Dungeons and Dragons Gloom 3.5 PBP RPG

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Gloom

Gloom

Medium Monstrous Humanoid

Hit Dice:

25d8+225 (337 hp)

Initiative:

+26 (+18 Dex, +8 Superior Initiative)

Speed:

30 ft.

Armor Class:

40 (+18 Dex, +12 insight), touch 40, flat-footed 22

Base Attack/Grapple:

+25/+36

Attack:

+10 keen dagger of human dread +54 (1d4+21/17-20) melee

Full Attack:

+10 keen dagger of human dread +54/+49/+44/+39 (1d4+21/17-20) melee

Space/Reach:

5 ft./5 ft.

Special Attacks:

Fear gaze, sneak attack +13d6

Special Qualities:

Blindsight 60 ft., opportunist, quiescence, spell-like abilities, spell resistance 35, damage reduction 10/epic

Saves:

Fort +17, Ref +32, Will +21

Abilities:

Str 32, Dex 46, Con 29, Int 26, Wis 25, Cha 30

Skills:

Bluff +38, Climb +39, Hide +46, Intimidate +38, Jump +39, Listen +35, Move Silently +66, Spot +35, Survival +35, Tumble +46

Feats:

Dodge, Improved Initiative, Improved Critical (dagger), Mobility, Spring Attack, Weapon Finesse, Weapon Focus (dagger)

Epic Feats:

Sneak Attack of Opportunity, Superior Initiative

Environment:

Any urban

Organization:

Solitary

Challenge Rating:

25

Treasure:

Nonstandard (just its dagger)

Alignment:

Usually lawful evil

Advancement:

25+ HD (Medium-size)

In the hand of any other creature but a gloom, the dagger is a +5 keen dagger.

A gloom's natural weapons are treated as epic for the purpose of overcoming damage reduction.

Combat

Fear Gaze (Su): Viewing the gloom's face inspires terror. Creatures that meet the gloom's gaze must succeed at a Will save (DC 32) or suffer the effects of a fear spell as cast by a 20th-level caster. The DC is Charisma-based.

Opportunist (Ex): This ability functions like the rogue class feature of the same name.

Sneak Attack (Ex): A gloom is able to sneak attack as a 25th-level rogue, dealing 13d6 extra Damage.

Quiescence (Su): A gloom is constantly silent, as per the silence spell, although the area does not extend beyond the creature itself. This quality gives it a +20 racial bonus on Move Silently checks (it is still possible for a gloom to create noise, such as by bumping into something that scrapes on the floor or by sounding a chime). The gloom can lower this effect at will.

Spell-Like Abilities: At will-shadow walk; 3/day- true strike. Caster level 20th; save DC 20 + spell level. The DC is Charisma-based.


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Whoever that man was, it seems likely he had been in charge of this place. Loraires and Cratol have stepped into what was once the chambers of a King. The first room is an antechamber, furnished suitably for private meetings. It still has three chairs too large for any of you to use. There is little of interest here though aside from valuable artwork and the like.

The bedroom beyond is massive, and lavishly decorated. The bed itself is far larger than normal, but someone hacked off the legs so it would sit on the ground. The most recent inhabitant of this place seems to have added his own touches to it, various animal trophies, hides, and other symbols of strength.

On the wall is a large portrait of a Cloud Giant family, dressed in noble attire. A man, woman, and a young boy. The portrait is utterly ruined however, with multiple slices in it. A throwing axe is still embedded in it.

There is a blanket, at first glance it was apparently casually thrown off the bed, but to attentive eyes, faint movement can be seen beneath it.

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