Dungeons and Dragons Ettercap 3.5 PBP RPG

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Ettercap

Ettercap

Medium Aberration

Hit Dice:

5d8+5 (27 hp)

Initiative:

+3

Speed:

30 ft. (6 squares), climb 30 ft.

Armor Class:

14 (+3 Dex, +1 natural), touch 13, flat-footed 11

Base Attack/Grapple:

+3/+5

Attack:

Bite +5 melee (1d8+2 plus poison)

Attack:

Bite +5 melee (1d8+2 plus poison) and 2 claws +3 melee (1d3+1)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Poison, web

Special Qualities:

Low-light vision

Saves:

Fort +4, Ref +4, Will +6

Abilities:

Str 14, Dex 17, Con 13, Int 6, Wis 15, Cha 8

Skills:

Climb +10, Craft (trapmaking) +4, Hide +9, Listen +4, Spot +8

Feats:

Great Fortitude, Multiattack

Environment:

Warm forests

Organization:

Solitary, pair, or troupe (1-2 plus 2-4 Medium monstrous spiders)

Challenge Rating:

3

Treasure:

Standard

Alignment:

Usually neutral evil

Advancement:

6-7 HD (Medium); 8-15 HD (Large)

Level Adjustment:

+4

An ettercap is about 6 feet tall and weighs about 200 pounds.

Ettercaps speak Common.

Combat

Ettercaps are not brave creatures, but their cunning traps often ensure that the enemy never draws a weapon. When an ettercap does engage its enemies, it attacks with its keen-edged claws and venomous bite. It usually will not come within melee reach of any foe that is still able to move.

Poison (Ex): Injury, Fortitude DC 15, initial damage 1d6 Dex, secondary damage 2d6 Dex. The save DC is Constitution based and includes a +2 racial bonus.

Web (Ex): An ettercap can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets of up to Medium size. The web anchors the target in place, allowing no movement.

An entangled creature can escape with a DC 13 Escape Artist check or burst the web with a DC 17 Strength check. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. The web has 6 hit points, hardness 0, and takes double damage from fire.

Ettercaps can also create sheets of sticky webbing from 5 to 60 feet square. They usually position these to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web, or they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing receive a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot-square section has 6 hit points, hardness 0, and takes double damage from fire.

An ettercap can move across its own sheet web at its climb speed and can determine the exact location of any creature touching the web.

Skills: Ettercaps have a +4 racial bonus on Craft (trapmaking), Hide, and Spot checks. They have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.


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Character sheet for Ruler of Kings II.

I, am Broc; this name is bestowed on me. My mother saw how bold and determined my rock solid eyes are. She knew I was destined for great things in my future to come. I have drawn breath for sixty-four seasons on this plane of existence; or sixteen years, according to the years of man.

The living of this realm shall address me as knight. I have always looked as myself as my father was, a knight. However unlike my father I do not plan to sign my allegiance to anyone of the realm. I offer my services in exchange for wealth and fame. This is why I never chose the life of a Paladin. I was born, well… no-one gets to choice with what they're born with; now do they?

I was born a human and as human as they get, with a average up-bring… well average in my eyes anyways. My parents Rosemary (My mother) and Oswald (My father) are very traditional in their walks of life. They met one night during harvesting season from neighboring farms. My parents` were encouraged and given the blessings of each others families. My father has ivory skin like coast in a far off world.

Oswald has eyes as green as the most thickest of forest and hair as gold as a kings chalice, muscles that would put any orc to shame. He stood as tall as any strong lumber. My mother has hair as red as the fire within her heart of the love she has for dear father. Rosemary with her eyes as blue as the innocent sky and a voice as deep as the ocean, she tall like father. Her skin as bright and innocent as a priest robes that were woven in heaven.

She kept in shape until the end I miss her to this day so dearly. My father would always have this gaze that pricked the eyes of men liked a spiked rose, my mother always had shorter hair than father which always found satire. My father has long hair to be fair. I tower at 6 feet and 4 inches. I am a tall man however I am not the tallest which always levels me down.

There is always some-one better and I strive to out do them, whoever they might be. I aim to be the strongest in the land and we shall see who can stop me. I have eyes as hard and colorful as ice and hair as auburn as before winter, straight & frizzy. My skin is like my fathers and mothers the color of winter and death. My cheeks are round as apples and my jaw as round and pushed out like a brick to a secrete passage. More forehead is barbaric and ancient and my hair hangs to the left of my skull with the right lower side if m hair shaved off completely.

My skull is bulky and my ears are common. My nose is round and pointy as if a civic crown is meant for me. My clothing is that of a nomad; I have a black tunic with cut-out triangular stripes numbered in seven at the bottom. I have purple trousers and lack sandals currently.

I have a brown hemp rope for a belt. I see myself as fighter and always have. My goals are to be a mercenary unlike my father. I inspire to be the grates mercenary in all the land and to lead a house of my own one day.

My trade, is the apprentice in the arts of war, I make my body & mind as sharp as any knights sword. Alliances are beneficial only in the eyes of the beholder until they no longer suit him. I intend to earn capital at a generous rate and recruit men, one by one and rule as much as I can. Anyone can be my friend or enemy when it suits me. I see the world as my kingdom and people as the pieces to lead me to king.

Thus my life of adventure begins as it started; learning how to walk, talk and run the world as I did with my own body.

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