Dungeons and Dragons Skeleton 3.5 PBP RPG

Thu, 21st September, 2017 - 3:47 pm GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Skeleton

Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.

A skeleton is seldom garbed in anything more than the rotting remnants of any clothing or armor it was wearing when slain. A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple. A skeleton attacks until destroyed.

Creating A Skeleton

'Skeleton' is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system (referred to hereafter as the base creature).

Size and Type: The creature's type changes to undead. It retains any subtype except for alignment subtypes (such as good) and subtypes that indicate kind. It does not gain the augmented subtype. It uses all the base creature's statistics and special abilities except as noted here.

Hit Dice: Drop any Hit Dice gained from class levels (to a minimum of 1) and raise remaining Hit Dice to d12s. If the creature has more than 20 Hit Dice, it can't be made into a skeleton by the animate dead spell.

Speed: Winged skeletons can't use their wings to fly. If the base creature flew magically, so can the skeleton.

Armor Class: Natural armor bonus changes to a number based on the skeleton's size:

Tiny or smaller

+0

Small

+1

Medium or Large

+2

Huge

+3

Gargantuan

+6

Colossal

+10

Attacks: A skeleton retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature, except for attacks that can't work without flesh. A creature with hands gains one claw attack per hand; the skeleton can strike with each of its claw attacks at its full attack bonus. A skeleton's base attack bonus is equal to 1/2 its Hit Dice.

Damage: Natural and manufactured weapons deal damage normally. A claw attack deals damage depending on the skeleton's size. (If the base creature already had claw attacks with its hands, use the skeleton claw damage only if it's better.)

Diminutive or Fine

1

Tiny

1d2

Small

1d3

Medium

1d4

Large

1d6

Huge

1d8

Gargantuan

2d6

Colossal

2d8

Special Attacks: A skeleton retains none of the base creature's special attacks.

Special Qualities: A skeleton loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks. A skeleton gains the following special qualities.

Immunity to Cold (Ex): Skeletons are not affected by cold.

Damage Reduction 5/Bludgeoning: Skeletons lack flesh or internal organs.

Saves: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2.

Abilities: A skeleton's Dexterity increases by +2, it has no Constitution or Intelligence score, its Wisdom changes to 10, and its Charisma changes to 1.

Skills: A skeleton has no skills.

Feats: A skeleton loses all feats of the base creature and gains Improved Initiative.

Environment: Any, usually same as base creature.

Organization: Any.

Challenge Rating: Depends on Hit Dice, as follows:

Hit Dice

Challenge Rating

1/2

1/6

1

1/3

2-3

1

4-5

2

6-7

3

8-9

4

10-11

5

12-14

6

15-17

7

18-20

8

Treasure: None.

Alignment: Always neutral evil.

Advancement: As base creature (or - if the base creature advances by character class).

Level Adjustment: -.

Human Warrior Skeleton

Wolf Skeleton

Owlbear Skeleton

Medium Undead

Medium Undead

Large Undead

Hit Dice:

1d12 (6 hp)

2d12 (13 hp)

5d12 (32 hp)

Initiative:

+5

+7

+6

Speed:

30 ft. (6 squares)

50 ft. (10 squares)

30 ft. (6 squares)

Armor Class:

15 (+1 Dex, +2 natural, +2 heavy steel shield), touch 11, flat-footed 14

15 (+3 Dex, +2 natural), touch 13, flat-footed 12

13 (-1 size, +2 Dex, +2 natural), touch 11, flat-footed 11

Base Attack/Grapple:

+0/+1

+1/+2

+2/+11

Attack:

Scimitar +1 melee (1d6+1/18-20) or claw +1 melee (1d4+1)

Bite +2 melee (1d6+1)

Claw +6 melee (1d6+5)

Full Attack:

Scimitar +1 melee (1d6+1/18-20) or 2 claws +1 melee (1d4+1)

Bite +2 melee (1d6+1)

2 claws +6 melee (1d6+5) and bite +1 melee (1d8+2)

Space/Reach:

5 ft./5 ft.

5 ft./5 ft.

10 ft./5 ft.

