Dungeons and Dragons Mercane 3.5 PBP RPG

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Mercane

Mercane

Large Outsider

Hit Dice:

7d8+21 (52 hp)

Initiative:

+2 (Dex)

Speed:

30 ft.

Armor Class:

15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13

Base Attack/Grapple:

+7/+13

Attack:

Masterwork falchion +9(2d4+3) melee

Full Attack:

Masterwork falchion +9/+4 (2d4+3) melee

Space/Reach:

10 ft./10 ft.

Special Qualities:

Spell resistance 25, spell-like abilities, telepathy

Saves:

Fort +8, Ref +7, Will +8

Abilities:

Str 15, Dex 15, Con 16, Int 20, Wis 17, Cha 15

Skills:

Appraise +19, Bluff +12, Diplomacy +12, Gather Information +12, Intimidate +12, Knowledge (arcana) +15, Knowledge (the planes) +15, Listen +13, Profession (bookkeeper) +13, Sense Motive +13, Sleight of Hand +14, Spellcraft +15, Spot +12

Feats:

Combat Expertise, Improved Disarm, Improved Feint

Environment:

Any land and underground

Organization:

Company (1-4 mercanes and 3-18 5th-level fighter bodyguards) or progression (1 mercane, 3 14th-level fighters, 1 21st-level fighter/2nd-level Union Sentinel)

Challenge Rating:

5

Treasure:

Double standard

Alignment:

Always lawful neutral

Advancement:

By character class

Level Adjustment:

+7

Mercanes speak Abyssal, Celestial, Draconic, Infernal, and at least two other languages.

Combat

Spell-Like Abilities: 3/day-dimension door, invisibility; 1/day-secret chest, plane shift. Caster level 14th; save DC 12 + spell level.

Telepathy (Su): Mercanes can communicate telepathically with any creature within 100 feet that has a language.

Skills: Mercanes receive a +4 racial bonus on Appraise checks.

Mercane Characters

A mercane's favored class is wizard. Player character mercanes have a level adjustment of +7.


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Latest RPG Post

There was one tabletop superhero Role-playing Game I was playing in where one of the other players decided to go evil. He ambushed my character and severed all the nerve connections (His character was a super genius gadgeteer) making my character essentially useless. The Dungeon Master said there was nothing I could do, and I guess he was hoping the other players would step in and do something, but they didn't. I was so angry at this guy, and I asked if there was any chance of something, and he said okay, match my roll and rolled d100. He rolled 00, and showed the group, and everyone looked at me, sadly, except for the instigator. I don't know why or how, but at that moment I felt that the dice would do what I wanted And I rolled And got 00. Before I tossed the dice, I knew utterly that I was going to match the roll. Its happened a couple of more times like that in my life, where I knew what I was going to roll before the dice even hit the table, but nothing I did to make it happen. Its like when you shoot an arrow or a gun and you KNOW that your shot was perfect as you shoot.

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