Dungeons and Dragons Remorhaz 3.5 PBP RPG

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Remorhaz

Remorhaz

Huge Magical Beast

Hit Dice:

7d10+35 (73 hp)

Initiative:

+1

Speed:

30 ft. (6 squares), burrow 20 ft.

Armor Class:

20 (-2 size, +1 Dex, +11 natural), touch 9, flat-footed 19

Base Attack/Grapple:

+7/+23

Attack:

Bite +13 melee (2d8+12)

Full Attack:

Bite +13 melee (2d8+12)

Space/Reach:

15 ft./10 ft.

Special Attacks:

Improved grab, swallow whole

Special Qualities:

Darkvision 60 ft., heat, low-light vision, tremorsense 60 ft.

Saves:

Fort +10, Ref +6, Will +3

Abilities:

Str 26, Dex 13, Con 21, Int 5, Wis 12, Cha 10

Skills:

Listen +8, Spot +8

Feats:

Awesome Blow, Improved Bull Rush, Power Attack

Environment:

Cold desert

Organization:

Solitary

Challenge Rating:

7

Treasure:

None

Alignment:

Usually neutral

Advancement:

8-14 HD (Huge); 15-21 HD (Gargantuan)

Level Adjustment:

-

A remorhaz is whitish-blue in color but pulses with a reddish glow from the heat its body produces. The creature is a little more than 20 feet long, with a body about 5 feet wide. It weighs about 10,000 pounds.

Remorhazes cannot speak.

Combat

Remorhazes hide under the snow and ice until they hear movement above them, then attack from below and surprise prey.

Improved Grab (Ex): To use this ability, a remorhaz must hit an opponent least one size category smaller than itself with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to swallow the opponent the following round.

Swallow Whole (Ex): When a remorhaz begins its turn with a grappled opponent in its mouth, it can swallow that opponent with a successful grapple check. Once inside, the opponent takes 2d8+12 points of bludgeoning damage plus 8d6 points of fire damage per round from the remorhaz's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 15). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Huge remorhaz's interior can hold 2 Large, 4 Medium, 8 Small, 32 Tiny, 128 Diminutive, or 512 Fine or smaller opponents.

Heat (Ex): An enraged remorhaz generates heat so intense that anything touching its body takes 8d6 points of fire damage. Creatures striking a remorhaz with natural attacks or unarmed attacks are subject to this damage, but creatures striking with melee weapons do not take damage from the remorhaz's heat. This heat can melt or char weapons; any weapon that strikes a remorhaz is allowed a DC 18 Fortitude save to avoid destruction. The save DC is Constitution-based. Skills: Remorhazes have a +4 racial bonus on Listen checks.


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Latest RPG Post

Tazskan, notes that the cultists are retreating towards the center, of a huge courtyard. He rushes towards them.

While, in hot pursuit he unleashes two more eldritch beams, while clutching his pact keeper.
Aiming, at the nearest cultist to him.

Out of Character: Still, quite far from the cultists, in the center. As Dai mentioned, about 140 feet away. Which, for him is to far, to target those in the center, even with eldritch beams. Therefore will, continue to move quickly towards center. To open up more options.

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