Dungeons and Dragons Lavawight 3.5 PBP RPG

Thu, 9th April, 2020 - 9:51 pm GMT
test Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Lavawight

Lavawight

Medium Undead (Fire)

Hit Dice:

32d12 (208 hp)

Initiative:

+12 (+8 Dex, +4 Improved Initiative)

Speed:

60 ft.

Armor Class:

46 (+8 Dex, +28 natural), touch 18, flat-footed 38

Base Attack/Grapple:

+16/+37

Attack:

Claw +40 (3d8+21/19-20 (+1d6 on critical hit) plus blazefire) melee

Full Attack:

2 claws +40 (3d8+21/19-20 (+1d6 on critical hit) plus blazefire) melee, 1 skull butt +32 (2d6+10 plus blazefire) melee

Space/Reach:

5 ft./5 ft.

Special Attacks:

Rend 6d8+31, blazefire, spell-like abilities

Special Qualities:

Undead traits, fire subtype, heat aura, spell resistance 34, damage reduction 10/-, fiery hardness

Skills:

Jump +33, Knowledge (religion) +33, Listen +41, Search +35, Spot +41

Feats:

Cleave, Great Cleave, Great Fortitude, Improved Critical (claw), Improved Initiative, Power Attack, Weapon Focus (claw)

Epic Feats:

Blinding Speed (x2), Epic Weapon Focus (claw), Overwhelming Critical (claw)

Saves:

Fort +12, Ref +18, Will +24

Abilities:

Str 52, Dex 27, Con -, Int 10, Wis 22, Cha 28

Environment:

Any

Organization:

Solitary or pair

Challenge Rating:

23

Treasure:

Standard

Alignment:

Chaotic evil

Advancement:

33-42 HD (Medium-size); 43-55 HD (Huge)

Lavawights speak Common and Infernal.

Combat

Rend (Ex): If the lavawight hits with both of its claws, it latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 6d8+31 points of Damage.

Blazefire (Su): Living creatures taking Damage from a lavawight's attack find themselves ignited with blaze-fire; they must succeed at a Fortitude save (DC 35) or permanently lose 4 hit points. The DC is Charisma-based. The opponent must continue to save every round for the next 6 rounds (7 rounds total) to avoid being permanently drained of 4 more hit points each round. The lavawight heals the same amount of Damage whenever a creature is drained of hit points, gaining any excess as temporary hit points. Tehse temporary hit points last a maximum of 1 hour. If an opponent is slain by blazefire, only blackened ash remains of the victim. Hit points lost to the blazefire never heal naturally and cannot be magically restored-they are gone for good.

Spell-Like Abilities: At will- dimension door, flame arrow, spell immunity (sleet storm), fireball, wall of fire. Caster level 22nd; save DC 19 + spell level. The DC is Charisma-based.

Undead Traits: Immune to poison, sleep, paralysis, stunning, disease, death, effects, necromantic effects, mind-affecting effects, and any effect requiring a Fortitude save unless it also works on objects. Not subject to critical hits, subdual Damage, ability Damage, ability drain, or energy drain. Negative energy heals. Not at risk of death from massive Damage, but destroyed at 0 hit points or less. Darkvision 60 ft. Cannot be raised; resurrection works only if creature is willing.

Heat Aura (Su): A 10-foot-radius spread heat aura surrounds a lavawight. All creatures of the fire subtype in the field (including the lavawight) are treated as if having turn resistance +6 (if undead) and fast healing 10. Creatures subject to fire Damage take 2d10 points of fire Damage each round they remain within the heat aura.

Fire Subtype: Fire immunity, cold vulnerability..

Fiery Hardness (Ex): The lavawight's molten skin provides it with Damage reduction of 10/-.


Sponsor Ads:

Latest RPG Post

Consider running since whomever is in that house will come looking for the girl / imp. You run very fast in the opposite direction to the hut. You run until you have no energy to run anymore when finally you come across a…

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.



Dungeons and Dragons Lavawight - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2020
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Future Terra II

Automated system to Role-play. No worries about Rules, Dice or updating your Character Sheet, they are taken care of for you. Just immerse in pure Role-playing.
Become A Backer!

See More

RPG Highlights

Fighter's Guild: What are your thoughts about this Topic? By Chaospaladin 8th Feb, 2020 - 6:44pm
Barbarian's Guild: What are your thoughts about this Topic? By Telly 24th Sep, 2019 - 12:33pm
Assassin's Guild: What are your thoughts about this Topic? By Ashashin 18th Nov, 2018 - 10:22pm
Alchemist's Guild: What are your thoughts about this Topic? By warlock 24th Aug, 2018 - 6:31pm
Bard's Guild: What are your thoughts about this Topic? By Wizard 1st Jul, 2018 - 10:05pm
Emissary's Guild: What are your thoughts about this Topic? By Wizard 1st Jul, 2018 - 10:03pm
Ranger's Guild: What are your thoughts about this Topic? By Wizard 1st Jul, 2018 - 6:40pm
Druid's Guild: What are your thoughts about this Topic? By ROK Harker 10th Jun, 2018 - 12:21am
Cleric's Guild: What are your thoughts about this Topic? By ROK Harker 10th Jun, 2018 - 12:20am
Rogue's Guild: What are your thoughts about this Topic? By ROK Harker 10th Jun, 2018 - 12:18am

This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,