Dungeons and Dragons Will-O'-Wisp 3.5 PBP RPG

Thu, 5th August, 2021 - 6:59 pm GMT
test Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Will-O'-Wisp

Will-O'-Wisp

Small Aberration (Air)

Hit Dice:

9d8 (40 hp)

Initiative:

+13

Speed:

Fly 50 ft. (perfect) (10 squares)

Armor Class:

29 (+1 size, +9 Dex, +9 deflection), touch 29, flat-footed 20

Base Attack/Grapple:

+6/-3

Attack:

Shock +16 melee touch (2d8 electricity)

Full Attack:

Shock +16 melee touch (2d8 electricity)

Space/Reach:

5 ft./5 ft.

Special Attacks:

-

Special Qualities:

Darkvision 60 ft., immunity to magic, natural invisibility

Saves:

Fort +3, Ref +12, Will +9

Abilities:

Str 1, Dex 29, Con 10, Int 15, Wis 16, Cha 12

Skills:

Bluff +13, Diplomacy +3, Disguise +1 (+3 acting), Intimidate +3, Listen +17, Search +14, Spot +17, Survival +3 (+5 following tracks)

Feats:

Alertness, Blind-Fight, Dodge, Improved Initiative, Weapon Finesse B

Environment:

Temperate marshes

Organization:

Solitary, pair, or string (3-4)

Challenge Rating:

6

Treasure:

1/10 coins; 50% goods; 50% items

Alignment:

Usually chaotic evil

Advancement:

10-18 HD (Small)

Level Adjustment:

-

Will-o'-wisps can be yellow, white, green, or blue. They are easily mistaken for lanterns, especially in the foggy marshes and swamps where they reside. A will-o'-wisp's body is a globe of spongy material about 1 foot across and weighing about 3 pounds, and its glowing body sheds as much light as a torch.

Will-o'-wisps speak Common and Auran. They have no vocal apparatus but can vibrate to create a voice with a ghostly sound.

Combat

Will-o'-wisps usually avoid combat. They prefer to confuse and bewilder adventurers, luring them into morasses or other hazardous places. When they are forced to fight, they loose small electrical shocks, which act as melee touch attacks.

Immunity to Magic (Ex): A will-o'-wisp is immune to most spells or spell-like abilities that allow spell resistance, except magic missile and maze.

Natural Invisibility (Ex): A startled or frightened will-o'-wisp can extinguish its glow, effectively becoming invisible as the spell.


Sponsor Ads:

Latest RPG Post

Everyone is cheering for me to dance but I know I will be terrible. Its to the point I cannot refuse now. Oh well, lets just get this over with. I just hope everyone is drunk enough to not remember this tomorrow.

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.



Dungeons and Dragons Will-O'-Wisp - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2021
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,