Dungeons and Dragons Legendary Animal 3.5 PBP RPG

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Legendary Animal

Legendary Bear

Legendary Tiger

Large Animal

Large Animal

Hit Dice:

20d8+140 (230 hp)

26d8+188 (305 hp)


+6 (+2 Dex, +4 Improved Initiative)

+8 (+4 Dex, +4 Improved Initiative)


50 ft.

50 ft.

Armor Class:

21 (-1 size, +2 Dex, +10 natural), touch 11, flat-footed 19

23 (-1 size, +4 Dex, +10 natural), touch 13, flat-footed 19

Base Attack/





Claw +27 (2d6+13) melee

Claw +29 (2d6+11) melee

Full Attack:

2 claws +27 (2d6+13) melee, bite +22 (4d6+6) melee

2 claws +29 (2d6+11) melee, bite +24 (2d8+5) melee


10 ft./5 ft.

10 ft./5 ft.

Special Attacks:

Improved grab

Pounce, improved grab, rake 2d6+5

Special Qualities:




Fort +19, Ref +14, Will +11

Fort +22, Ref +19, Will +12


Str 36, Dex 14, Con 24, Int 2, Wis 16, Cha 12

Str 32, Dex 18, Con 24, Int 2, Wis 14, Cha 10


Climb +15, Jump +21, Listen +14, Spot +14, Swim +20

Climb +13, Hide +15, Jump +19, Listen +12, Move Silently +15, Spot +12, Swim +16


Alertness, Athletic, Endurance, Improved Initiative, Iron Will, Run, Track

Alertness, Athletic, Endurance, Improved Initiative, Iron Will, Run, Toughness(x2), Track


Any forest, hill, mountains, plains, and underground

Any forest, hill, mountains, plains, or underground


Solitary or pair

Solitary or pair

Challenge Rating:







Always neutral

Always neutral


21-40 HD (Large)

27-48 HD (Large)

Legendary Bear


Improved Grab (Ex): To use this ability, a legendary bear must hit with a claw attack.

Legendary Tiger


Pounce (Ex): If a legendary tiger leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Improved Grab (Ex): To use this ability, the legendary tiger must hit with a bite attack. If it gets a hold, it can rake.

Rake (Ex): A legendary tiger can make two attacks (+30 melee) against a held creature with its hind legs for 2d6+5 points of Damage each. If the legendary tiger pounces on an opponent, it can also rake.

Skills: Legendary tigers receive a +8 racial bonus on Hide and Move Silently checks. *In areas of tall grasses or heavy undergrowth, the Hide bonus improves to +16.

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This is a hard question to answer. While I have played the Orginal d6 D7D, the Advanced Dungeons & Dragons, Second edition, 3.5 E and now the 5E Dungeons & Dragons I think there is a lot that has changed and some that should be left alone. I think the spells are great in the 5E and the character classes are more aligned to be easier to play. I do feel that Advanced Dungeons & Dragons is much better as it does not let you gain more power from feats. I would like to see something like that maybe in the 6E.

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