8 melee (1d8+2) and 2 talons +8 melee (2d6+4)

Space/Reach:

10 ft./5 ft.

Special Attacks:

Poison, improved grab

Special Qualities:

Darkvision 60 ft., immunity to sleep and paralysis, low-light vision, scent

Saves:

Fort +7, Ref +6, Will +6

Abilities:

Str 19, Dex 12, Con 15, Int 6, Wis 12, Cha 9

Skills:

Hide +7, Listen +13, Move Silently +11, Spot +16

Feats:

Ability Focus (poison), Alertness, Flyby Attack, Multiattack B

Environment:

Warm hills

Organization:

Solitary, pair, or flight (3-6)

Challenge Rating:

6

Treasure:

Standard

Alignment:

Usually neutral

Advancement:

8-10 HD (Huge); 11-21 HD (Gargantuan)

Level Adjustment:

-

A distant cousin to the true dragons, the wyvern is a huge flying lizard with a poisonous stinger in its tail.

A wyvern's body is 15 feet long, and dark brown to gray; half that length is tail. Its wingspan is about 20 feet. A wyvern weighs about one ton.

Wyverns speak Draconic, but usually don't bother with anything more elaborate than a loud hiss or a deep-throated growl much like that of a bull alligator.

Combat

Wyverns are rather stupid but always aggressive: They attack nearly anything that isn't obviously more powerful than themselves. A wyvern dives from the air, snatching the opponent with its talons and stinging it to death. A wyvern can slash with its talons only when making a flyby attack.

Improved Grab (Ex): To use this ability, a wyvern must hit with its talons. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and stings.

Poison (Ex): Injury, Fortitude DC 17, initial and secondary damage 2d6 Con. The save DC is Constitution-based.

Skills: Wyverns have a +3 racial bonus on Spot checks.


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Poljen finally calls out as he moves further into the scrum, "Cyanwrath! The Silver Blaze has arrived for your reckoning!" He keeps swinging his axe at targets as he goes.

Out of Character: : Just trying to eliminate another enemy or two. If he is close to any wounded enemies, then try to repeat last turn. Otherwise the nearest enemies he encounters. Both swings at one if the first shot does not drop someone. If the second swing drops an opponent, and he has any movement left (Including Bonus Dash), move further into the melee. Always hoping for his own AoO...

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