Dungeons and Dragons Wight 3.5 PBP RPG

Mon, 6th April, 2020 - 3:27 pm GMT
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Wight

Wight

Medium Undead

Hit Dice:

4d12 (26 hp)

Initiative:

+1

Speed:

30 ft. (6 squares)

Armor Class:

15 (+1 Dex, +4 natural), touch 11, flat-footed 14

Base Attack/Grapple:

+2/+3

Attack:

Slam +3 melee (1d4+1 plus energy drain)

Full Attack:

Slam +3 melee (1d4+1 plus energy drain)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Create spawn, energy drain

Special Qualities:

Darkvision 60 ft., undead traits

Saves:

Fort +1, Ref +2, Will +5

Abilities:

Str 12, Dex 12, Con -, Int 11, Wis 13, Cha 15

Skills:

Hide +8, Listen +7, Move Silently +16, Spot +7

Feats:

Alertness, Blind-Fight

Environment:

Any

Organization:

Solitary, pair, gang (3-5), or pack (6-11)

Challenge Rating:

3

Treasure:

None

Alignment:

Always lawful evil

Advancement:

5-8 HD (Medium)

Level Adjustment:

-

A wight's appearance is a weird and twisted reflection of the form it had in life. A wight is about the height and weight of a human.

Wights speak Common.

Combat

Wights attack by hammering with their fists.

Create Spawn (Su): Any humanoid slain by a wight becomes a wight in 1d4 rounds. Spawn are under the command of the wight that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.

Energy Drain (Su): Living creatures hit by a wight's slam attack gain one negative level. The DC is 14 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the wight gains 5 temporary hit points.

Skills: Wights have a +8 racial bonus on Move Silently checks.


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I’d be very interested to see how this pans out.

A thought would be that it would be nice if character progression could be had without increasingly dangerous conflicts.

In many games, despite there being a broad range of skills (Many of which come into play later) many of the quests involve fighting tougher and harder enemies thus making it essential to ignore more character building stuff in favour of advanced combat prowess.

I’d suggest that this was even more relevant in a system similar to Traveller where you could build a great scientist or diplomat but ‘in game’ have very little opportunity to develop skills above and beyond those that you selected in the beginning.

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