Dungeons and Dragons Hoary Steed 3.5 PBP RPG

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Hoary Steed

A hoary steed's natural weapons are treated as magic for the purpose of overcoming damage reduction.

Combat

Air Walk (Su): A hoary steed can ride through the air as well as on the ground, as though affected by a permanent air walk spell.

Astral Projection and Etherealness (Su): These abilities function just like the spells of the same names as cast by a 20th-level caster.

Magic Circle Against Good (Su): This ability continuously duplicates the effects of the spell. A hoary steed cannot suppress this ability.

Misty Breath (Su): The breath of a hoary steed functions like a constant obscuring mist spell.

Immunities (Ex): A hoary steed is immune to all charm and hold spells or abilities.


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You and Taz are it for casting Dispel Magic. I will have Perry inspire Lawrance to try and bring down the golem trap at least since it sounds the worst.

I don't think we're actually fighting right now technically even though we have rolled initiative. If you want, I do have a funny idea with Perry that might stall for time until we actually see the dragon and her boytoy. I will have to ask the Dungeon Master though. So Dungeon Master, apparently Perry has in his bag a disguise kit and a set of clothes that are part of a costume. Would it be reasonable to say that there is some sort of mask that's part of this costume? Because if we're just handing it off to a clay golem, then I should be able to prestidigitate the color to green and hand him something just to stall, (Laugh). Either that or Perry can play the fool and pretend to be searching his bag for it for a bit while he rambles for a few seconds.

I'd like for one of our rogues to at least see if the two lovebirds are off in the side room again. It's making me uneasy that we can't see them anywhere right now.

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