Dungeons and Dragons Paragon Creature 3.5 PBP RPG

Wed, 17th July, 2019 - 10:24 pm GMT
Home WoM D&D Pathfinder Gwynedd RoK +

Check Out: Ruler of Kings II Text RPG Solo Play by Post
D&D Basics Races Classes Skills Feats Combat Equipment Adventuring Spells Psionics Monsters Divine Sitemap Create Character Other RPGs

Paragon Creature

Creating A Paragon Creature

'Paragon' is a template that can be added to any creature (referred to hereafter as the base creature).

The base creature's type remains unchanged. The paragon creature uses all the base creature's statistics and special abilities except as noted here.

HD: A paragon creature always has maximum hit points. Paragon creatures also gain an additional 12 hit points per HD.

Speed: A paragon creature's speed triples, for all movement types.

AC: Paragon creatures gain a +12 insight bonus to AC and a +12 luck bonus to AC. They also gain a +5 natural armor bonus (if the creature already has natural armor, use whichever is better).

Attacks: A paragon creature makes all its attacks with a +25 luck bonus on the attack roll.

Damage: A paragon creature gains a +20 luck bonus on Damage rolls for all melee and thrown ranged attacks.

Special Attacks: A paragon creature's special attacks, if any, all gain a +13 insight bonus, if applicable. The +13 insight bonus may only be applied to a given special ability once.

Spell-Like Abilities (Sp) or Psionics (Sp): If the base creature has spell-like abilities, it gains +15 to its caster level to use those abilities. A paragon creature also gains the ability to use greater dispel magic, haste, and see invisibility three times per day, even if it did not have spell-like abilities before, at 15th caster level.

Special Qualities: A paragon creature retains all the special qualities of the base creature and also gains the following.

  • Fire and cold resistance 10. If the creature already possesses such resistance, use whichever is better.

  • Damage reduction 10/epic. If the creature already possesses Damage reduction, use whichever is better.

  • Spell resistance equal to the paragon creature's CR +25. If the creature already possesses spell resistance, use whichever is higher.

  • Fast healing 20. If the creature already possesses fast healing, use whichever is better.

  • A paragon creature's natural weapons are treated as epic for the purpose of overcoming damage reduction.

Saves: The paragon creature gains a +10 insight bonus on all its saving throws.

Abilities: All ability scores are 15 points higher than those of the base creature.

Skills: The paragon creature gains a +10 competence bonus on all its skill checks.

Feats: Same as the base creature, plus one bonus feat.

Environment: Any land and underground.

Organization: Same as the base creature.

Challenge Rating: As base creature +15.

Treasure: Standard for a creature of the adjusted CR.

Alignment: Same as the base creature.

Advancement: Same as the base creature.


Sponsor Ads:

Latest RPG Post

Jesla shifts restlessly trying to get more comfortable. Her forearm burns from the branding. Anger boils inside her at the predicament that she is in. She turns her head to look at the tiefling that speaks to her. Her eyes gleam slightly in the darkened cell." Eya is it… I am Jesla. You heard right. They are cowards just as I knew. Damn cowards. Wouldnt even fight me. Men." She almost spits out the word. "They will truly pay for this. In full."

Her chains rattle slightly as she shifts again." I will be patient. We will only have one chance to get out of here. When the time comes we must make the most of it. Let's kill as many as we can on the way out. I do not tolerate being treated like this. She glances at the two men in the cell." Hopefully they are good for something to help us escape. They don't look like much but who knows.... ."

Out of Character: . She will speak quietly as well.

See Similar Topics


Top

NOTE: In the case of D&D, Wizards holds the copyright for its material. The versions most Players in our Community tend to use Dungeons & Dragons 2-3.5 although others may use higher versions.



Search via our Community for:

Dungeons and Dragons Paragon Creature - D&D 3.5 PBP RPG Coded by: BGID®  |  ALL RIGHTS RESERVED Copyright © 2004-2019
Disclaimer  |  Privacy  |  Report Errors / Contact  |  Credits

Future Terra II

Automated system to Role-play. No worries about Rules, Dice or updating your Character Sheet, they are taken care of for you. Just immerse in pure Role-playing.
Become A Backer!

See More

RPG Highlights

Fighter's Guild: What are your thoughts about this Topic? By Ammon 16th May, 2019 - 12:16am
Barbarian's Guild: What are your thoughts about this Topic? By Ammon 9th Apr, 2019 - 8:29pm
Assassin's Guild: What are your thoughts about this Topic? By Ashashin 18th Nov, 2018 - 10:22pm
Alchemist's Guild: What are your thoughts about this Topic? By warlock 24th Aug, 2018 - 6:31pm
Bard's Guild: What are your thoughts about this Topic? By Wizard 1st Jul, 2018 - 10:05pm
Emissary's Guild: What are your thoughts about this Topic? By Wizard 1st Jul, 2018 - 10:03pm
Ranger's Guild: What are your thoughts about this Topic? By Wizard 1st Jul, 2018 - 6:40pm
Druid's Guild: What are your thoughts about this Topic? By ROK Harker 10th Jun, 2018 - 12:21am
Cleric's Guild: What are your thoughts about this Topic? By ROK Harker 10th Jun, 2018 - 12:20am
Rogue's Guild: What are your thoughts about this Topic? By ROK Harker 10th Jun, 2018 - 12:18am

This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,