Dungeons and Dragons Wight 3.5 PBP RPG

Sat, 15th May, 2021 - 11:49 am GMT
test Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Wight

Wight

Medium Undead

Hit Dice:

4d12 (26 hp)

Initiative:

+1

Speed:

30 ft. (6 squares)

Armor Class:

15 (+1 Dex, +4 natural), touch 11, flat-footed 14

Base Attack/Grapple:

+2/+3

Attack:

Slam +3 melee (1d4+1 plus energy drain)

Full Attack:

Slam +3 melee (1d4+1 plus energy drain)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Create spawn, energy drain

Special Qualities:

Darkvision 60 ft., undead traits

Saves:

Fort +1, Ref +2, Will +5

Abilities:

Str 12, Dex 12, Con -, Int 11, Wis 13, Cha 15

Skills:

Hide +8, Listen +7, Move Silently +16, Spot +7

Feats:

Alertness, Blind-Fight

Environment:

Any

Organization:

Solitary, pair, gang (3-5), or pack (6-11)

Challenge Rating:

3

Treasure:

None

Alignment:

Always lawful evil

Advancement:

5-8 HD (Medium)

Level Adjustment:

-

A wight's appearance is a weird and twisted reflection of the form it had in life. A wight is about the height and weight of a human.

Wights speak Common.

Combat

Wights attack by hammering with their fists.

Create Spawn (Su): Any humanoid slain by a wight becomes a wight in 1d4 rounds. Spawn are under the command of the wight that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.

Energy Drain (Su): Living creatures hit by a wight's slam attack gain one negative level. The DC is 14 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the wight gains 5 temporary hit points.

Skills: Wights have a +8 racial bonus on Move Silently checks.


Sponsor Ads:

Latest RPG Post

A Sentimental Value

As I prepared to leave the home I have lived in for 16 years, I remembered about that ring my mother gave me when on the night of that banquet, just hours before her death. It was a plain and simple ring, but she told me that it was a family keepsake, given from the 12th Ruler of Kings to my great- great grandfather. It was given to our family because of what my great- great grandfather did during the Great War. He was a war hero. That ring was one of the reasons why my father became the mayor of that village and if I kept it with me, It could have some use to me. In the larger cities, I could probably use the ring as a pass to get some privileges royals have. As I searched the entirety of the house, finally in my room I found the ring. It was kept in a engraved wooden box padded with red velvet. When I saw that box, it reminded me of my mother, who I still miss terribly. Putting it into my pack, I said a final goodbye to the house, closed the gates, and set out on the journey that would bring me glory!

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.



Dungeons and Dragons Wight - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2021
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,