Dungeons and Dragons Worg 3.5 PBP RPG

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Worg

Worg

Medium Magical Beast

Hit Dice:

4d10+8 (30 hp)

Initiative:

+2

Speed:

50 ft. (10 squares)

Armor Class:

14 (+2 Dex, +2 natural), touch 12, flat-footed 12

Base Attack/Grapple:

+4/+7

Attack:

Bite +7 melee (1d6+4)

Full Attack:

Bite +7 melee (1d6+4)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Trip

Special Qualities:

Darkvision 60 ft., low-light vision, scent

Saves:

Fort +6, Ref +6, Will +3

Abilities:

Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10

Skills:

Hide +4, Listen +6, Move Silently +6, Spot +6, Survival +2*

Feats:

Alertness, Track

Environment:

Temperate plains

Organization:

Solitary, pair, or pack (6-11)

Challenge Rating:

2

Treasure:

1/10 coins; 50% goods; 50% items

Alignment:

Usually neutral evil

Advancement:

5-6 HD (Medium); 7-12 HD (Large)

Level Adjustment:

+1 (cohort)

A typical worg has gray or black fur, grows to 5 feet long and stands 3 feet tall at the shoulder. It weighs 300 pounds.

More intelligent than their smaller cousins, worgs speak their own language. Some can also speak Common and Goblin.

Combat

Mated pairs or packs work together to bring down large game, while lone worgs usually chase down creatures smaller than themselves. Both often use hit-and-run tactics to exhaust their quarry. A pack usually circles a larger opponent: Each wolf attacks in turn, biting and retreating, until the creature is exhausted, at which point the pack moves in for the kill. If they get impatient or heavily outnumber the opponent, worgs attempt to pin it.

Trip (Ex): A worg that hits with a bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the worg.

Skills: A worg has a +1 racial bonus on Listen, Move Silently, and Spot checks, and a +2 racial bonus on Hide checks. *A worg has a +4 racial bonus on Survival checks when tracking by scent.


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Kiven tries to hide it but shows a hint of fear as he is about to be branded. The elf puts his head down and looks away from the others as the brand is pressed to searing flesh but eventually he lets out one short, loud cry, gasping for air. As the task is finished and they release his other arm the proud ex-noble wipes his face clean of any evidence that he did not handle this well. He stands tall and tries not to wince has they drag him from the room.

Once in their cell, Kiven reacts little to Eya's mention of his brother being a real ass, but shoots her a very quick and serious look when she offers to assist in killing Tyris. Within a fraction of a second he is back to his previous demeanor and mutters "I will take care of HIM."

Regarding the brand, Kiven acknowledges Eya's words. "Yes, Forsaken we are. It matters not, and I will relish it. Today I am free of the shackles; the shackles of my family, of expectations, of law, of weakness. There is just one pair yet to shed." At that he looks at his elaborate chains and gauntlets. "I did my part, fiend, and you still owe me what you promised. You can start by contributing to my escape."

To Jesla's doubts that the men here can contribute at all, the self proclaimed Prince only reacts with a small smirk. Respar at least receives a nod to his suggestion of being a bit more tactical and cautious in their escape.

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