Dungeons and Dragons Legendary Animal 3.5 PBP RPG

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Legendary Animal

Legendary Bear

Legendary Tiger

Large Animal

Large Animal

Hit Dice:

20d8+140 (230 hp)

26d8+188 (305 hp)

Initiative:

+6 (+2 Dex, +4 Improved Initiative)

+8 (+4 Dex, +4 Improved Initiative)

Speed:

50 ft.

50 ft.

Armor Class:

21 (-1 size, +2 Dex, +10 natural), touch 11, flat-footed 19

23 (-1 size, +4 Dex, +10 natural), touch 13, flat-footed 19

Base Attack/

Grapple:

+15/+32

+19/+34

Attack:

Claw +27 (2d6+13) melee

Claw +29 (2d6+11) melee

Full Attack:

2 claws +27 (2d6+13) melee, bite +22 (4d6+6) melee

2 claws +29 (2d6+11) melee, bite +24 (2d8+5) melee

Space/Reach:

10 ft./5 ft.

10 ft./5 ft.

Special Attacks:

Improved grab

Pounce, improved grab, rake 2d6+5

Special Qualities:

Scent

Scent

Saves:

Fort +19, Ref +14, Will +11

Fort +22, Ref +19, Will +12

Abilities:

Str 36, Dex 14, Con 24, Int 2, Wis 16, Cha 12

Str 32, Dex 18, Con 24, Int 2, Wis 14, Cha 10

Skills:

Climb +15, Jump +21, Listen +14, Spot +14, Swim +20

Climb +13, Hide +15, Jump +19, Listen +12, Move Silently +15, Spot +12, Swim +16

Feats:

Alertness, Athletic, Endurance, Improved Initiative, Iron Will, Run, Track

Alertness, Athletic, Endurance, Improved Initiative, Iron Will, Run, Toughness(x2), Track

Environment:

Any forest, hill, mountains, plains, and underground

Any forest, hill, mountains, plains, or underground

Organization:

Solitary or pair

Solitary or pair

Challenge Rating:

9

10

Treasure:

None

None

Alignment:

Always neutral

Always neutral

Advancement:

21-40 HD (Large)

27-48 HD (Large)

Legendary Bear

Combat

Improved Grab (Ex): To use this ability, a legendary bear must hit with a claw attack.

Legendary Tiger

Combat

Pounce (Ex): If a legendary tiger leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Improved Grab (Ex): To use this ability, the legendary tiger must hit with a bite attack. If it gets a hold, it can rake.

Rake (Ex): A legendary tiger can make two attacks (+30 melee) against a held creature with its hind legs for 2d6+5 points of Damage each. If the legendary tiger pounces on an opponent, it can also rake.

Skills: Legendary tigers receive a +8 racial bonus on Hide and Move Silently checks. *In areas of tall grasses or heavy undergrowth, the Hide bonus improves to +16.


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I’d be very interested to see how this pans out.

A thought would be that it would be nice if character progression could be had without increasingly dangerous conflicts.

In many games, despite there being a broad range of skills (Many of which come into play later) many of the quests involve fighting tougher and harder enemies thus making it essential to ignore more character building stuff in favour of advanced combat prowess.

I’d suggest that this was even more relevant in a system similar to Traveller where you could build a great scientist or diplomat but ‘in game’ have very little opportunity to develop skills above and beyond those that you selected in the beginning.

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