Special Attacks

-

-

-

Special Qualities:

Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits

Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits

Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits

Saves:

Fort +0, Ref +1, Will +2

Fort +0, Ref +3, Will +3

Fort +1, Ref +3, Will +4

Abilities:

Str 13, Dex 13, Con -, Int -, Wis 10, Cha 1

Str 13, Dex 17, Con -, Int -, Wis 10, Cha 1

Str 21, Dex 14, Con -, Int -, Wis 10, Cha 1

Feats:

Improved Initiative

Improved Initiative

Improved Initiative

Environment:

Temperate plains

Temperate forests

Temperate forests

Organization:

Any

Any

Any

Challenge Rating:

1/3

1

2

Treasure:

None

None

None

Alignment:

Always neutral evil

Always neutral evil

Always neutral evil

Advancement:

-

3 HD (Medium); 4-6 HD (Large)

6-8 HD (Large); 9-15 HD (Huge)

Level Adjustment:

-

-

-

Troll Skeleton

Chimera Skeleton

Ettin Skeleton

Large Undead

Large Undead

Large Undead

Hit Dice:

6d12 (39 hp)

9d12 (58 hp)

10d12 (65 hp)

Initiative:

+7

+6

+4

Speed:

30 ft. (6 squares)

30 ft. (6 squares)

40 ft. (8 squares)

Armor Class:

14 (+3 Dex, -1 size, +2 natural), touch 12, flat-footed 11

13 (+2 Dex., -1 size, +2 natural), touch 11, flat-footed 11

11 (-1 size, +2 natural), touch 9, flat-footed 11

Base Attack/Grapple:

+3/+13

+4/+12

+5/+15

Attack:

Claw +8 melee (1d6+6)

Bite +7 melee (2d6+4)

Morningstar +10 melee (2d6+6) or claw +10 melee (1d6+6) or javelin +4 ranged (1d8+6)

Full Attack:

2 claws +8 melee (1d6+6) and bite +3 melee (1d6+3)

Bite +7 melee (2d6+4) and bite+7 melee (1d8+4) and gore +7 melee (1d8+4) and 2 claws +2 melee (1d6+2)

2 morningstars +10 melee (2d6+6) or 2 claws +10 melee (1d6+6) or 2 javelins +4 ranged (1d8+6)

Space/Reach:

10 ft./10 ft

10 ft./5 ft

10 ft./10 ft.

Special Attacks:

-

-

-

Special Qualities:

Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits

Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits

Damage reduction 5/bludgeoning, darkvision 60 ft., darkvision 60 ft., immunity to cold, superior twoweapon

Saves:

Fort +2, Ref +5, Will +5

Fort +3, Ref +5, Will +6

Fort +3, Ref +3, Will +7

Abilities:

Str 23, Dex 16, Con -, Int -, Wis 10, Cha 1

Str 19, Dex 15, Con -, Int -, Wis 10, Cha 1

Str 23, Dex 10, Con -, Int -, Wis 10, Cha 1

Feats:

Improved Initiative

Improved Initiative

Improved Initiative

Environment:

Cold mountains

Temperate hills

Cold hills

Organization:

Any

Any

Any

Challenge Rating:

3

4

5

Treasure:

None

None

None

Alignment:

Always neutral evil

Always neutral evil

Always neutral evil

Advancement:

-

10-13 HD (Large); 14-27 HD (Huge)

-

Level Adjustment:

-

-

-

Advanced Megaraptor Skeleton

Cloud Giant Skeleton

Young Adult Red Dragon Skeleton

Huge Undead

Huge Undead

Huge Undead (Fire)

Hit Dice:

12d12 (78 hp)

17d12 (110 hp)

19d12 (123 hp)

Initiative:

+7

+6

+5

Speed:

60 ft. (12 squares)

50 ft. (10 squares)

40 ft. (8 squares)

Armor Class:

14 (-2 size, +3 Dex, +3 natural), touch 11, flat-footed 11

13 (-2 size, +2 Dex, +3 natural), touch 10, flat-footed 11

12 (-2 size, +1 Dex, +3 natural), touch 9, flat-footed 11

Base Attack/Grapple:

