Dungeons and Dragons Triton 3.5 PBP RPG

Mon, 17th December, 2018 - 12:51 am GMT
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Triton

Triton

Medium Outsider (Native, Water)

Hit Dice:

3d8+3 (16 hp)

Initiative:

+0

Speed:

5 ft. (1 square), swim 40 ft.

Armor Class:

16 (+6 natural), touch 10, flat-footed 16

Base Attack/Grapple:

+3/+4

Attack:

Trident +4 melee (1d8+1) or heavy crossbow +3 ranged (1d10/19-20)

Full Attack:

Trident +4 melee (1d8+1) or heavy crossbow +3 ranged (1d10/19-20)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Spell-like abilities

Special Qualities:

Darkvision 60 ft.

Saves:

Fort +4, Ref +3, Will +4

Abilities:

Str 12, Dex 10, Con 12, Int 13, Wis 13, Cha 11

Skills:

Craft (any one) +7, Diplomacy +2, Hide +6, Listen +7, Move Silently +6, Ride +6, Search +7, Sense Motive +7, Spot +7, Survival +7 (+9 following tracks), Swim +9

Feats:

Mounted Combat, Ride-by Attack

Environment:

Temperate aquatic

Organization:

Company (2-5), squad (6-11), or band (20-80)

Challenge Rating:

2

Treasure:

Standard

Alignment:

Usually neutral good

Advancement:

4-9 HD (Medium)

Level Adjustment:

+2

A triton has silvery skin that fades into silver-blue scales on the lower half of its body. A triton's hair is deep blue or blue-green.

A triton is about the same size and weight as a human. Tritons speak Common and Aquan.

Combat

The reclusive tritons prefer to avoid combat, but they fiercely defend their homes. They attack with either melee or ranged weapons as the circumstances warrant. When encountered outside their lair, they are 90% likely to be mounted on friendly sea creatures such as porpoises.

Spell-Like Abilities: 1/day-summon nature's ally IV. Caster level 7th. Tritons often choose water elementals for their companions.

Skills: A triton has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.


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Constructive feedback, however I think you are mixing your experience in ROK II with the other Role-playing Games here that this Thread covers. This Thread is about Members who have to create a character for a Member managed Role-playing Game, be accepted into their group and then play. The main problem was the serious lack of communication between the new Player and those current in the game. Thus, this was another Thread to encourage Dungeon Masters / Game Masters / Players to understand that they are part of a Community. Therefore, when a Player joins their game, the way they react to it reflects on the Community.

This will not matter anymore because we are phasing out inviting or having Members being Dungeon Masters / Game Masters running games in their format. There will be just one system of play that does not focus on them but on the game itself. Yes, people will be given the opportunity to run games in the future but it will be done in a way that is accepting, open and easy to implement. Additionally, should a Player not find a current game not fulfilling their needs they can opt out of the game into another or back to the solo system with a few clicks.

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NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


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