Dungeons and Dragons Rast 3.5 PBP RPG

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Rast

Rast

Medium Outsider (Extraplanar, Fire)

Hit Dice:

4d8+7 (25 hp)

Initiative:

+5

Speed:

5 ft. (1 square), fly 60 ft. (good)

Armor Class:

15 (+1 Dex, +4 natural), touch 11, flat-footed 14

Base Attack/Grapple:

+4/+6

Attack:

Claw +6 melee (1d4+2) or bite +6 melee (1d8+3)

Full Attack:

4 claws +6 melee (1d4+2) or bite +6 melee (1d8+3)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Paralyzing gaze, improved grab, blood drain

Special Qualities:

Darkvision 60 ft., flight, immunity to fire, vulnerability to cold

Saves:

Fort +5, Ref +5, Will +5

Abilities:

Str 14, Dex 12, Con 13, Int 3, Wis 13, Cha 12

Skills:

Hide +8, Listen +8, Move Silently +8, Spot +8

Feats:

Improved Initiative, Toughness

Environment:

Elemental Plane of Fire

Organization:

Solitary, pair, or cluster (3-6)

Challenge Rating:

5

Treasure:

None

Alignment:

Usually neutral

Advancement:

5-6 HD (Medium); 7-12 HD (Large)

Level Adjustment:

-

A rast has anywhere from ten to fifteen claws, though it can only use four at once.

A rast has a body about the size of a large dog's, with a head almost as large as the body. It weighs about 200 pounds.

Combat

Rasts paralyze as many of their foes as possible, then attack any that are still moving. A rast can claw or bite, but cannot do both during the same round.

Paralyzing Gaze (Su): Paralysis for 1d6 rounds, 30 feet, Fortitude DC 13 negates. The save DC is Charisma-based.

Improved Grab (Ex): To use this ability, a rast must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Blood Drain (Ex): A rast drains blood from a grabbed opponent, dealing 1 point of Constitution damage each round it maintains the hold.

Flight (Su): A rast can cease or resume flight as a free action. A rast that loses this ability falls and can perform only a single action (either a move action or an attack action) each round.


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Latest RPG Post

I continue to swing with reckless abandon at the hobgoblins. Ghost weaves between then ripping at them and tripping enemies when he can.

Out of Character: : 4 more rounds of action here. No need to use spells to defeat these hobgoblins. Conserving resources.

Rachel attacks: Replying to: Kyrroeth game_die
Result: 4d20 (12, 18, 17, 9)
Total: 56 add + 6 to each attack.
Club damage: Replying to: Kyrroeth game_die
Result: 4d6 (1, 5, 6, 3) + (3)
Total: 18. Add + 3 to each.
Ghost attacks: Replying to: Kyrroeth game_die
Result: 4d20 (9, 13, 4, 9)
Total: 35. Add +11 to each
Bite damage: Replying to: Kyrroeth game_die
Result: 4d8 (5, 5, 8, 7)
Total: 25 add + 4 to each roll.
Trip : Replying to: Kyrroeth game_die
Result: 4d20 (8, 20, 13, 18)
Total: 59 add + 11 to each roll

AoO attacks: Replying to: Kyrroeth game_die
Result: 4d20 (1, 1, 9, 17)
Total: 28. Add +11 to each.
AoO damage: Replying to: Kyrroeth game_die
Result: 4d8 (6, 6, 8, 8)
Total: 28. Add +4 to each roll.

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