Dungeons and Dragons Living Vault 3.5 PBP RPG

Mon, 23rd September, 2019 - 12:27 am GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Living Vault

Living Vault

Colossal Construct

Hit Dice:

96d10+80 (608 hp)

Initiative:

-2 (Dex)

Speed:

10 ft. (can't run)

Armor Class:

60 (-8 size, -2 Dex, +60 natural), touch 0, flat-footed 60

Base Attack/Grapple:

+72/+123

Attack:

Slam +99 (10d6+35) melee

Full Attack:

2 slams +99 (10d6+35) melee

Space/Reach:

30 ft./20 ft.

Special Attacks:

Imprisonment

Special Qualities:

Recognition, safekeeping, construct traits, magic immunity, damage reduction 15/epic and adamantine

Saves:

Fort +32, Ref +30, Will +33

Skills:

Jump +0

Abilities:

Str 80, Dex 7, Con -, Int -, Wis 12, Cha 1

Environment:

Any

Organization:

Solitary

Challenge Rating:

33

Treasure:

Standard (see text)

Alignment:

Neutral

Advancement:

None

To access a vault, its creator must call the vault from where it is sequestered through the use of a sending spell. The vault has no obvious opening; however, items can be stored and retrieved by naming them (the living vault provides an inventory to its creator on request). The item to be stored appears to sink into the living vault's form as if made of mud. Likewise, items retrieved pop out of the living vault's form. Storing and retrieving items in this fashion takes one round per transaction. Creatures other than the vault's master who wish to access the inventory must destroy the vault to do so. If a vault is destroyed, all the objects and creatures stored within immediately emerge.

A living vault's natural weapons are treated as epic for the purpose of overcoming damage reduction.

Combat

imprisonment (Sp): As a free action twice per day, a living vault can project a 60-foot cone. Creatures caught in the cone must make a Will save (DC 58) or be affected as by the imprisonment spell, except creatures are stored within the vault's interior. The living vault can hold two Gargantuan creatures, eight Huge creatures, thirty-two Large creatures, one hundred twenty-eight Medium-size creatures, and so on. This assumes that the rest of the vault is also relatively empty, so a large hoard of treasure reduces the number of creatures a living vault can hold at any one time. If freedom is later cast upon the very spot where the victim of imprisonment disappeared, the victim is freed, though it doesn't appear where it disappeared, but in a space adjacent to wherever the living vault is currently physically located.

Recognition (Ex): Once made, a living vault responds only to its owner; no other being can access the vault's interior. The vault is not fooled by disguised creatures, and can distinguish between its true master and false duplicates, even penetrating disguises used in conjunction with shapechange, alter self, disguise self, polymorph, seeming, and simulacrum and similar effects. The vault does, however, respond to the product of a clone spell.

Safekeeping (Sp): At will, a living vault can use a power that combines the effects of sequester and plane shift to render the vault invisible to any form of sight or divination, and at the same time transfer it to a random portion of the Astral Plane. When in safekeeping mode, the living vault responds to a sending by its master, returning to the location from which it left and becoming tangible once again. Creatures and objects that are stored within the vault are treated as if under the effects of sequester, whether the vault itself is or not. Often, creatures are brought into the vault via Imprisonment, but sometimes unconscious or otherwise subdued creatures are stored as an object, in which case they receive no saving throw to resist the effect.

Construct Traits: Immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and to poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a Fortitude save unless it also works on objects. Cannot heal Damage (though regeneration and fast healing still apply, if present). Not subject to critical hits, subdual Damage, ability Damage, ability drain, or energy drain. Not at risk of death from massive Damage, but destroyed when reduced to 0 hit points or less; cannot be raised or resurrected. Darkvision 60 ft.

Magic Immunity (Ex): A living vault is immune to all magical and supernatural effects, except as follows. A freedom spell cast on it causes it to defer the use of its own imprisonment power for 10 rounds.


Sponsor Ads:

Latest RPG Post

Kiven tries to hide it but shows a hint of fear as he is about to be branded. The elf puts his head down and looks away from the others as the brand is pressed to searing flesh but eventually he lets out one short, loud cry, gasping for air. As the task is finished and they release his other arm the proud ex-noble wipes his face clean of any evidence that he did not handle this well. He stands tall and tries not to wince has they drag him from the room.

Once in their cell, Kiven reacts little to Eya's mention of his brother being a real ass, but shoots her a very quick and serious look when she offers to assist in killing Tyris. Within a fraction of a second he is back to his previous demeanor and mutters "I will take care of HIM."

Regarding the brand, Kiven acknowledges Eya's words. "Yes, Forsaken we are. It matters not, and I will relish it. Today I am free of the shackles; the shackles of my family, of expectations, of law, of weakness. There is just one pair yet to shed." At that he looks at his elaborate chains and gauntlets. "I did my part, fiend, and you still owe me what you promised. You can start by contributing to my escape."

To Jesla's doubts that the men here can contribute at all, the self proclaimed Prince only reacts with a small smirk. Respar at least receives a nod to his suggestion of being a bit more tactical and cautious in their escape.

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.



Search via our Community for:

Dungeons and Dragons Living Vault - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2019
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Future Terra II

Automated system to Role-play. No worries about Rules, Dice or updating your Character Sheet, they are taken care of for you. Just immerse in pure Role-playing.
Become A Backer!

See More

RPG Highlights

Blind & ROK II Text RPG: What are your thoughts about this Topic? By JB 20th Jul, 2019 - 8:37pm
Role-playing vs Dice Playing: What are your thoughts about this Topic? By Stacia 4th Apr, 2019 - 10:42pm
ROK II Text RPG Testimonials & Reviews: What are your thoughts about this Topic? By Smeowlin 2nd Mar, 2019 - 9:22am
Tabletop RPGs vs Video RPGs vs Play By Post RPGs vs Text RPGs: What are your thoughts about this Topic? By Gamemaster 18th Dec, 2018 - 8:30pm
Text RPGs: Reading vs Comprehension: What are your thoughts about this Topic? By Strellers 1st Dec, 2018 - 5:07pm
Palace Of Parody: What are your thoughts about this Topic? By Strellers 30th Nov, 2018 - 5:06pm
Illusionist's Guild: What are your thoughts about this Topic? By ROK Harker 10th Jun, 2018 - 12:17am
Sorcerer's Guild: What are your thoughts about this Topic? By ROK Harker 10th Jun, 2018 - 12:15am
Winners & Losers In Ruler Of Kings II: What are your thoughts about this Topic? By JB 13th Apr, 2017 - 12:44am
Text RPG Descriptive Writing: What are your thoughts about this Topic? By LitRPG 17th Mar, 2017 - 5:15pm

Updated every: 59 minutes
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,