Dungeons and Dragons Wraith 3.5 PBP RPG

Thu, 20th September, 2018 - 1:10 pm GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Wraith

Wraith

Dread Wraith

Medium Undead (Incorporeal)

Large Undead (Incorporeal)

Hit Dice:

5d12 (32 hp)

16d12 (104 hp)

Initiative:

+7

+13

Speed:

Fly 60 ft. (good) (12 squares)

Fly 60 ft. (good) (12 squares)

Armor Class:

15 (+3 Dex, +2 deflection), touch 15, flat-footed 12

25 (-1 size, +9 Dex, +7 deflection), touch 25, flat-footed 16

Base Attack/Grapple:

+2/-

+8/-

Attack:

Incorporeal touch +5 melee (1d4 plus 1d6 Constitution drain)

Incorporeal touch +16 melee (2d6 plus 1d8 Constitution drain)

Full Attack:

Incorporeal touch +5 melee (1d4 plus 1d6 Constitution drain)

Incorporeal touch +16 melee (2d6 plus 1d8 Constitution drain)

Space/Reach:

5 ft./5 ft.

10 ft./10 ft.

Special Attacks:

Constitution drain, create spawn

Constitution drain, create spawn

Special Qualities:

Darkvision 60 ft., daylight powerlessness, incorporeal traits, +2 turn resistance, undead traits, unnatural aura

Darkvision 60 ft., daylight powerlessness, incorporeal traits, lifesense 60 ft., undead traits, unnatural aura

Saves:

Fort +1, Ref +4, Will +6

Fort +5, Ref +14, Will +14

Abilities:

Str -, Dex 16, Con -, Int 14, Wis 14, Cha 15

Str -, Dex 28, Con -, Int 17, Wis 18, Cha 24

Skills:

Diplomacy +6, Hide +11, Intimidate +10, Listen +12, Search +10, Sense Motive +8, Spot +12, Survival +2 (+4 following tracks)

Diplomacy +9, Hide +24, Intimidate +26, Knowledge (religion) +22, Listen +25, Search +22, Sense Motive +23, Spot +25, Survival +4 (+6 following tracks)

Feats:

Alertness B, Blind-Fight, Combat Reflexes, Improved Initiative B

Alertness B, Blind-Fight, Combat Reflexes, Dodge, Improved Initiative B, Improved Natural Attack (incorporeal touch), Mobility, Spring Attack

Environment:

Any

Any

Organization:

Solitary, gang (2-5), or pack (6-11)

Solitary

Challenge Rating:

5

11

Treasure:

None

None

Alignment:

Always lawful evil

Always lawful evil

Advancement:

6-10 HD (Medium)

17-32 HD (Large)

Level Adjustment:

-

-

Wraiths are incorporeal creatures born of evil and darkness. In some cases, the grim silhouette of a wraith might appear armored or outfitted with weapons. This appearance does not affect the creature's AC or combat abilities but only reflects the shape it had in life.

A wraith is about as tall as a human, while a dread wraith is roughly the size of an ogre. Since both are incorporeal, they are weightless.

Wraiths speak Common and Infernal.

Combat

Both the wraith and the dread wraith share the following abilities.

Unnatural Aura (Su): Animals, whether wild or domesticated, can sense the unnatural presence of a wraith at a distance of 30 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.

Daylight Powerlessness (Ex): Wraiths are utterly powerless in natural sunlight (not merely a daylight spell) and flee from it.

Wraith

Constitution Drain (Su): Living creatures hit by a wraith's incorporeal touch attack must succeed on a DC 14 Fortitude save or take 1d6 points of Constitution drain. The save DC is Charisma-based. On each such successful attack, the wraith gains 5 temporary hit points.

Create Spawn (Su): Any humanoid slain by a wraith becomes a wraith in 1d4 rounds. Its body remains intact and inanimate, but its spirit is torn free from its corpse and transformed. Spawn are under the command of the wraith that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.

Dread Wraith

The oldest and most malevolent wraiths lurk in the depths of forgotten temples and other forsaken places. They can sense the approach of living creatures, and hunger for them. Despite its size, the dread wraith possesses unearthly quickness, and makes use of its Spring Attack feat and natural reach to strike with deadly effect and melt back into the shadows-or the walls.

Lifesense (Su): A dread wraith notices and locates living creatures within 60 feet, just as if it possessed the blindsight ability. It also senses the strength of their life force automatically, as if it had cast deathwatch.

Constitution Drain (Su): Living creatures hit by a dread wraith's incorporeal touch attack must succeed on a DC 25 Fortitude save or take 1d8 points of Constitution drain. The save DC is Charisma-based. On each such successful attack, the dread wraith gains 5 temporary hit points.

Create Spawn (Su): Any humanoid slain by a dread wraith becomes a wraith in 1d4 rounds. Its body remains intact and inanimate, but its spirit is torn free from its corpse and transformed. Spawn are under the command of the wraith that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.


Sponsor Ads:

Latest RPG Post

Comic-Con wins $4M in legal fees in trademark battle with Salt Lake City. In yet another victory for Comic-Con in its long-running battle over the rights to its name, a San Diego judge has ordered organizers of Salt Lake City’s comic convention to pay nearly $4 million in attorney fees and costs. Source 8c.

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


Share:


Search via our Community for:

Dungeons and Dragons Wraith - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2018
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

RPG Info

Latest Game Topics

Video: Mad Weapon Skills

Highlights

Using Alignment In Role-Playing Games: What are your thoughts about this Topic? By Jack 1 Week Ago
Embedded Dice Support: What are your thoughts about this Topic? By JB 21st Aug, 2018 - 11:32pm
RPG Newsletters: This is a copy of the RPG Newsletters sent to your Email address. By JB 11th Aug, 2018 - 11:03pm
Justice League: What are your thoughts about this Topic? By Staple 12th Feb, 2018 - 1:19am
Romance In Role-playing Games: What are your thoughts about this Topic? By DarkScribe 30th Dec, 2017 - 9:46pm
RPG Marching Order: What are your thoughts about this Topic? By KNtoran 30th Dec, 2017 - 8:27pm
Text RPG Creator's Gems: Gems enable your Character to have special powers or enhancements. By KNtoran 9th Sep, 2017 - 11:08pm
Don't Break A New Player's Enthusiasm: Make sure to welcome those brand new Players wanting to get their Character created. By KNtoran 9th Sep, 2017 - 10:56pm
Kung Fu Yoga: What are your thoughts about this Topic? By Factual 28th Mar, 2017 - 10:44am
Dependable Game Master / Dungeon Master: The root of the game is the Game Master. While Players contribute it is the GM that decides how it all pans out. By Txtrpg 31st Jan, 2016 - 2:34pm

This site uses cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Privacy and Disclaimer pages.