Dungeons and Dragons Troglodyte 3.5 PBP RPG

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Troglodyte

Troglodyte

Medium Humanoid (Reptilian)

Hit Dice:

2d8+4 (13 hp)

Initiative:

-1

Speed:

30 ft. (6 squares)

Armor Class:

15 (-1 Dex, +6 natural), touch 9, flat-footed 15

Base Attack/Grapple:

+1/+1

Attack:

Club +1 melee (1d6) or claw +1 melee (1d4) or javelin +1 ranged (1d6)

Full Attack:

Club +1 melee (1d6) and claw -1 melee (1d4) and bite -1 melee (1d4); or 2 claws +1 melee (1d4) and bite -1 melee (1d4); or javelin +1 ranged (1d6)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Stench

Special Qualities:

Darkvision 90 ft.

Saves:

Fort +5, Ref -1, Will +0

Abilities:

Str 10, Dex 9, Con 14, Int 8, Wis 10, Cha 10

Skills:

Hide +5*, Listen +3

Feats:

Multiattack B, Weapon Focus (javelin)

Environment:

Underground

Organization:

Clutch (2-5), squad (6-11 plus 1-2 monitor lizards), or band (20-80 plus 20% noncombatants plus 3-13 monitor lizards)

Challenge Rating:

1

Treasure:

50% coins; 50% goods; 50% items

Alignment:

Usually chaotic evil

Advancement:

By character class

Level Adjustment:

+2

A troglodyte stands about 5 feet tall and weighs about 150 pounds.

Troglodytes speak Draconic.

Combat

Half of a group of troglodytes are armed only with claws and teeth; the rest carry one or two javelins and clubs. They normally conceal themselves, launch a volley of javelins, then close to attack. If the battle goes against them, they retreat and attempt to hide.

Stench (Ex): When a troglodyte is angry or frightened, it secretes an oily, musk-like chemical that nearly every form of animal life finds offensive. All living creatures (except troglodytes) within 30 feet of a troglodyte must succeed on a DC 13 Fortitude save or be sickened for 10 rounds. The save DC is Constitution-based. Creatures that successfully save cannot be affected by the same troglodyte's stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.

Skills: The skin of a troglodyte changes color somewhat, allowing it to blend in with its surroundings like a chameleon and providing a +4 racial bonus on Hide checks. *In rocky or underground settings, this bonus improves to +8.

Troglodyte Characters

Troglodyte characters possess the following racial traits.

  • -2 Dexterity, +4 Constitution, -2 Intelligence.

  • Medium size.

-A troglodyte's base land speed is 30 feet.


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Latest RPG Post

I continue to swing with reckless abandon at the hobgoblins. Ghost weaves between then ripping at them and tripping enemies when he can.

Out of Character: : 4 more rounds of action here. No need to use spells to defeat these hobgoblins. Conserving resources.

Rachel attacks: Replying to: Kyrroeth game_die
Result: 4d20 (12, 18, 17, 9)
Total: 56 add + 6 to each attack.
Club damage: Replying to: Kyrroeth game_die
Result: 4d6 (1, 5, 6, 3) + (3)
Total: 18. Add + 3 to each.
Ghost attacks: Replying to: Kyrroeth game_die
Result: 4d20 (9, 13, 4, 9)
Total: 35. Add +11 to each
Bite damage: Replying to: Kyrroeth game_die
Result: 4d8 (5, 5, 8, 7)
Total: 25 add + 4 to each roll.
Trip : Replying to: Kyrroeth game_die
Result: 4d20 (8, 20, 13, 18)
Total: 59 add + 11 to each roll

AoO attacks: Replying to: Kyrroeth game_die
Result: 4d20 (1, 1, 9, 17)
Total: 28. Add +11 to each.
AoO damage: Replying to: Kyrroeth game_die
Result: 4d8 (6, 6, 8, 8)
Total: 28. Add +4 to each roll.

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