Dungeons and Dragons Legendary Animal 3.5 PBP RPG

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Legendary Animal

Legendary Bear

Legendary Tiger

Large Animal

Large Animal

Hit Dice:

20d8+140 (230 hp)

26d8+188 (305 hp)

Initiative:

+6 (+2 Dex, +4 Improved Initiative)

+8 (+4 Dex, +4 Improved Initiative)

Speed:

50 ft.

50 ft.

Armor Class:

21 (-1 size, +2 Dex, +10 natural), touch 11, flat-footed 19

23 (-1 size, +4 Dex, +10 natural), touch 13, flat-footed 19

Base Attack/

Grapple:

+15/+32

+19/+34

Attack:

Claw +27 (2d6+13) melee

Claw +29 (2d6+11) melee

Full Attack:

2 claws +27 (2d6+13) melee, bite +22 (4d6+6) melee

2 claws +29 (2d6+11) melee, bite +24 (2d8+5) melee

Space/Reach:

10 ft./5 ft.

10 ft./5 ft.

Special Attacks:

Improved grab

Pounce, improved grab, rake 2d6+5

Special Qualities:

Scent

Scent

Saves:

Fort +19, Ref +14, Will +11

Fort +22, Ref +19, Will +12

Abilities:

Str 36, Dex 14, Con 24, Int 2, Wis 16, Cha 12

Str 32, Dex 18, Con 24, Int 2, Wis 14, Cha 10

Skills:

Climb +15, Jump +21, Listen +14, Spot +14, Swim +20

Climb +13, Hide +15, Jump +19, Listen +12, Move Silently +15, Spot +12, Swim +16

Feats:

Alertness, Athletic, Endurance, Improved Initiative, Iron Will, Run, Track

Alertness, Athletic, Endurance, Improved Initiative, Iron Will, Run, Toughness(x2), Track

Environment:

Any forest, hill, mountains, plains, and underground

Any forest, hill, mountains, plains, or underground

Organization:

Solitary or pair

Solitary or pair

Challenge Rating:

9

10

Treasure:

None

None

Alignment:

Always neutral

Always neutral

Advancement:

21-40 HD (Large)

27-48 HD (Large)

Legendary Bear

Combat

Improved Grab (Ex): To use this ability, a legendary bear must hit with a claw attack.

Legendary Tiger

Combat

Pounce (Ex): If a legendary tiger leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Improved Grab (Ex): To use this ability, the legendary tiger must hit with a bite attack. If it gets a hold, it can rake.

Rake (Ex): A legendary tiger can make two attacks (+30 melee) against a held creature with its hind legs for 2d6+5 points of Damage each. If the legendary tiger pounces on an opponent, it can also rake.

Skills: Legendary tigers receive a +8 racial bonus on Hide and Move Silently checks. *In areas of tall grasses or heavy undergrowth, the Hide bonus improves to +16.


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This is a hard question to answer. While I have played the Orginal d6 D7D, the Advanced Dungeons & Dragons, Second edition, 3.5 E and now the 5E Dungeons & Dragons I think there is a lot that has changed and some that should be left alone. I think the spells are great in the 5E and the character classes are more aligned to be easier to play. I do feel that Advanced Dungeons & Dragons is much better as it does not let you gain more power from feats. I would like to see something like that maybe in the 6E.

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