+6/+19

+8/+28

+9/+27

Attack:

Talons +9 melee (2d8+5)

Gargantuan morningstar +18 melee (4d6+18) or claw +18 melee (1d8+12) or rock +8 ranged (2d8+12)

Bite +17 melee (2d8+10)

Full Attack:

Talons +9 melee (2d8+5) and 2 claws +4 melee (1d8+2) and bite +4 melee (2d6+2)

Gargantuan morningstar +18/+13 melee (4d6+18) or 2 claws +18 melee (1d8+12) or rock +8 ranged (2d8+12)

Bite +17 melee (2d8+10) and 2 claws +12 melee (2d6+5) and 2 wings +12 melee (1d8+5) and tail slap +12 melee (2d6+15)

Space/Reach:

15 ft./10 ft.

15 ft./15 ft.

15 ft./10 ft.

Special Attacks:

-

-

-

Special Qualities:

Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits

Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, oversize weapon, undead traits

Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold and fire, undead traits

Saves:

Fort +4, Ref +7, Will +8

Fort +5, Ref +7, Will +10

Fort +6, Ref +7, Will +8

Abilities:

Str 21, Dex 17, Con -, Int -, Wis 10, Cha 1

Str 35, Dex 15, Con -, Int -, Wis 10, Cha 1

Str 31, Dex 12, Con -, Int -, Wis 10, Cha 1

Feats:

Improved Initiative

Improved Initiative

Improved Initiative

Environment:

Warm forests

Temperate mountains

Warm mountains

Organization:

Any

Any

Any

Challenge Rating:

6

7

8

Treasure:

None

None

None

Alignment:

Always neutral evil

Always neutral evil

Always neutral evil

Advancement:

13-16 HD (Huge); 17-20 HD (Gargantuan)

-

20 HD (Huge)

Level Adjustment:

-

-

-


Sponsor Ads:

Latest RPG Post

Still waiting on actions from Lia, Velon, Poppo, and Fay. Please filter on in when ready.

Edit, spoke a bit too soon, there's Velon.

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.


Share:


Search via our Community for:

Dungeons and Dragons Skeleton - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2017
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Register/Login via:

Decide now: Free Text RPG Start ROK II

Current Leaders

Hunter

Hunter (15)
Chynacat

Melodie (11)
Krusten

Krusten (10)
Thomaslee

Jonathon (9)
Wizard

Merlin (9)
Goldendawn

Aaroni (9)


Video: See

Video: FAQ

Aspiring Leaders

Thaosx / Dazrin (8)
Txtrpg / Zork (2)
Stacia / Charmaine (7)
Anronrosby / Kronar (5)
Usabookworm / Bonifacius (5)
Seraphina / Alana (4)

Ready To Rule?

Are you here yet or still hiding? Come out of your cave and become a Ruler... a Ruler of Kings.

RPG Highlights

Right Amount Of Role-Players: What are your reviews for this Topic? By Abnninja 1 Week Ago
Managing Intelligent Monsters In Role-Playing Games: What are your reviews for this Topic? By Abnninja 1 Week Ago
Text RPG Creator Pre-rolled Characters: What are your reviews for this Topic? By Hunter 1 Week Ago
Maps & Mapping For Role-Playing Games: What are your reviews for this Topic? By JB 1 Week Ago
Game Masters Looking For RPG Play By Post Players: What are your reviews for this Topic? By JB 6th Aug, 2017 - 3:24pm
Melodramatic Role-Play Gamers: What are your reviews for this Topic? By Abnninja 14th Jul, 2017 - 6:14pm
Game Master's Schedule Or Stop Waiting On Slow Players Guide: What are your reviews for this Topic? By LitRPG 19th Mar, 2017 - 8:26pm
Game Masters That Cannot Follow Posting Rules: What are your reviews for this Topic? By JB 16th Mar, 2017 - 10:47pm
Game Master's Nag Player Button: What are your reviews for this Topic? By Txtrpg 27th Nov, 2016 - 2:10pm
Game Master's Rules & Policies Thread: What are your reviews for this Topic? By Txtrpg 26th Jan, 2016 - 12:54pm