Dungeons and Dragons Gloom 3.5 PBP RPG

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Gloom

Gloom

Medium Monstrous Humanoid

Hit Dice:

25d8+225 (337 hp)

Initiative:

+26 (+18 Dex, +8 Superior Initiative)

Speed:

30 ft.

Armor Class:

40 (+18 Dex, +12 insight), touch 40, flat-footed 22

Base Attack/Grapple:

+25/+36

Attack:

+10 keen dagger of human dread +54 (1d4+21/17-20) melee

Full Attack:

+10 keen dagger of human dread +54/+49/+44/+39 (1d4+21/17-20) melee

Space/Reach:

5 ft./5 ft.

Special Attacks:

Fear gaze, sneak attack +13d6

Special Qualities:

Blindsight 60 ft., opportunist, quiescence, spell-like abilities, spell resistance 35, damage reduction 10/epic

Saves:

Fort +17, Ref +32, Will +21

Abilities:

Str 32, Dex 46, Con 29, Int 26, Wis 25, Cha 30

Skills:

Bluff +38, Climb +39, Hide +46, Intimidate +38, Jump +39, Listen +35, Move Silently +66, Spot +35, Survival +35, Tumble +46

Feats:

Dodge, Improved Initiative, Improved Critical (dagger), Mobility, Spring Attack, Weapon Finesse, Weapon Focus (dagger)

Epic Feats:

Sneak Attack of Opportunity, Superior Initiative

Environment:

Any urban

Organization:

Solitary

Challenge Rating:

25

Treasure:

Nonstandard (just its dagger)

Alignment:

Usually lawful evil

Advancement:

25+ HD (Medium-size)

In the hand of any other creature but a gloom, the dagger is a +5 keen dagger.

A gloom's natural weapons are treated as epic for the purpose of overcoming damage reduction.

Combat

Fear Gaze (Su): Viewing the gloom's face inspires terror. Creatures that meet the gloom's gaze must succeed at a Will save (DC 32) or suffer the effects of a fear spell as cast by a 20th-level caster. The DC is Charisma-based.

Opportunist (Ex): This ability functions like the rogue class feature of the same name.

Sneak Attack (Ex): A gloom is able to sneak attack as a 25th-level rogue, dealing 13d6 extra Damage.

Quiescence (Su): A gloom is constantly silent, as per the silence spell, although the area does not extend beyond the creature itself. This quality gives it a +20 racial bonus on Move Silently checks (it is still possible for a gloom to create noise, such as by bumping into something that scrapes on the floor or by sounding a chime). The gloom can lower this effect at will.

Spell-Like Abilities: At will-shadow walk; 3/day- true strike. Caster level 20th; save DC 20 + spell level. The DC is Charisma-based.


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Changeling: the Dreaming is to the World of Darkness what Bozo the Clown is to serial killers. They just don't fit together. In this iteration, Changelings are creatures who fled Arcadia. They don't remember why, only the Bad Things happened there and they had to leave.So they tried to integrate into the real world, with limited success. Your character is one of several Kiths of faerie creatures, drawn out of fairy tales. Pookas, who change into animals and are bound to always lie, Eshu, mysterious wanderers who always show up when needed, Redcaps, with a taste for violence and the ability to eat anything, Trolls who are (Surprise!) big and strong, and several others. They also come in three age groups, or Seemings, Childlings, flush with the power of Glamour, but young, Wilders, teenagers who are less powerful in Glamour, and more steeped in the real world, and Grumps, who are respected elders despite their loss of power.

At a certain point in your life, your Fae nature asserts itself, and you start interacting with the Dreaming, which is that place where mortals and stories interact most often. And here is where the disconnect is. The Dreaming is a pretty nice place,all things considered. Sure, there are scary things in it, but the damage they do is imaginary. . .excuse me, I meant Chimerical. It won't kill you, really, just shut you off from the Dreaming while it heals. In a setting called the World of Darkness, light and gaiety abound here among the Changelings.

There's nothing wrong with Changeling: the Dreaming in and of itself. As a Storyteller game, is stands up fine. I just couldn't figure out how to link it to the rest of the world in this version. And as a Storyteller game, it works fine in Play By Post formats.

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