Dungeons and Dragons Legendary Animal 3.5 PBP RPG

Wed, 17th July, 2019 - 11:23 pm GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Legendary Animal

Legendary Bear

Legendary Tiger

Large Animal

Large Animal

Hit Dice:

20d8+140 (230 hp)

26d8+188 (305 hp)

Initiative:

+6 (+2 Dex, +4 Improved Initiative)

+8 (+4 Dex, +4 Improved Initiative)

Speed:

50 ft.

50 ft.

Armor Class:

21 (-1 size, +2 Dex, +10 natural), touch 11, flat-footed 19

23 (-1 size, +4 Dex, +10 natural), touch 13, flat-footed 19

Base Attack/

Grapple:

+15/+32

+19/+34

Attack:

Claw +27 (2d6+13) melee

Claw +29 (2d6+11) melee

Full Attack:

2 claws +27 (2d6+13) melee, bite +22 (4d6+6) melee

2 claws +29 (2d6+11) melee, bite +24 (2d8+5) melee

Space/Reach:

10 ft./5 ft.

10 ft./5 ft.

Special Attacks:

Improved grab

Pounce, improved grab, rake 2d6+5

Special Qualities:

Scent

Scent

Saves:

Fort +19, Ref +14, Will +11

Fort +22, Ref +19, Will +12

Abilities:

Str 36, Dex 14, Con 24, Int 2, Wis 16, Cha 12

Str 32, Dex 18, Con 24, Int 2, Wis 14, Cha 10

Skills:

Climb +15, Jump +21, Listen +14, Spot +14, Swim +20

Climb +13, Hide +15, Jump +19, Listen +12, Move Silently +15, Spot +12, Swim +16

Feats:

Alertness, Athletic, Endurance, Improved Initiative, Iron Will, Run, Track

Alertness, Athletic, Endurance, Improved Initiative, Iron Will, Run, Toughness(x2), Track

Environment:

Any forest, hill, mountains, plains, and underground

Any forest, hill, mountains, plains, or underground

Organization:

Solitary or pair

Solitary or pair

Challenge Rating:

9

10

Treasure:

None

None

Alignment:

Always neutral

Always neutral

Advancement:

21-40 HD (Large)

27-48 HD (Large)

Legendary Bear

Combat

Improved Grab (Ex): To use this ability, a legendary bear must hit with a claw attack.

Legendary Tiger

Combat

Pounce (Ex): If a legendary tiger leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Improved Grab (Ex): To use this ability, the legendary tiger must hit with a bite attack. If it gets a hold, it can rake.

Rake (Ex): A legendary tiger can make two attacks (+30 melee) against a held creature with its hind legs for 2d6+5 points of Damage each. If the legendary tiger pounces on an opponent, it can also rake.

Skills: Legendary tigers receive a +8 racial bonus on Hide and Move Silently checks. *In areas of tall grasses or heavy undergrowth, the Hide bonus improves to +16.


Sponsor Ads:

Latest RPG Post

After being shackled up, Eya looks around at the others in the cell with her. She looks to Kiven first and says, "Aloro, your brother seems like a real ass. I wouldn't mind adding him to my rapidly growing list of shitstains to kill. I'll help, but only if I get the ears after."

Eya then inspects her shackles and tests their strength a little. She scoffs, "They expect these to hold her?" She looks to Jesla, "You there, warrior of Gorum, God of Battle and Lord in Iron. Jesla, right? That's what they called you earlier. Listen Jesla, I can tell just by looking at these chains that they are far too weak to hold you. BUT, if you attempt to break free right now, you would alert the guards immediately from the noise." Eya nods in the direction of the guards down the hallway, then continues, "If you're serious about bathing in their blood, which, by the way, is a favorite pastime of mine, then bide your time for now and wait for the right moment. Side note, blood bathing is actually good for the skin. It keeps the aging down. It's a shame we can't flay them alive too though; we don't have the luxury of time." Eya sighs, seemingly disappointed.

"You all might be wondering why they went through the trouble of branding us if they're just planning to execute the majority of us tomorrow. Well, the branding iron the used had magical runes inscribed on it. You saw them too, right Aloro? Anyway, the scar created by that magical branding iron is permanent and no amount of healing can make it go away. Essentially, they didn't just brand our physical bodies, but our souls as well. You could cut off your arm, regrow it with magic, and the brand would be right back there again. Why do they do this you might ask? Perhaps it's to humiliate us, to brand us forever as the Other, the Forsaken. That's their terminology, not mine. But perhaps that's only part of the reason."

"So, why am I telling you all this? Because I think we can all break out of this place if we play our cards right and work together. I'm Eya by the way."

Out of Character: Probably obvious but Eya keeps her voice low enough so that the guards can't hear but loud enough for the others in the cell to hear.

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.



Search via our Community for:

Dungeons and Dragons Legendary Animal - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2019
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

RPG Info

Latest Game Topics

Video: Mad Weapon Skills

Highlights

Fighter's Guild: What are your thoughts about this Topic? By Ammon 16th May, 2019 - 12:16am
Barbarian's Guild: What are your thoughts about this Topic? By Ammon 9th Apr, 2019 - 8:29pm
Assassin's Guild: What are your thoughts about this Topic? By Ashashin 18th Nov, 2018 - 10:22pm
Alchemist's Guild: What are your thoughts about this Topic? By warlock 24th Aug, 2018 - 6:31pm
Bard's Guild: What are your thoughts about this Topic? By Wizard 1st Jul, 2018 - 10:05pm
Emissary's Guild: What are your thoughts about this Topic? By Wizard 1st Jul, 2018 - 10:03pm
Ranger's Guild: What are your thoughts about this Topic? By Wizard 1st Jul, 2018 - 6:40pm
Druid's Guild: What are your thoughts about this Topic? By ROK Harker 10th Jun, 2018 - 12:21am
Cleric's Guild: What are your thoughts about this Topic? By ROK Harker 10th Jun, 2018 - 12:20am
Rogue's Guild: What are your thoughts about this Topic? By ROK Harker 10th Jun, 2018 - 12:18am

This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,