Dungeons and Dragons Ettin 3.5 PBP RPG

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Ettin

Ettin

Large Giant

Hit Dice:

10d8+20 (65 hp)

Initiative:

+3

Speed:

30 ft. in hide armor (6 squares); base speed 40 ft.

Armor Class:

18 (-1 size, -1 Dex, +7 natural, +3 hide), touch 8, flat-footed 18

Base Attack/Grapple:

+7/+17

Attack:

Morningstar +12 melee (2d6+6) or javelin +5 ranged (1d8+6)

Full Attack:

2 morningstars +12/+7 melee (2d6+6) or 2 javelins +5 ranged (1d8+6)

Space/Reach:

10 ft./10 ft.

Special Attacks:

-

Special Qualities:

Low-light vision, superior two-weapon fighting

Saves:

Fort +9, Ref +2, Will +5

Abilities:

Str 23, Dex 8, Con 15, Int 6, Wis 10, Cha 11

Skills:

Listen +10, Search +1, Spot +10

Feats:

Alertness, Improved Initiative, Iron Will, Power Attack

Environment:

Cold hills

Organization:

Solitary, gang (2-4), troupe (1-2 plus 1-2 brown bears), band (3-5 plus 1-2 brown bears), or colony (3-5 plus 1-2 brown bears and 7-12 orcs or 9-16 goblins)

Challenge Rating:

6

Treasure:

Standard

Alignment:

Usually chaotic evil

Advancement:

By character class

Level Adjustment:

+5

Ettins, or two-headed giants, are vicious and unpredictable hunters that stalk the night.

An ettin never bathes if it can help it, which usually leaves it so grimy and dirty its skin resembles thick, gray hide. Adult ettins are about 13 feet tall and weigh 5,200 pounds. They live about 75 years.

Ettins have no language of their own but speak a pidgin of Orc, Goblin, and Giant. Creatures that can speak any of these languages must succeed on a DC 15 Intelligence check to communicate with an ettin. Check once for each bit of information: If the other creature speaks two of these languages, the DC is 10, and for someone who speaks all three, the DC is 5.

Combat

Though ettins aren't very intelligent, they are cunning fighters.

They prefer to ambush their victims rather than charge into a straight fight, but once the battle has started, an ettin usually fights furiously until all enemies are dead.

Superior Two-Weapon Fighting (Ex): An ettin fights with a morningstar or javelin in each hand. Because each of its two heads controls an arm, the ettin does not take a penalty on attack or damage rolls for attacking with two weapons.

Skills: An ettin's two heads give it a +2 racial bonus on Listen, Spot, and Search checks.


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Latest RPG Post

Poljen finds himself falling down a shaft lined with a deep blue stone. When he hits the bottom, he finds himself in a largely spherical chamber with multiple holes in the walls. A passage leads out of it, but getting there might be a problem. More of those strange creatures appear to be nesting within the holes in the wall, several start to move towards the barbarian.

Cratol sees that Poljen landed almost 20 feet down, he can also see a series of deep steps and handholds cut into the wall to climb on. The creature that has been harassing the group, or at least one very like it, pokes out of a hole in the side of the shaft by the monk's head and tries to bite him, narrowly missing.

Out of Character: Poljen takes 12 falling damage.

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