Dungeons and Dragons Skum 3.5 PBP RPG

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Skum

Skum

Medium Aberration (Aquatic)

Hit Dice:

2d8+2 (11 hp)

Initiative:

+1

Speed:

20 ft. (4 squares), swim 40 ft.

Armor Class:

13 (+1 Dex, +2 natural), touch 11, flat-footed 12

Base Attack/Grapple:

+1/+5

Attack:

Bite +5 melee (2d6+4)

Full Attack:

Bite +5 melee (2d6+4) and 2 claws +0 melee (1d4+2)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Rake 1d6+2

Special Qualities:

Darkvision 60 ft., amphibious

Saves:

Fort +1, Ref +1, Will +3

Abilities:

Str 19, Dex 13, Con 13, Int 10, Wis 10, Cha 6

Skills:

Hide +6*, Listen +7*, Move Silently +6, Spot +7*, Swim +12

Feats:

Alertness

Environment:

Underground

Organization:

Brood (2-5) or pack (6-15)

Challenge Rating:

2

Treasure:

None

Alignment:

Usually lawful evil

Advancement:

3-4 HD (Medium); 5-6 HD (Large)

Level Adjustment:

+3

A skum is about the same height and weight as a human. Skum speak Aquan.

Combat

Rake (Ex): Attack bonus +0 melee, damage 1d6+2. A skum also gains two rake attacks when it attacks while swimming.

Skills: *Skum have a +4 racial bonus on Hide, Listen, and Spot checks underwater.

A skum has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.


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I took this item for the purpose I need it for. I could have taken something such as a portrait of dear mother or father. All their memories live inside me and I carry them like a torch in the dark; now and always. I can't very well rule or so much as get far without bloodshed wanted or not.

This weapon shall serve me more than any memory. Memories are like faith, they won't keep you warm or stay your appetite. My path is long and hard and I have reason behind my choices more than feelings. He who has little faith says "farewell" when the road is darkest. On the battlefield my shield is my protector and my sword my savoir.

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