Dungeons and Dragons Animated Object 3.5 PBP RPG

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Animated Object

Animated Object, Tiny

Animated Object, Small

Animated Object, Medium

Tiny Construct

Small Construct

Medium Construct

Hit Dice:

1/2 d10 (2 hp)

1d10+10 (15 hp)

2d10+20 (31 hp)

Initiative:

+2

+1

+0

Speed:

40 ft. (8 squares); 50 ft. legs, 60 ft. multiple legs; 80 ft. wheels

30 ft. (6 squares); 40 ft. legs, 50 ft. multiple legs, 70 ft. wheels

30 ft. (6 squares); 40 ft. legs, 50 ft. multiple legs, 70 ft. wheels

Armor Class:

14 (+2 size, +2 Dex), touch 14, flat-footed 12

14 (+1 size, +1 Dex, +2 natural), touch 12, flat-footed 13

14 (+4 natural), touch 10, flat-footed 14

Base Attack/Grapple:

+0/-9

+0/-4

+1/+2

Attack:

Slam +1 melee (1d3-1)

Slam +1 melee (1d4)

Slam +2 melee (1d6+1)

Full Attack:

Slam +1 melee (1d3-1)

Slam +1 melee (1d4)

Slam +2 melee (1d6+1)

Space/Reach:

2-1/2 ft./0 ft.

5 ft./5 ft.

5 ft./5 ft.

Special Attacks:

See text

See text

See text

Special Qualities:

Construct traits, darkvision 60 ft., low-light vision; also see text

Construct traits, darkvision 60 ft., low-light vision; also see text

Construct traits, darkvision 60 ft., low-light vision; also see text

Saves:

Fort +0, Ref +2, Will -5

Fort +0, Ref +1, Will -5

Fort +0, Ref +0, Will -5

Abilities:

Str 8, Dex 14, Con -, Int -, Wis 1, Cha 1

Str 10, Dex 12, Con -, Int -, Wis 1, Cha 1

Str 12, Dex 10, Con -, Int -, Wis 1, Cha 1

Skills:

-

-

-

Feats:

-

-

-

Environment:

Any

Any

Any

Organization:

Group (4)

Pair

Solitary

Challenge Rating:

1/2

1

2

Treasure:

None

None

None

Alignment:

Always neutral

Always neutral

Always neutral

Advancement:

-

-

-

Level Adjustment:

-

-

-

Animated Object, Large

Animated Object, Huge

Animated Object, Gargantuan

Large Construct

Huge Construct

Gargantuan Construct

Hit Dice:

4d10+30 (52 hp)

8d10+40 (84 hp)

16d10+60 (148 hp)

Initiative:

+0

-1

-2

Speed:

20 ft. (4 squares); 30 ft. legs, 40 ft. multiple legs, 60 ft. wheels

20 ft. (4 squares); 30 ft. legs, 40 ft. multiple legs, 60 ft. wheels

10 ft. (2 squares); 20 ft. legs, 30 ft. multiple legs, 50 ft. wheels

Armor Class:

14 (-1 size, +5 natural), touch 9, flat-footed 14

13 (-2 size, -1 Dex, +6 natural), touch 7, flat-footed 13

12 (-4 size, -2 Dex, +8 natural), touch 4, flat-footed 12

Base Attack/Grapple:

+3/+10

+6/+19

+12/+31

Attack:

Slam +5 melee (1d8+4)

Slam +9 melee (2d6+7)

Slam +15 melee (2d8+10)

Full Attack:

Slam +5 melee (1d8+4)

Slam +9 melee (2d6+7)

Slam +15 melee (2d8+10)

Space/Reach:

10 ft./5 ft. (long)

10 ft./10 ft. (tall)

15 ft./10 ft. (long)

15 ft./15 ft. (tall)

20 ft./15 ft. (long)

20 ft./20 ft. (tall)

Special Attacks:

See text

See text

See text

Special Qualities:

Construct traits, darkvision 60 ft., low-light vision; also see text

Construct traits, darkvision 60 ft., low-light vision; also see text

Construct traits, darkvision 60 ft., low-light vision; also see text

Saves:

Fort +1, Ref +1, Will -4

Fort +2, Ref +1, Will -3

Fort +5, Ref +3, Will +0

Abilities:

Str 16, Dex 10, Con -, Int -, Wis 1, Cha 1

Str 20, Dex 8, Con -, Int -, Wis 1, Cha 1

Str 24, Dex 6, Con -, Int -, Wis 1, Cha 1

Skills:

