Dungeons and Dragons Improving Monsters 3.5 PBP RPG

Sun, 17th November, 2019 - 2:16 am GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Improving Monsters

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Each of the monster entries describes a typical creature of its kind. However, there are several methods by which extraordinary or unique monsters can be created using a typical creature as the foundation: by adding character classes, increasing a monster's Hit Dice, or by adding a template to a monster. These methods are not mutually exclusive-it's possible for a monster with a template to be improved by both increasing its Hit Dice and adding character class levels.

Class Levels: Intelligent creatures that are reasonably humanoid in shape most commonly advance by adding class levels. Creatures that fall into this category have an entry of 'By character class' in their Advancement line. When a monster adds a class level, that level usually represents an increase in experience and learned skills and capabilities.

Increased Hit Dice: Intelligent creatures that are not humanoid in shape, and nonintelligent monsters, can advance by increasing their Hit Dice. Creatures with increased Hit Dice are usually superior specimens of their race, bigger and more powerful than their run-of-the-mill fellows.

Templates: Both intelligent and nonintelligent creatures with an unusual heritage or an inflicted change in their essential nature may be modified with a template. Templates usually result in tougher monsters with capabilities that differ from those of their common kin.

Each of these three methods for improving monsters is discussed in more detail below.

Ability Score Arrays

Monsters are assumed to have completely average (or standard) ability scores-a 10 or an 11 in each ability, as modified by their racial bonuses. However, improved monsters are individuals and often have better than normal ability scores, and usually make use of either the elite array or the nonelite array of ability scores. Monsters who improve by adding a template, and monsters who improve by increasing their Hit Dice, may use any of the three arrays (standard, nonelite, or elite). Any monster unique enough to be improved could easily be considered elite.

Elite Array: The elite array is 15, 14, 13, 12, 10, 8. While the monster has one weakness compared to a typical member of its race, it is significantly better overall. The elite array is most appropriate for monsters who add levels in a player character class.

Nonelite Array: The nonelite array is 13, 12, 11, 10, 9, 8. The nonelite array does not necessarily make a monster better than normal, but it does customize the monster as an individual with strengths and weaknesses compared to a typical member of its race. The nonelite array is most appropriate for monsters who add class levels in a NPC class.

Ability Score Improvement: Treat monster Hit Dice the same as character level for determining ability score increases. This only applies to Hit Dice increases, monsters do not gain ability score increases for levels they 'already reached' with their racial Hit Dice, since these adjustments are included in their basic ability scores.


Sponsor Ads:

Latest RPG Post

Pulls out that strange pebble she found long ago in her back yard. She remembered showing her granny the strange stone and was told that it is a purity check that wards off evil things. So with this in mind she…

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.



Search via our Community for:

Dungeons and Dragons Improving Monsters - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2019
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Future Terra II

Automated system to Role-play. No worries about Rules, Dice or updating your Character Sheet, they are taken care of for you. Just immerse in pure Role-playing.
Become A Backer!

See More

RPG Highlights

Blind & ROK II Text RPG: What are your thoughts about this Topic? By JB 20th Jul, 2019 - 8:37pm
Role-playing vs Dice Playing: What are your thoughts about this Topic? By Stacia 4th Apr, 2019 - 10:42pm
ROK II Text RPG Testimonials & Reviews: What are your thoughts about this Topic? By Smeowlin 2nd Mar, 2019 - 9:22am
Tabletop RPGs vs Video RPGs vs Play By Post RPGs vs Text RPGs: What are your thoughts about this Topic? By Gamemaster 18th Dec, 2018 - 8:30pm
Text RPGs: Reading vs Comprehension: What are your thoughts about this Topic? By Strellers 1st Dec, 2018 - 5:07pm
Palace Of Parody: What are your thoughts about this Topic? By Strellers 30th Nov, 2018 - 5:06pm
Illusionist's Guild: What are your thoughts about this Topic? By ROK Harker 10th Jun, 2018 - 12:17am
Sorcerer's Guild: What are your thoughts about this Topic? By ROK Harker 10th Jun, 2018 - 12:15am
Winners & Losers In Ruler Of Kings II: What are your thoughts about this Topic? By JB 13th Apr, 2017 - 12:44am
Text RPG Descriptive Writing: What are your thoughts about this Topic? By LitRPG 17th Mar, 2017 - 5:15pm

Updated every: 59 minutes
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,