Dungeons and Dragons Bugbear 3.5 PBP RPG

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Bugbear

Bugbear

Medium Humanoid (Goblinoid)

Hit Dice:

3d8+3 (16 hp)

Initiative:

+1

Speed:

30 ft. (6 squares)

Armor Class:

17 (+1 Dex, +3 natural, +2 leather armor, +1 light wooden shield), touch 11, flat-footed 16

Base Attack/Grapple:

+2/+4

Attack:

Morningstar +5 melee (1d8+2) or javelin +3 ranged (1d6+2)

Full Attack:

Morningstar +5 melee (1d8+2) or javelin +3 ranged (1d6+2)

Space/Reach:

5 ft./5 ft.

Special Attacks:

-

Special Qualities:

Darkvision 60 ft., scent

Saves:

Fort +2, Ref +4, Will +1

Abilities:

Str 15, Dex 12, Con 13, Int 10, Wis 10, Cha 9

Skills:

Climb +3, Hide +4, Listen +4, Move Silently +6, Spot +4

Feats:

Alertness, Weapon Focus (morningstar)

Environment:

Temperate mountains

Organization:

Solitary, gang (2-4), or band (11-20 plus 150% noncombatants plus 2 2nd-level sergeants and 1 leader of 2nd-5th level)

Challenge Rating:

2

Treasure:

Standard

Alignment:

Usually chaotic evil

Advancement:

By character class

Level Adjustment:

+1

Bugbears speak Goblin and Common.

Combat

Bugbears prefer to ambush opponents whenever possible. When hunting, they normally send scouts ahead of the main group that, if they spy prey, return to report and bring up reinforcements.

Bugbear attacks are coordinated, and their tactics are sound if not brilliant.

Skills: Bugbears have a +4 racial bonus on Move Silently checks.

Bugbears as Characters

Bugbear characters possess the following racial traits.

  • +4 Strength, +2 Dexterity, +2 Constitution, -2 Charisma.

  • Medium size.

-A bugbear's base land speed is 30 feet.


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I year of our Lord 520 AD, Krusten the Queen wisely sent General Maggie to fight against Goblins who thought themselves able to win against the strategy of General Maggie, but it was not so and they were all killed on the battlefield.

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