-

-

-

Feats:

-

-

-

Environment:

Any

Any

Any

Organization:

Solitary

Solitary

Solitary

Challenge Rating:

3

5

7

Treasure:

None

None

None

Alignment:

Always neutral

Always neutral

Always neutral

Advancement:

-

-

-

Level Adjustment:

-

-

-

Animated Object, Colossal

Colossal Construct

Hit Dice:

32d10+80 (256 hp)

Initiative:

-3

Speed:

10 ft. (2 squares); 20 ft. legs, 30 ft. multiple legs, 50 ft. wheels

Armor Class:

11 (-8 size, -3 Dex, +12 natural), touch -1, flat-footed 11

Base Attack/Grapple:

+24/+49

Attack:

Slam +25 melee (4d6+13)

Full Attack:

Slam +25 melee (4d6+13)

Space/Reach:

30 ft./20 ft. (long) 30 ft./30 ft. (tall)

Special Attacks:

See text

Special Qualities:

Construct traits, darkvision 60 ft., low-light vision; also see text

Saves:

Fort +10, Ref +7, Will +5

Abilities:

Str 28, Dex 4, Con -, Int -, Wis 1, Cha 1

Skills:

-

Feats:

-

Environment:

Any

Organization:

Solitary

Challenge Rating:

10

Treasure:

None

Alignment:

Always neutral

Advancement:

-

Level Adjustment:

-

Animated objects come in all sizes, shapes, and colors. They owe their existence as creatures to spells such as animate objects or similar supernatural abilities.

Combat

Animated objects fight only as directed by the animator. They follow orders without question and to the best of their abilities. Since they do not need to breathe and never tire, they can be extremely capable minions.

An animated object can have one or more of the following special abilities, depending on its form.

Blind (Ex): A sheetlike animated object such as a carpet or tapestry can grapple an opponent up to three sizes larger than itself. The object makes a normal grapple check. If it wins, it wraps itself around the opponent's head, causing that creature to be blinded until removed.

Constrict (Ex): A flexible animated object such as a rope, vine, or rug deals damage equal to its slam damage value plus 1- 1/2 times its Strength bonus with a successful grapple check against a creature up to one size larger than itself.

An object of at least Large size can make constriction attacks against multiple creatures at once, if they all are at least two sizes smaller than the object and can fit under it.

Hardness (Ex): An animated object has the same hardness it had before it was animated.

Improved Speed (Ex): The base land speed given in the statistics block assume that an animated object lurches, rocks, or slithers along.

Objects with two legs (statues, ladders) or a similar shape that allows faster movement have a +10 foot bonus to speed. Objects with multiple legs (tables, chairs) have a +20 foot bonus to speed. Wheeled objects have a +40 foot bonus to speed.

Objects might have additional modes of movement. A wooden object can float and has a swim speed equal to half its land speed. A rope or similar sinuous object has a climb speed equal to half its land speed. A sheetlike object can fly (clumsy maneuverability) at half its normal speed.

Trample (Ex): An animated object of at least Large size and with a hardness of at least 10 can trample creatures two or more sizes smaller than itself, dealing damage equal to the object's slam damage + 1-1/2 times its Strength bonus. Opponents who do not make attacks of opportunity against the object can attempt Reflex saves (DC 10 + 1/2 object's HD + object's Str modifier) to halve the damage.


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Respar tries not to make a sound when the brand burns into his tricep, but grunts and groans escape his lips. Even a curse word or two (If anyone speaks it, he curses in Celestial). But he does not issue threats.

Once the group is alone he turns away from the others and begins to whistle tunelessly for a few minutes. He seems to be ignoring the others in the cell. But he finally turns and looks at the fiery barbarian woman and the tiefling.

"Oh I assure I can be useful. But before I agree to help you with your pointless attempt to smash and kill your way out of here, leaving everyone behind in various states of dismemberment and death, let me offer you an alternative. It may not be as… satisfying to your bloodlust, but I think it might have a slightly better chance of achieving escape, which is my priority."

He lowers his voice and says, "Right now there are few enough guards out there we might be able to overpower them. But if we suddenly start tearing chains from walls and what have you, they'll call for reinforcements. However if we can just get one or two to come in, I can have us ready to totally take them by surprise, and possibly very quietly. You might prefer to put on a loud and violent show, but I prefer to work quietly."

He then raises his hands, freed from the manacles in his lap. "Now, what say you all?"

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