Dungeons and Dragons Ravid 3.5 PBP RPG

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Ravid

Ravid

Medium Outsider (Extraplanar)

Hit Dice:

3d8+3 (16 hp)

Initiative:

+4

Speed:

20 ft. (4 squares), fly 60 ft. (perfect)

Armor Class:

25 (+15 natural), touch 10, flat-footed 25

Base Attack/Grapple:

+3/+4

Attack:

Tail slap +4 melee (1d6+1 plus positive energy) or tail touch +4 melee touch (positive energy)

Full Attack:

Tail slap +4 melee (1d6+1 plus positive energy) and claw +2 melee (1d4 plus positive energy); or tail touch +4 melee touch (positive energy) and claw touch +2 melee touch (positive energy)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Positive energy lash, animate objects

Special Qualities:

Darkvision 60 ft., flight, immunity to fire

Saves:

Fort +4, Ref +3, Will +4

Abilities:

Str 13, Dex 10, Con 13, Int 7, Wis 12, Cha 14

Skills:

Escape Artist +6, Hide +6, Listen +7, Move Silently +6, Spot +7, Survival +7, Use Rope +0 (+2 with bindings)

Feats:

Improved Initiative, Multiattack

Environment:

Positive Energy Plane

Organization:

Solitary (1 plus at least 1 animated object)

Challenge Rating:

5

Treasure:

None

Alignment:

Always neutral

Advancement:

4 HD (Medium); 5-9 HD (Large)

Level Adjustment:

-

Ravids are creatures from the Positive Energy Plane. These bizarre entities imbue creatures with energy by their touch and animate lifeless objects around them. Ravids that make their way to the Material Plane wander about aimlessly, followed by the objects to which they have given life.

A ravid is about 7 feet long and weighs about 75 pounds.

Combat

Ravids fight only in self-defense. A ravid itself is not very powerful but is always accompanied by at least one animated object that defends it.

Positive Energy Lash (Su): A ravid can make a touch attack or hit with a claw or tail slap attack to infuse a target with positive energy. The energy produces an unpleasant tingle in living creatures, and against undead foes (even incorporeal ones) it deals 2d10 points of damage.

Animate Objects (Su): Once per round, a random object within 20 feet of a ravid animates as though by the spell animate objects (caster level 20th). These objects defend the ravid to the best of their ability, but the ravid isn't intelligent enough to employ elaborate tactics with them.

Flight (Su): A ravid can cease or resume flight as a free action. A rast that loses this ability falls and can perform only a single action (either a move action or an attack action) each round.

Feats: A ravid has the Multiattack feat even through it does not have the requisite three natural weapons.


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Latest RPG Post

A rogue can use it's Bonus Action to use it's Cunning Action ability, an ability that allows the rogue to do movement related things that normally take a full Action.

Anyone can duel wield but there are limitations (See below, light weapons, damage modifier). One of the Fighting Styles (Fighter/Paladin) and a Feat help you get around those limitations.

(Yes you'd have to choose between using your Bonus Action to use Cunning Action to Dash or Disengage OR use that Bonus Action to make an off hand attack.)

Page 195 of PHB
Two-Weapon Fighting (Combat Rules)

When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand. You don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative. If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.

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