Dungeons and Dragons Prismasaurus 3.5 PBP RPG

Tue, 31st March, 2020 - 12:37 am GMT
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Prismasaurus

Prismasaurus

Huge Magical Beast

Hit Dice:

60d10+620 (950 hp)

Initiative:

+15 (+7 Dex, +8 Superior Initiative)

Speed:

30 ft.

Armor Class:

55 (-2 size, +7 Dex, +40 natural), touch 15, flat-footed 48

Base Attack/Grapple:

+60/+79

Attack:

Bite +72 (8d10+11/19-20 (+1d6 on critical hit)) melee

Full Attack:

Bite +72 melee (8d10+11/19-20 (+1d6 on critical hit)), tail +67 (10d6+5) melee

Space/Reach:

15 ft./10 ft.

Special Attacks:

Prismatic emanations

Special Qualities:

Immunities, prismatic blur, spell resistance 38, damage reduction 10/-

Saves:

Fort +41, Ref +39, Will +24

Abilities:

Str 32, Dex 25, Con 29, Int 4, Wis 19, Cha 10

Skills:

Listen +37, Spot +38

Feats:

Alertness, Cleave, Combat Reflexes, Dodge, Endurance, Great Cleave, Improved Critical (bite), Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (tail)

Epic Feats:

Devastating Critical (bite), Epic Endurance, Epic Toughness (x4), Epic Weapon Focus (bite), Epic Weapon Focus (tail), Overwhelming Critical (bite), Superior Initiative

Environment:

Any sunny land

Organization:

Solitary or pair

Challenge Rating:

28

Treasure:

None

Alignment:

Always neutral

Advancement:

61-90 HD (Huge); 91-150 HD (Gargantuan)

Combat

Prismatic Emanations (Su): The reflected and refracted light from the prismasaurus's crystalline ridge functions very similarly to the prismatic spray spell. Any creature of less than 8 HD that is within 30 feet of the creature is automatically blinded for 2d4 rounds. In addition, any creature within 20 feet of the prismasaurus is randomly struck by one or more rays of light, as determined by the table that accompanies the prismatic spray spell. This effect is as the prismatic spray spell in a 30-foot-radius spread, but is otherwise as cast by a 20th-level caster. The save DC for the prismatic spray effects is 49.

Immunities (Su): It is immune to poison, gases, petrification, and mind-affecting attacks.

Prismatic Blur (Ex): The reflected and refracted light that constantly surrounds the creature blurs the creature's outline and makes it difficult to properly target. All melee and ranged attacks against the creature have a 50% miss chance.


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After being shackled up, Eya looks around at the others in the cell with her. She looks to Kiven first and says, "Aloro, your brother seems like a real ass. I wouldn't mind adding him to my rapidly growing list of shitstains to kill. I'll help, but only if I get the ears after."

Eya then inspects her shackles and tests their strength a little. She scoffs, "They expect these to hold her?" She looks to Jesla, "You there, warrior of Gorum, God of Battle and Lord in Iron. Jesla, right? That's what they called you earlier. Listen Jesla, I can tell just by looking at these chains that they are far too weak to hold you. BUT, if you attempt to break free right now, you would alert the guards immediately from the noise." Eya nods in the direction of the guards down the hallway, then continues, "If you're serious about bathing in their blood, which, by the way, is a favorite pastime of mine, then bide your time for now and wait for the right moment. Side note, blood bathing is actually good for the skin. It keeps the aging down. It's a shame we can't flay them alive too though; we don't have the luxury of time." Eya sighs, seemingly disappointed.

"You all might be wondering why they went through the trouble of branding us if they're just planning to execute the majority of us tomorrow. Well, the branding iron the used had magical runes inscribed on it. You saw them too, right Aloro? Anyway, the scar created by that magical branding iron is permanent and no amount of healing can make it go away. Essentially, they didn't just brand our physical bodies, but our souls as well. You could cut off your arm, regrow it with magic, and the brand would be right back there again. Why do they do this you might ask? Perhaps it's to humiliate us, to brand us forever as the Other, the Forsaken. That's their terminology, not mine. But perhaps that's only part of the reason."

"So, why am I telling you all this? Because I think we can all break out of this place if we play our cards right and work together. I'm Eya by the way."

Out of Character: Probably obvious but Eya keeps her voice low enough so that the guards can't hear but loud enough for the others in the cell to hear.

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