Dungeons and Dragons Increasing Hit Dice 3.5 PBP RPG

Fri, 10th April, 2020 - 8:06 pm GMT
test Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Increasing Hit Dice

As its Hit Dice increase, a creature's attack bonuses and saving throw modifiers might improve. It gains more feats and skills, depending on its type, as shown on Table: Creature Improvement by Type.

Note that if a creature acquires a character class, it improves according to its class, not its type.

Table: Creature Improvement by Type

Hit Die

Attack Bonus

Good Saving Throws

Skill Points*

Aberration

d8

HD x3/4 (as cleric)

Will

2 + Int mod per HD

Animal

d8

HD x3/4 (as cleric)

Fort, Ref (and sometimes Will)

2 + Int mod per HD

Construct

d10

HD x3/4 (as cleric)

-

2 + Int mod per HD**

Dragon

d12

HD (as fighter)

Fort, Ref, Will

6 + Int mod per HD

Elemental

d8

HD x3/4 (as cleric)

Ref (Air, Fire), or

Fort (Earth, Water)

2 + Int mod per HD

Fey

d6

HD x1/2 (as wizard)

Ref, Will

6 + Int mod per HD

Giant

d8

HD x3/4 (as cleric)

Fort

2 + Int mod per HD

Humanoid

d8

HD x3/4 (as cleric)

Varies (any one)

2 + Int mod per HD

Magical beast

d10

HD (as fighter)

Fort, Ref

2 + Int mod per HD

Monstrous humanoid

d8

HD (as fighter)

Ref, Will

2 + Int mod per HD

Ooze

d10

HD x3/4 (as cleric)

-

2 + Int mod per HD**

Outsider

d8

HD (as fighter)

Fort, Ref, Will

8 + Int mod per HD

Plant

d8

HD x3/4 (as cleric)

Fort

2 + Int mod per HD**

Undead

d12

HD x1/2 (as wizard)

Will

4 + Int mod per HD**

Vermin

d8

HD x3/4 (as cleric)

Fort

2 + Int mod per HD**

All types have a number of feats equal to 1 + 1 per 3 Hit Dice.

* As long as a creature has an Intelligence of at least 1, it gains a minimum of 1 skill point per Hit Die.

** Creatures with an Intelligence score of '-' gain no skill points or feats.

Size Increases

A creature may become larger when its Hit Dice are increased (the new size is noted parenthetically in the monster's Advancement entry).

A size increase affects any special ability the creature has that is affected by size. Increased size also affects a creature's ability scores, AC, attack bonuses, and damage values as indicated on the tables below.

Table: Changes to Statistics by Size

Old Size*

New Size

Str

Dex

Con

Natural Armor

AC/

Attack

Fine

Diminutive

Same

-2

Same

Same

-4

Diminutive

Tiny

+2

-2

Same

Same

-2

Tiny

Small

+4

-2

Same

Same

-1

Small

Medium

+4

-2

+2

Same

-1

Medium

Large

+8

-2

+4

+2

-1

Large

Huge

+8

-2

+4

+3

-1

Huge

Gargantuan

+8

Same

+4

+4

-2

Gargantuan

Colossal

+8

Same

+4

+5

-4

*Repeat the adjustment if the creature moves up more than one size.

Table: Increased Damage By Size

Old Damage (Each)*

New Damage

1d2

1d3

1d3

1d4

1d4

1d6

1d6

1d8

1d8

2d6

1d10

2d8

2d6

3d6

2d8

3d8

* Repeat the adjustment if the creature moves up more than one size category.


Sponsor Ads:

Latest RPG Post

I continue to swing with reckless abandon at the hobgoblins. Ghost weaves between then ripping at them and tripping enemies when he can.

Out of Character: : 4 more rounds of action here. No need to use spells to defeat these hobgoblins. Conserving resources.

Rachel attacks: Replying to: Kyrroeth game_die
Result: 4d20 (12, 18, 17, 9)
Total: 56 add + 6 to each attack.
Club damage: Replying to: Kyrroeth game_die
Result: 4d6 (1, 5, 6, 3) + (3)
Total: 18. Add + 3 to each.
Ghost attacks: Replying to: Kyrroeth game_die
Result: 4d20 (9, 13, 4, 9)
Total: 35. Add +11 to each
Bite damage: Replying to: Kyrroeth game_die
Result: 4d8 (5, 5, 8, 7)
Total: 25 add + 4 to each roll.
Trip : Replying to: Kyrroeth game_die
Result: 4d20 (8, 20, 13, 18)
Total: 59 add + 11 to each roll

AoO attacks: Replying to: Kyrroeth game_die
Result: 4d20 (1, 1, 9, 17)
Total: 28. Add +11 to each.
AoO damage: Replying to: Kyrroeth game_die
Result: 4d8 (6, 6, 8, 8)
Total: 28. Add +4 to each roll.

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.



Dungeons and Dragons Increasing Hit Dice - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2020
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Future Terra II

Automated system to Role-play. No worries about Rules, Dice or updating your Character Sheet, they are taken care of for you. Just immerse in pure Role-playing.
Become A Backer!

See More

RPG Highlights

Fighter's Guild: What are your thoughts about this Topic? By Chaospaladin 8th Feb, 2020 - 6:44pm
Barbarian's Guild: What are your thoughts about this Topic? By Telly 24th Sep, 2019 - 12:33pm
Assassin's Guild: What are your thoughts about this Topic? By Ashashin 18th Nov, 2018 - 10:22pm
Alchemist's Guild: What are your thoughts about this Topic? By warlock 24th Aug, 2018 - 6:31pm
Bard's Guild: What are your thoughts about this Topic? By Wizard 1st Jul, 2018 - 10:05pm
Emissary's Guild: What are your thoughts about this Topic? By Wizard 1st Jul, 2018 - 10:03pm
Ranger's Guild: What are your thoughts about this Topic? By Wizard 1st Jul, 2018 - 6:40pm
Druid's Guild: What are your thoughts about this Topic? By ROK Harker 10th Jun, 2018 - 12:21am
Cleric's Guild: What are your thoughts about this Topic? By ROK Harker 10th Jun, 2018 - 12:20am
Rogue's Guild: What are your thoughts about this Topic? By ROK Harker 10th Jun, 2018 - 12:18am

This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,