Dungeons and Dragons Blink Dog 3.5 PBP RPG

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Blink Dog

Blink Dog

Medium Magical Beast

Hit Dice:

4d10 (22 hp)

Initiative:

+3

Speed:

40 ft. (8 squares)

Armor Class:

16 (+3 Dex, +3 natural), touch 13, flat-footed 13

Base Attack/Grapple:

+4/+4

Attack:

Bite +4 melee (1d6)

Full Attack:

Bite +4 melee (1d6)

Space/Reach:

5 ft./5 ft.

Special Attacks:

-

Special Qualities:

Blink, darkvision 60 ft., dimension door, low-light vision, scent

Saves:

Fort +4, Ref +7, Will +4

Abilities:

Str 10, Dex 17, Con 10, Int 10, Wis 13, Cha 11

Skills:

Hide +3, Listen +5, Sense Motive +3, Spot +5, Survival +4

Feats:

Iron Will, Run, Track B

Environment:

Temperate plains

Organization:

Solitary, pair, or pack (7-16)

Challenge Rating:

2

Treasure:

None

Alignment:

Usually lawful good

Advancement:

5-7 HD (Medium); 8-12 HD (Large)

Level Adjustment:

+2 (cohort)

The blink dog is an intelligent canine that has a limited teleportation ability.

Blink dogs have their own language, a mixture of barks, yaps, whines, and growls that can transmit complex information.

Combat

Blink dogs hunt in packs, teleporting in a seemingly random fashion until they surround their prey, allowing some of them to take advantage of flanking.

Blink (Su): A blink dog can use blink as the spell (caster level 8th), and can evoke or end the effect as a free action.

Dimension Door (Su): A blink dog can teleport, as dimension door (caster level 8th), once per round as a free action. The ability affects only the blink dog, which never appears within a solid object and can act immediately after teleporting.


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Latest RPG Post

Jack sends a quick signal for Oswald to keep guard a little ways up the stairs with Fay, as he approaches the left-side passage with Zarra.

"Eyes and ears on all directions. 5 silvers say the infants are west from here! Anyone wanna hold that bet ?", the rogue whispers. He eyes Oz before adding in Thieves Cant: "Bets are off with you, Shades, you had your fun already… ".

As they get close to the western tunnel entrance, he signals Zarra to be ready. Slowly, the two begin to creep forward, signaling the rest of the group to stay back while Oz and Fay stand guard to make sure no-one makes their way down the staircase.

Out of Character: trying to pick up incoming noise, lights, or anything out of the ordinary. Also keeping senses peeled for traps and alarms.

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