Dungeons and Dragons Bodak 3.5 PBP RPG

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Bodak

Bodak

Medium Undead (Extraplanar)

Hit Dice:

9d12 (58 hp)

Initiative:

+6

Speed:

20 ft. (4 squares)

Armor Class:

20 (+2 Dex, +8 natural), touch 12, flat-footed 18

Base Attack/Grapple:

+4/+5

Attack:

Slam +6 melee (1d8+1)

Full Attack:

Slam +6 melee (1d8+1)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Death gaze

Special Qualities:

Damage reduction 10/cold iron, darkvision 60 ft., immunity to electricity, acid resistance 10, fire resistance 10, undead traits, vulnerability to sunlight

Saves:

Fort +3, Ref +5, Will +7

Abilities:

Str 13, Dex 15, Con -, Int 6, Wis 12, Cha 12

Skills:

Listen +11, Move Silently +10, Spot +11

Feats:

Alertness, Dodge, Improved Initiative, Weapon Focus (slam)

Environment:

A chaotic evil-aligned plane

Organization:

Solitary or gang (2-4)

Challenge Rating:

8

Treasure:

None

Alignment:

Always chaotic evil

Advancement:

10-13 HD (Medium); 14-27 HD (Large)

Level Adjustment:

-

Bodaks are the undead remnants of humanoids who have been destroyed by the touch of absolute evil.

A bodak retains fleeting memories of its past life and can speak Common (or some other humanoid language).

Combat

Death Gaze (Su): Death, range 30 feet, Fortitude DC 15 negates. Humanoids who die from this attack are transformed into bodaks 24 hours later. The save DC is Charisma-based.

Vulnerability to Sunlight (Ex): Bodaks loathe sunlight, for its merest touch burns their impure flesh. Each round of exposure to the direct rays of the sun deals 1 point of damage to the creature.


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Dai,
Lawrance will certainly hold classes for those of the young who are interested, testing them as required for apprenticeship. The group had discussed a Zone of Truth/Charm Person while interviewing to filter out hazards. That seems probably the better way to do things.
We'll need to know how much to spend on monthly wages for these guys, and I'll budget it accordingly. We will need some general security guys, but only a couple. Bailiffs/sheriffs type.

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