Dungeons and Dragons Spectre 3.5 PBP RPG

Thu, 20th September, 2018 - 12:17 pm GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Spectre

Spectre

Medium Undead (Incorporeal)

Hit Dice:

7d12 (45 hp)

Initiative:

+7

Speed:

40 ft. (8 squares), fly 80 ft. (perfect)

Armor Class:

15 (+3 Dex, +2 deflection), touch 15, flat-footed 13

Base Attack/Grapple:

+3/-

Attack:

Incorporeal touch +6 melee (1d8 plus energy drain)

Full Attack:

Incorporeal touch +6 melee (1d8 plus energy drain)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Energy drain, create spawn

Special Qualities:

Darkvision 60 ft., incorporeal traits, +2 turn resistance, sunlight powerlessness, undead traits, unnatural aura

Saves:

Fort +2, Ref +5, Will +7

Abilities:

Str -, Dex 16, Con -, Int 14, Wis 14, Cha 15

Skills:

Hide +13, Intimidate +12, Knowledge (religion) +12, Listen +14, Search +12, Spot +14, Survival +2 (+4 following tracks)

Feats:

Alertness, Blind-Fight, Improved Initiative

Environment:

Any land and underground

Organization:

Solitary, gang (2-4), or swarm (6-11)

Challenge Rating:

7

Treasure:

None

Alignment:

Always lawful evil

Advancement:

8-14 HD (Medium)

Level Adjustment:

-

A spectre looks much as it did in life and can be easily recognized by those who knew the individual or have seen the individual's face in a painting or a drawing. In many cases, the evidence of a violent death is visible on its body. A spectre is roughly human-sized and is weightless.

Combat

In close combat a spectre attacks with its numbing, life-draining touch. It makes full use of its incorporeal nature, moving through walls, ceilings, and floors as it attacks.

Energy Drain (Su): Living creatures hit by a spectre's incorporeal touch attack gain two negative levels. The DC is 15 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the spectre gains 5 temporary hit points.

Create Spawn (Su): Any humanoid slain by a spectre becomes a spectre in 1d4 rounds. Spawn are under the command of the spectre that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.

Unnatural Aura (Su): Animals, whether wild or domesticated, can sense the unnatural presence of a spectre at a distance of 30 feet. They do not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.

Sunlight Powerlessness (Ex): Spectres are powerless in natural sunlight (not merely a daylight spell) and flee from it. A spectre caught in sunlight cannot attack and can take only a single move or attack action in a round.


Sponsor Ads:

Latest RPG Post

Who really cares what one is better? Having two Comic cons to go to the people who wish to go to one or the other has a choice and can go to the one they wish. The fact that they are competition to each other should not make that much of a difference as sometimes competition is good for business. Suing a competitor is not the way to go I feel as it is cheap money and makes you look bad by saying you can not handle competition so you must make them pay you.

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


Share:


Search via our Community for:

Dungeons and Dragons Spectre - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2018
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Future Terra II

Automated system to Role-play. No worries about Rules, Dice or updating your Character Sheet, they are taken care of for you. Just immerse in pure Role-playing.
Become A Backer!

See More

RPG Highlights

Text RPG Character Creator: This custom program is the foundation of how all the RPGs function here. By JB 28th Jun, 2018 - 1:03pm
Looking For Committed Game Masters For JB's Boards: If you are a committed Game Master then you might like to share your skills! By JB 4th Jun, 2018 - 12:25am
Over Reliance On The Game Master To Have Fun: The Game Master only creates the setting, you decide how to have fun in it! By KNtoran 7th May, 2018 - 8:04pm
Players Waiting On Players Syndrome: As a Player you can take the initiative in a game, do not be shy. By JoePublic 7th May, 2018 - 2:01pm
RPG Etiquette: Do you think there should be a standard, is there a standard? By play by post 22nd Dec, 2017 - 7:40pm
What Kind Of RPG Experience Are You Looking For?: When you come here to role-play what are you expecting from the game? By KNtoran 10th Sep, 2017 - 3:16am
Can One Player And A Game Master Carry A Game?: What are your thoughts about this Topic? By OrkSlobber 10th Sep, 2017 - 12:28am
Debate: Play By Post vs Table Top Rpgs: What are your thoughts about this Topic? By KNtoran 9th Sep, 2017 - 11:05pm
Text RPG Creator Character Switching: What are your thoughts about this Topic? By JB 14th Apr, 2016 - 11:47am
Dependable RPG Players: When you go to war do you want a fellow soldier or flaker on your side? By JB 6th Jan, 2016 - 10:10pm

Updated every: 59 minutes
This site uses cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Privacy and Disclaimer pages.