Dungeons and Dragons Troglodyte 3.5 PBP RPG

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Troglodyte

Troglodyte

Medium Humanoid (Reptilian)

Hit Dice:

2d8+4 (13 hp)

Initiative:

-1

Speed:

30 ft. (6 squares)

Armor Class:

15 (-1 Dex, +6 natural), touch 9, flat-footed 15

Base Attack/Grapple:

+1/+1

Attack:

Club +1 melee (1d6) or claw +1 melee (1d4) or javelin +1 ranged (1d6)

Full Attack:

Club +1 melee (1d6) and claw -1 melee (1d4) and bite -1 melee (1d4); or 2 claws +1 melee (1d4) and bite -1 melee (1d4); or javelin +1 ranged (1d6)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Stench

Special Qualities:

Darkvision 90 ft.

Saves:

Fort +5, Ref -1, Will +0

Abilities:

Str 10, Dex 9, Con 14, Int 8, Wis 10, Cha 10

Skills:

Hide +5*, Listen +3

Feats:

Multiattack B, Weapon Focus (javelin)

Environment:

Underground

Organization:

Clutch (2-5), squad (6-11 plus 1-2 monitor lizards), or band (20-80 plus 20% noncombatants plus 3-13 monitor lizards)

Challenge Rating:

1

Treasure:

50% coins; 50% goods; 50% items

Alignment:

Usually chaotic evil

Advancement:

By character class

Level Adjustment:

+2

A troglodyte stands about 5 feet tall and weighs about 150 pounds.

Troglodytes speak Draconic.

Combat

Half of a group of troglodytes are armed only with claws and teeth; the rest carry one or two javelins and clubs. They normally conceal themselves, launch a volley of javelins, then close to attack. If the battle goes against them, they retreat and attempt to hide.

Stench (Ex): When a troglodyte is angry or frightened, it secretes an oily, musk-like chemical that nearly every form of animal life finds offensive. All living creatures (except troglodytes) within 30 feet of a troglodyte must succeed on a DC 13 Fortitude save or be sickened for 10 rounds. The save DC is Constitution-based. Creatures that successfully save cannot be affected by the same troglodyte's stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.

Skills: The skin of a troglodyte changes color somewhat, allowing it to blend in with its surroundings like a chameleon and providing a +4 racial bonus on Hide checks. *In rocky or underground settings, this bonus improves to +8.

Troglodyte Characters

Troglodyte characters possess the following racial traits.

  • -2 Dexterity, +4 Constitution, -2 Intelligence.

  • Medium size.

-A troglodyte's base land speed is 30 feet.


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Constructive feedback, however I think you are mixing your experience in ROK II with the other Role-playing Games here that this Thread covers. This Thread is about Members who have to create a character for a Member managed Role-playing Game, be accepted into their group and then play. The main problem was the serious lack of communication between the new Player and those current in the game. Thus, this was another Thread to encourage Dungeon Masters / Game Masters / Players to understand that they are part of a Community. Therefore, when a Player joins their game, the way they react to it reflects on the Community.

This will not matter anymore because we are phasing out inviting or having Members being Dungeon Masters / Game Masters running games in their format. There will be just one system of play that does not focus on them but on the game itself. Yes, people will be given the opportunity to run games in the future but it will be done in a way that is accepting, open and easy to implement. Additionally, should a Player not find a current game not fulfilling their needs they can opt out of the game into another or back to the solo system with a few clicks.

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NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


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